Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → Shiiro 10psi
Feedback comments for LD53
Shiiro 10psi's games and stats for all events →
| Timestamp | Since previous | Game | Shiiro 10psi's comment | |
|---|---|---|---|---|
| May 1 23:03:58 | Lost at Sea | ♥ 1 | Immediately got lost. Can confirm exactly what it says on the box. I really like the art of how the boat turns. The font on the map is a little unclear and it seems like they overlap sometimes. | |
| May 1 23:15:36 | 11m 38s | Delivery Match | ♥ 2 | This is fun. I always liked the minigame from Opus Magnum. The light brown pieces are a little bit hard to see next to the white empty spaces. |
| May 1 23:22:47 | 7m 11s | You're Doing Crate | ♥ 1 | Neat game. Very chill. I did notice when I paused the game to quit that the pause screen still showed my score as 0. |
| May 1 23:31:05 | 8m 18s | Space Drifters | ♥ 0 | I really like the art and the sound design. The gameplay is a little less great. There's not much of a choice between shooting the enemies and delivering the ammo back to the big ship because the little ship doesn't handle in a way that lets you turn around and shoot them without being shot yourself or just crashing into them. |
| May 1 23:38:15 | 7m 10s | DreamLoom | ♥ 2 | Super chill. Very relaxing. There's definitely a target audience for this. |
| May 1 23:47:42 | 9m 27s | Parcel Problem | ♥ 1 | This is a passable game. The towers are a bit bigger than the building slots and the icons at the bottom of the screen would lead you to believe, and it doesn't seem like there is any difference between the three and they don't show any sign of doing anything to the enemies until they just explode. The gameplay loop is solid and it never felt cheap when I lost, like it was just a consequence of there being more enemies over time. |
| May 2 23:23:53 | 23h 36m | Bullet Worm | ♥ 3 | Very nice graphics and music. There's not really any challenge. Maybe if the black squares chased you and there was a real threat of loss there would be more of a "I could get a higher score if I get better at this" kind of feeling. |
| May 2 23:53:12 | 29m 19s | Delivering Better Worlds | ♥ 3 | I got 3487. It being not quite entirely unlike tetris is interesting. Trying to match colors while not blocking off too much empty space while getting enough cargo in the ship in the time limit presents a very cool challenge. |
| May 2 23:59:58 | 6m 46s | Planet Express | ♥ 4 | This is a cool idea. It does feel a little bit lacking. Maybe if there were some sort of time constraint and you could choose to take more packages at once at the risk of them bouncing around and causing damage to your ship and save time, or play it safe with only one or two at a time. |
| May 3 00:07:12 | 7m 14s | MagiCat | ♥ 2 | This is interesting. It is really too complex right from the beginning though. Maybe starting with a smaller pool of ingredients and adding to it over time would help. Also the input for the "A" ingredients was mapped to the "Q" key. |
| May 3 00:21:11 | 13m 59s | Aggressive Delivery | ♥ 1 | The use of the packages as both a weapon and the objective is interesting. With a little more polish to the platforming mechanics and some work on the art this could be a good game. |
| May 3 23:49:33 | 23h 28m | 🚀  Galactic delivery : Starvesters2D | ♥ 3 | Nice graphics, but between the instant death in space and slow walking on planets. the gameplay is just frustrating. |
| May 4 00:01:26 | 11m 53s | Constellation Courier | ♥ 4 | Great art. Great sound. Great story. Space is water? The space parts are a great way to break up the dialog, but they are short and quick enough that it doesn't break it up too much. Poor Jeremy, were there other branches that I didn't see? |
| May 4 00:07:19 | 5m 53s | Marvin's Day Job: Sabotage | ♥ 3 | Solid gameplay. Decently challenging. |
| May 4 00:12:28 | 5m 09s | Handle With Care | ♥ 0 | Neat little puzzle platformer. The levels where you had to keep the box on your head and jump over the gaps were cool. |
| May 4 00:16:32 | 4m 04s | Truck your package | ♥ 0 | Cool idea. I lost all the packages immediately, then flipped over the truck on the second level. |
| May 4 23:19:35 | 23h 03m | Shipyard Mercury | ♥ 1 | This was a nice little puzzle. It was a little bit hard to tell how far way the parts that I was holding actually were. |
| May 4 23:32:10 | 12m 35s | Yours always, Delittah | ♥ 2 | Excellent presentation. I really didn't feel like anything I did changed anything though. |
| May 4 23:41:29 | 9m 19s | Fuscus and The Garlic Kin | ♥ 2 | Nice art. The NPC dialog sounds were cool. Passable platforming. The throwing mechanic was pretty much pointless. |
| May 4 23:47:42 | 6m 13s | BHAIbOEN | ♥ 1 | Interesting art direction. Gameplay is just frustrating between the extreme delay between shots, the floaty controls, and the tiny hitbox for actually delivering the baby. |
| May 5 00:04:43 | 17m 01s | The Deliverer | ♥ 1 | This was nice. The gameplay is solid with just the right amount of challenge. The enemy types are easily distinguished. |
| May 5 23:45:41 | 23h 40m | Isekai Delivery | ♥ 2 | Nice art. The skyrim reference made me laugh. |
| May 6 00:04:53 | 19m 12s | Fork This | ♥ 1 | Very high quality presentation. Solid gameplay. I do think that if we fire some of the guys that just run around and jump in front of the forklift, we could probably buy another forklift and have double the productivity. |
| May 6 00:37:16 | 32m 23s | Aspect Traveler | ♥ 1 | It was difficult to get through to the end. Especially with the events being randomly ordered and the costs and rewards being unknown until you try them for most options, but I'm glad that I kept trying. Really great story and art. |
| May 6 01:35:44 | 58m 28s | Spaghetti Rails | ♥ 1 | I'm a little lost here. Is there only one level and it just resets when you click next? Sometimes the input would just stop working, and trains going into the same station crash into each other at the station. This seems like it could be an interesting puzzle game if you work out the bugs. |
| May 7 18:31:29 | 40h 55m | Liver Die | ♥ 1 | This was a clever interpretation of the theme. Gameplay is solid with a clear objective. Seeing livers through walls is a helpful feature. |
| May 7 18:50:29 | 19m 00s | Meowxtape: Delivery | ♥ 1 | Great game. Really good difficulty curve adding a new mechanic each driving part. Shame about the missing ending, would love to see this get finished in the future. |
| May 7 19:08:30 | 18m 01s | Void Scion | ♥ 0 | I liked the spear attack, the spear attack also seemed to be the only useful one because the melee didn't seem to work and the spinning discs were never necessary because there was only ever one enemy. I didn't really get lost, following the grey path was pretty clear to me. Interesting ideas here, but could use a lot more polish. |
| May 7 19:13:43 | 5m 13s | Delivery Dude | ♥ 0 | I flipped over immediately, and could not figure out how to refuel or get more pizzas once I did manage to deliver a few. |