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k8n

Feedback comments for LD53

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TimestampSince previousGamek8n's comment
May 1 23:36:01 Le Laitier ♥ 1 I really tried, but the beginning of level without a possibility to die and with all the milk stupidly spent was the last drop. And this is after those relentless robots! Cool atmosphere and real cool animations, I wish the character movements were animated too.
May 1 23:45:44 9m 43s You Got Mail! ♥ 2 The graphics is so simple and minimalistic and so pretty at the same time. I am amazed!
May 1 23:58:32 12m 48s Commutator ♥ 1 Cool concept, but I couldn't play it. MSPaint has started, but other than that nothing happened for me =(
May 2 00:45:28 46m 56s Dispatchers ♥ 2 Nice and challenging.
May 2 00:52:35 7m 07s Storm Dove ♥ 1 Looks cool, but where are all the objects and mailboxes?
May 2 01:18:52 26m 17s Delivery! NYC ♥ 5 D Trains are not playing fair!
May 2 02:01:10 42m 18s Mira-sol ♥ 2 It took me a while to figure out the controls, but it was fun. Sometimes the route drawing gets clunky and parcels are not appearing in a new game after the game over. Otherwise it was a nice game.
May 2 17:01:46 15h 00m Pizza Delivery Flying Bot ♥ 1 I liked challenging controls, it as fun until I got stuck in a stairs texture.
May 2 17:23:44 21m 58s Paul's Postal Assembly ♥ 2 Paul Parceler is fun to play with.
May 2 17:43:49 20m 05s Flour from bateas ♥ 2 I especially liked sirens sound effect.
May 2 18:10:25 26m 36s Impasta ♥ 2 The idea is defiantly interesting, but I am bad at jokes and since there is no feedback on the quality of a joke it got a bit tiresome for me.
May 2 18:29:53 19m 28s De-LIVE-ry ♥ 3 It's a shame the zombies cannot be run over!
May 2 19:12:33 42m 40s Virus Load ♥ 3 I like the style, the game feels almost as a horror game!
May 3 21:13:01 26h 00m Pizza Puzzle ♥ 2 Nice pixel art.
May 3 21:30:53 17m 52s Secret Trucks: Delivery Boys ♥ 2 Nice and challenging! I'd prefer the tutorial as the first levels of the game since it is interactive and built as a set of levels anyway.
May 3 21:55:25 24m 32s Winged Delivery ♥ 1 It was fun! My top was 66 parcels. I had just one issue: the forth row of parcels hardly fit the screen, not sure if it is intended or web build issue.
May 3 22:17:18 21m 53s Styx and Stones ♥ 3 Super cool theme interpretation and beautiful arts! But there are too much dialogues for my taste, the ones during gameplay were especially annoying since they hide part of the river and obstacles. Other than that it was fun.
May 3 22:51:00 33m 42s Express Delivery ♥ 1 I like the take on the theme and minimalistic graphics. But it would be nice to have some progression (maybe different paths with the necessity to find the best route and increasing amount of couples) and better balance of the upgrades. First level was challenging, but the upgrades make the game way too easy.
May 3 23:04:09 13m 09s deliver me from X ♥ 1 Super cool visuals and sound!
May 3 23:25:22 21m 13s Sorrowland ♥ 3 I like the style and the sounds, but I'm so confused! Why use right mouse button and E? Why not Left and E? Or just Left Mouse Button both for walking and picking up objects? What does those strange stripes mean? Is this a bug or some kind of TV imitation or just a creepy effect? It's rather painful for the eyes since you have to hunt for the objects to pick up. I'd also appreciate if the objects have names in the inventory. And is there a way to understand which object belongs to which lost soul other that trial and error? By the way, the Souls are super cool, it would be fun to see them in action, I kinda hoped they would do an attack of some kind if you disturb them with wrong objects =)
May 4 23:37:23 24h 12m Pizza Boss Rush 9000 ♥ 1 Such a cool shader and well-thought boss!
May 4 23:49:36 12m 13s De-Liver ♥ 2 Interesting interpretation of the theme and such a cool clean art, I like it. I got too fast too soon for my skills, but it was fun anyway =)
May 5 00:35:25 45m 49s Santa's Workshop ♥ 2 Cool game and crisp graphics! I had really good time playing it. The only thing, it would be handy to have hot keys for the buildings or at least for the destroy function.
May 5 22:00:29 21h 25m Delvery Service ♥ 4 Enemies are so cute, I'm not sure I do them any harm by shooting them, but that's probably a good thing in this case. Besides running from them is more fun, I imagined they were waiting for a delivery too and were running to me to ask whether I have it =) I also like the postman animation with his jumping cap. The game certainly has some potential.
May 5 22:21:59 21m 30s Solaris Express ♥ 3 The game looks so cool and fun, but the lending turned out way too difficult for me to master. I've managed to make only one delivery >_<
May 5 23:07:15 45m 16s DO NOT OPEN THE LETTER ♥ 2 Fun and creepy game with nice art and sounds! I can't even say which version I liked better: opened letter is so ominous, but with non-opened letter the world is much creepier. The creepiest part was: if you enter = in the letter it changes to Alice. Who's Alice and what is she doing in my letter? 0_0 Cool game, I wish you had more time to make it longer.
May 5 23:46:20 39m 05s A$AP Boxy ♥ 1 I love this game! The final solutions are so elegantly simple, but to figure them out takes a lot of thought.
May 6 23:28:39 23h 42m Couriers' Route ♥ 1 Interesting concept, nice mood and music, but either managing resources is too difficult or I'm bad at it (probably the later). I couldn't go too far, but it was fun while it lasted.
May 7 00:15:42 47m 03s Deliver the Gem! ♥ 1 The game looks like it could be fun, but I'm too confused. Is lower ACC better or worse? I thought I lose it if I die (which seemed strange as if you are punishing me when I already suck), but it seems green jars are lowering it. At about 10th trial (yes, I'm bad at it) the coins and jars on the second level stopped appearing at all and the staircase was open from the start, though the first level was the same as before. I couldn't pick up a single red jar. And I don't understand if those things are challenges or bugs >_<
May 9 02:37:11 50h 21m BALA!!! ♥ 1 It took me some time to get used to the look of ingredients (and especially not ingredients), but once I got hold of them the game got quite addictive. Just a couple of things: I'd prefer to have the whole tool buttons clickable instead of just an image and it also would be nice to have hot keys for tools or deliver\remake buttons. I understand that in game jam mode it would be hard, but I'd really like to have a progression between the difficulties: not just the time and score goal increase, but addition of some ingredients and(or) requirements. Regardless it is really great and fun game!