Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → ruddiculous
Feedback comments for LD53
ruddiculous's games and stats for all events →
| Timestamp | Since previous | Game | ruddiculous's comment | |
|---|---|---|---|---|
| May 5 05:16:54 | Delivery Bros | ♥ 1 | I would have clearer communication overall, the handwritten UI plus tiny font was unfair. The sounds were brutal in level one but the gameplay was fairly smooth and satisfying to play. The driving level controls are awkward with the orientation and the reverse momentum is a slog to come back from. Just put some basic open source track over all of this especially for a jam! | |
| May 5 05:22:47 | 5m 53s | De-Liver | ♥ 2 | oh my goodness these sounds lol. I was wondering if someone would make a de - liver game. It took me a good little while to realize i was supposed to be moving up and down the body. a little indicator of the level almost like a mini body map with the zones would have been neat, but even a little "floor" number would have been helpful. The game is simple and satisfying just missing some cues to the player. But i really like the use of color and what i hope were custom recorded sounds lol. |
| May 5 05:40:48 | 18m 01s | Monster Mail | ♥ 1 | "a human. eww." lol. I would sometimes forget which town i just accepted a quest from or even read the number of days as the town and end up confused about where i was supposed to be sending couriers. A better visual hierarchy of information and maybe even a "current quests" UI might have been useful! Maybe even giving the towns a different name instead of numbers? Also a lot of the game is spent watching the icons move which is straining. It could benefit from some little sounds that happen along the way to give a sense of change. Maybe there is more to manage while things are moving? The graphics are super nice and i love the story. would love to actually meet this king! great compo entry! |
| May 5 05:48:16 | 7m 28s | Stork inc. | ♥ 0 | The noise grain and lofi pops were a bit jarring and it was a lot of information to parse with the fonts and hierarchy making that a challenge. I needed a bit more guidance of what to do. I'm still not sure how to use the information provided to perform the tasks necessary - like how stamina relates to distance etc. That being said i actually enjoy the personality of this and the style y'all were going for. It feels like being in stork command central unplugging stork shaped wires and rerouting them to other baby ports! Nice work y'all |
| May 5 05:56:30 | 8m 14s | Good Boy! | ♥ 0 | so i actually quite enjoyed this concept! playing as a doggo chasing down mailmen, the animations were cute and playful... but my goodness those controls are unruly! lol the camera and dog are suuuper hard to handle and very frustrating. The music was actually nice too and the atmosphere is right where it should be. Would love to see more ways to use the dog to deliver things to his master from the neighborhood and almost untitled goose game use your barks wags and other tricks to get what you need! nice game! |
| May 5 06:16:49 | 20m 19s | Trebuchet Post | ♥ 1 | the trebuchet physics and rigging were really satisfying to play with! simple and well put together mechanic. I wish the thing didn't keep moving after i was rotating so i would have to feather back and forth. Having to reset the position every time was a bit of a burden and I desperately wish you could quick reset a launch to toss a new one when you know you've missed already. That being said i do appreciate the camera zoom on your box after, felt like a charming game of golf! The simplicity is this games strong suit, i enjoyed it, just needed a couple details to basically turn it into a more polished trebuchet golf game lol. also when you get to the end the game music keeps playing over the menu music! but really nice work, keep on jammin |
| May 5 06:47:01 | 30m 12s | Jiji: The Skateboarding Postcat | ♥ 1 | "Time for Rest" I really felt that after level 6 lol. It got reeeally hard when the pace of skatercat was so slow and the jump was always shorter than i expected. I would have loved this game at a faster pace and more reliance on the accuracy of click duration for jumps. Because the pace was constant it made avoiding some obstacles very difficult so the resets were demoralizing lol. That being said this game is juicy with personality and i love style! i think the style just begs for higher pace and with the fun quirky animations and cattitude it could really amp everything up! Overall nice work especially for a solo gig, keep jammin! |
| May 6 02:31:17 | 19h 44m | Banana's Invasion | ♥ 2 | It felt a little easy with the allies but it did ramp as they died off. i liked the variety of weapons it would be neat to be delivered more than just allies like different guns when you want them. Also would be cool if the deliveries could happen mid wave to keep you moving to specific areas instead of circling the enemies. I loved the sounds (assuming they were all mouth recordings??) and the graphics were nice and clean. The only thing missing was that indication of level or completion at the end but otherwise a great finished compo entry! nice work, keep jammin! |
| May 6 02:48:52 | 17m 35s | Electrodrome Delivery | ♥ 2 | Well that was brutal lol. I think i spent too much time in the lobby area cuz that dude did not wait for me to come into the store. I really liked the main menu where it was like an online purchase to start the game, very in world and cool affect. I had noooo idea what i was supposed to do i think i was supposed to find the alarm clock? but boy is that store large and dark. The auto exposure was a bit distracting would have liked consistent lighting anytime the game wasn't doing it intentionally for a reason. The monster was spooky, it got me lol. He got lost and confused sometimes but mostly kept me on the run. When the lights go out i'm not sure what i'm supposed to do and it seems like i'm stuck just waiting for my blue bar to run out. However, I really like the mood you are going for - liminal space stuff is really intriguing! A bit more direction would be appreciated so that i could focus on the atmosphere of the game! Always happy to see horror genre games in LD, great work keep jammin'! |
| May 6 03:04:29 | 15m 37s | Bundle Beeline | ♥ 0 | Really nice graphics of course! A lot of style, juice and polish in this game. I will say that the game screen is a bit heavy on the eyes when everything shares the same saturated color, it takes away depth which makes it hard to focus and follow the character and anticipate changes in the scene. It took me more than a few seconds to figure out where the packages were meant to go - i thought the boxes were telling me the direction of the house but that didn't seem to be correct. I also would have liked more variety in paths and reasons to take them since it was only 3 locations you were meant to go back and forth from. The playspeed was a litle slow for me and it felt like it was begging to go faster! The music atmosphere and cohesion of all the visuals were really impressive and it's a shocking level of polish for an LD entry. Great work team, keep jammin'! |
| May 6 03:21:59 | 17m 30s | Skypost | ♥ 0 | This game is pretty clean. I appreciate the simplicity of the mechanic with the focus on doing it quickly in a fun way. Being able to "shoot" the mail in is a nice touch to keep the pace up! Overall i think you do a good job of keeping speed in the game to make it engaging. I wish the double jump was a bit more reliable to get me in between islands, the long treks are definitely the slowest part of the game. I was almost imagining a "glider" to get back from high up places too! Sometimes i'd get stuck jumping in between little buildings or the camera would get all funky in there, the little jutting ledges made some traversal annoyances. But overall it's an entertaining put together experience! great work, keep jammin'! |
| May 6 03:37:33 | 15m 34s | Kick Boxing | ♥ 1 | 277 kicks and 97 falls lol. My package is ded. Nice work on this entry - super simple and the right amount of length for an ld game. The parts that were missing which would have made this a lot better are really just UI based: power and direction drag indicators, some indication that you are hovering over the box and can grab it, maybe even a little "golf" map so you can see your path to the end and anticipate what kind of terrain is coming up or what bends might happen. Overall a satisfying LD game to play! nice work keep jammin'! |
| May 6 04:11:09 | 33m 36s | A journey about... The Delivery | ♥ 3 | I ended up downloading to see if that was why "P" wasn't working. It seems like P only pushes while you're throwing and moving, you can't push from a stop. I wasn't able to to understand where i was meant to need the push? I also missed the note about the 2 buttons at the bottom in level 2 and was absolutely stuck unfortunately. The box mechanic was a little hard to use for me, even trying to stack the two felt like i really had to concentrate. If the generating moving and stacking was a faster intuitive move the whole game would get more snappy and satisfying! But overall the idea is cool and makes for a good puzzle concept. With a few more world clues and some refinement of the box control this will be a slick game! Great work keep jammin'! |
| May 6 04:29:45 | 18m 36s | Bundles of Joy | ♥ 4 | My parents told me about the day they were standing in the middle of a road amidst roving bands of kidnappers and if fell from the sky into their arms. These graphics are absolutely haunted and that is, if i'm not mistaken, a pterodactyl lol. Fun, simple and something you can get better at over time. It was super frustrating the way people would move outta the way when a baby was en route... but the sound of babies making impact with the ground... what a ride lol. Overall nice work team, keep jammin! |
| May 6 04:38:16 | 8m 31s | Mail-In Vengeance | ♥ 1 | It took me a sec to understand what to do but luckily it was a one click kinda game! Neat idea of "delivering" power to a hero fighting an enemy. I could see this expanding into a larger context with more kinds of deliveries and then maybe the path you take or things that happen along the way affect the level and even kind of strength/ability you are carrying. I was oddly soothed watching the blank stare of the hero while he gently tamped on the head of the dragon lol. Great work team keep jammin'! |