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Feedback comments for LD53
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| Timestamp | Since previous | Game | kaliuresis's comment | |
|---|---|---|---|---|
| May 4 03:39:35 | Wasteland Water Warriors | ♥ 1 | The base gameplay is great. I agree that this would be very fun with a bit more variety. The controls explanation being a bit more descriptive would have been nice. I only realized you could rotate with middle mouse because of the screenshots, and I never figured out what the 4th ability does. | |
| May 4 04:28:32 | 48m 57s | demaker.s game | ♥ 1 | The losing abilities on taking damage mechanic is a great idea. If the switching animation were removed or much faster it would add an interesting gameplay element where you need to switch to perform different actions. It would also have been nice if the introduction to some of the consoles was a bit longer; for the last few I barely figured out what new thing was added before I found the next one. |
| May 4 05:17:34 | 49m 02s | Catnip Express | ♥ 0 | The ship controls are pretty good, and the graphics are excellent. I felt that the searching the whole planet for spheres part of the gameplay was much less interesting than the piloting the ship through rings part, but that might be a personal preference. |
| May 4 05:35:38 | 18m 04s | Once upon a delivery... | ♥ 1 | I always love upgrade systems. It would have been nice if upgrades were more frequent or the game were longer so you can get a build going to the point where you can really fight the wolves. The camera transitions and view through trees could use some work. I spawned in one time being attacked during while the camera was still moving, and even after the transition I could only see trees. |
| May 6 01:00:24 | 43h 24m | Delivery Match | ♥ 1 | Nice implementation of Sigmar's Garden. Some of the symbols could use more contrast, the salts in particular blended in with the background. The selection outlines were also very hard to see. I know the original game does not do this, but partially greying out all marbles except the ones that can match with your current selection could help make the game easier to learn. |
| May 6 01:13:44 | 13m 20s | Disruptive Shipping Services | ♥ 1 | Neat idea, but fixing the lag and adding ability to restart when you fail are necessary to make it playable. I know you didn't have time to configure the graphics, but turning off motion blur or adding an option to do so would be nice. |
| May 6 01:40:07 | 26m 23s | Delivery Survivor | ♥ 1 | The gameplay was simple but pretty fun. As someone who love mildly exploitative tech in games, I liked the ability to spam pickup/drop to move faster. I found I could outrun enemies even with no speed upgrades using that method. The fences were a bit frustrating, especially when your character barely fits through when carrying the rune. |
| May 6 02:10:16 | 30m 09s | Push! Toot Boosting | ♥ 1 | I really like the sound effects. Great job for such a short development time. |
| May 11 03:12:56 | 121h 02m | Chalkboard Deliveries | ♥ 2 | Interesting concept, but the UI clunkiness made it very difficult to understand what was going on. I think having routes separated from individual vehicles would work better, since I found that I would often want to assign more trucks to a route after drawing it, and multiselection seemed buggy. The lack of any feedback when you accidentally transform a vehicle was also confusing. If the interface was much more polished I can imagine it being very fun to optimize routes. Depending on what you want the focus of the game to be I think having a separate planning phase and execution phase could work better, where you would need to tightly optimize throughput to meet the time limits. As it is the game is mostly about micromanaging units, which is fine but less interesting to me personally. Also not sure if this is just a godot problem or if you could fix it, but the html version on firefox just showed black after the loading screen. |
| May 11 03:28:44 | 15m 48s | Castle Keep Courier | ♥ 1 | Moving around felt pretty good. I'm not sure if I was imagining it or not but I felt like I could run faster by moving diagonally, which is nice. Shift to sprint seems like an important thing to include in your controls description. |
| May 11 03:53:35 | 24m 51s | Pigeon Parcel | ♥ 0 | The atmosphere and storyline were great. The controls felt a bit clunky on keyboard and mouse. I think adding options to swap roll and yaw between keyboard and mouse, and to invert the vertical tilt controls would have helped make it feel a lot more natural. I know adding controls options is hard to do in a jam, but I think it's pretty important when movement is the main point of the game. |
| May 11 04:04:52 | 11m 17s | Drone Delivery | ♥ 0 | I really like the style of this game. I'm assuming the upgrade and next day commands are planned features that aren't implemented? |
| May 11 05:24:00 | 1h 19m | Postal Dash! | ♥ 1 | Putting character customization in a jam game is impressive, and the core game loop is pretty fun. After the 2nd or 3rd day it seemed like every package I sent out was considered a mistake, even though the weight and stamp seemed fine and it didn't set off the bomb scanner. I'm not sure if it was a bug or if I'm missing something. |
| May 11 05:51:38 | 27m 38s | Gold Deliveries | ♥ 1 | Very fun little game! You even randomize the character colors. It would be nice to make it so items can't spawn on top of you. |
| May 11 06:08:01 | 16m 23s | Aqua Mama Drama | ♥ 1 | I really like the concept! It's fun seeing your swarm of fish grow. I didn't finish since the framerate got really bad, but if it were better optimized this would be quite fun. |
| May 19 23:31:19 | 209h 23m | 🫀CARDiovascular🫀 | ♥ 1 | Really interesting mechanics and nice graphics. There were a few times where the game seemed to soft lock. |
| May 20 00:17:05 | 45m 46s | Train Sort | ♥ 1 | I had a lot of fun with this! It would have been nice if there was a way to see upcoming trains so you can strategize your crate storage and get the satisfaction of having a 5 long train completely filled by the robotic arms. |
| May 20 00:27:23 | 10m 18s | Airborne Express | ♥ 1 | I like the visual style is pretty nice. Only a single package was spawning for me. The controls seemed pretty intuitive, but it would have been nice to have a bit of simple animation on the drone such as tilting based on its acceleration. |
| May 20 00:41:50 | 14m 27s | Mercenary Pigeon | ♥ 2 | The flying mechanics felt pretty good. I had a slightly choppy framerate, which combined with the motion blur was a bit sickening. More mission variety would be nice, but I know that's hard with the time constraints. Other than that nice game! |