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Floke

Feedback comments for LD53

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TimestampSince previousGameFloke's comment
May 1 13:19:16 B.H.M.D.S. ♥ 2 Nice game! The latter levels were quite challenging. It took 20 minutes to solve the last one.
May 1 20:43:27 7h 24m Deadly Delivery Dash ♥ 1 The shoot mechanic is very cool, but it took some time to understand. The game is quite difficult, I had a lot of problems dodging everything - and then suddenly a red guy spawns on top of me...
May 1 21:03:52 20m 25s Ultimate Package ♥ 4 I had a lot of problems with the camera, it kept teleporting around, snapping to different rooms all the time. I don't see anyone else in the comments talking about that, so maybe it was a problem on my end. Apart from that, it is a great and very... creative game. Very interesting submission :D
May 1 21:16:43 12m 51s Delivery Champ ♥ 2 Nice game. I managed to never press a single wrong button! Didn't really achieve a high score though... I ended up swapping between the two botton beds, ignoring the two on top completely. Maybe some "urge" mechanic could be added, so you have to take care of everyone in time.
May 1 21:19:04 2m 21s Urgent Delivery ♥ 2 I did not understand a lot, the camera sometimes just got stuck I think. It is a cool idea though! I laughed at the random pregnant women dropping in!
May 1 21:25:13 6m 09s Crystallium ♥ 4 I love the graphics. Those melting tiles are awesome. However, I think you let the gameplay suffer too much in favor of the graphics. The turning felt clunky, and the collision felt really off sometimes too. I'd suggest focusing on a satisfying gameplay first, then add fancy graphics afterwards if you have some time left. I made the exact same mistake, too (with less awesome graphics).
May 1 21:28:35 3m 22s Delivery Witch ♥ 1 I struggled to deliver more than a single box. No matter what I tried, I couldn't get back to the high point and always died in the spikes. I guess I am not a very good delivery witch... Quite a nice game for a one-day rush, well done!
May 1 21:30:42 2m 07s Pizza Puzzle ♥ 1 Nice game, I think you found a very satisfying jump, it feels perfect. The puzzles are quite challenging (at least for me), I struggled to solve even the most basic levels. I really like the art. Well done!
May 1 21:33:54 3m 12s LD53: House Delivery! ♥ 2 Does it get faster with time? It doesn't seem so, so you could just run indefinitely? I tried to get as fast as possoble after a while because I got bored, it is quite repetetive. More houses (where you have to press different buttons) or other stuff could make it a bit fancier. The "tutorial" text also gets annoying after some time, it made me feel like a child whose parents have to tell them a billion times not to eat yellow snow.
May 1 21:38:14 4m 20s The Pigeon Post Principle ♥ 4 I'm way too impatient for puzzle games, so I can't really say too much about the gameplay. The art and sound is just perfect though, everything fits together and feels so smooth. If I'd see this game on itch or similar, I would never guess it is a jam entry made in only two days. Well done.
May 1 22:37:19 59m 05s Drifty Delivery Service ♥ 0 The OpenAL error still appears for me. Are you sure you completely removed it? I would love to try your game, it looks fun.
May 1 22:47:38 10m 19s Box Rush ♥ 1 Like other people said before me, the camera is way too sensitive. The tutorial says "follow the blue light", however in my opinion the blue light is too subtle and uneasy to find. I was looking for a saturated, clear and "obvious" blue light but the actual light is more lightblue/cyan. It took me a bit to figure it out. The trigger area of the buttons seems to be to small, I had to walk into a very specific spot to activate it. Does character rotation matter? I tried to get him face the button, but struggled to do so. Last, what do I have to do once I put the boxes to the shipping area? I got stuck there. On the positive side, I really like the boxy character and the walk and idle animation. It really adds to the mood.
May 1 23:08:06 20m 28s A Town in Labor ♥ 1 I also played it in Google Sheets, thanks for that tip. I tried using OpenOffice Calc first - that does not work, the map stays blank. This was probably the most challenging and definitely the most unique game I played so far. I only managed to beat the first level, the second already had my brain melt... Very cool idea!
May 1 23:23:17 15m 11s Watching ♥ 0 The game gets repetetive really quick. You can just sit anywhere on the screen, not moving while spamming space, and still kill all monsters. Some varying in enemy movement patterns, obstacles to restrict player movement and a weapon cooldown are easy ways to prevent this. The boss surprised me, then I actually had to move. While I personally did not have any problems running the game, it seems most people only have Java 8 installed while you compiled it with Java 11 (which has class file version 55). If you can, I recommend uploading a Java 8 version of your game to allow more people to try it. Making a game in Java already heavily limits how many people cam play it - I've been there too...
May 1 23:50:16 26m 59s Inaka Flowers ♥ 2 Very relaxing! I smiled more and more while playing it, I really like the thought of collecting flowers and gifting them to other people. I think this does not need much more to be a full game. Add a fitting summer soundtrack, a constantly varying background scenery and maybe some small dialogue from the neighbours, and I could play it for hours. Simply because the peaceful mood makes me so happy. Really well done!
May 2 09:18:09 9h 27m Grocery store ♥ 0 This is quite challenging. Even after a few tries, I couldn't get a better rating than 3. I like how you incorporated two different objectives in it. The level starts are both very sudden, I think it would be better to have a "3-2-1-Go" countdown so you have time to prepare.
May 2 12:33:37 3h 15m Little boat delivery adventures! ♥ 1 The boat felt a bit slow, but it fits the calm setting. It sometimes was hard to see where I was going since the camera does not rotate. I recommend setting the sprite interpolation to "nearest", currently you probably have it on "bilinear". This makes the pixel art sharp instead of looking blurry. The game took like 15 seconds to load into, both here and on your website, I see that in your video it happens without any delay - no idea why this is happening, might be a problem on my end. I also had no music.
May 2 16:58:34 4h 24m Mail Day Mayday! ♥ 1 Very nice game. I like the gradual introduction of new things, but the difficulty doesn't seem very high. I found it hard to guess where a package will be after dropping it, the indicator was not bright and the "aim" felt weird. Often it got placed on a tile to the left or right. Some of the tutorials also broke after I did something wrong, having overlapping text.
May 3 07:17:15 14h 18m Strange Zoo ♥ 1 I liked it a lot, especially the audio - that alien gibberish when you deliver incorrect food is a nice feedback. It got boring quite fast though.
May 8 12:36:10 125h 18m Moonrabbit Collection ♥ 1 The graphics are awesome. The pixel art, the wind animations, the falling leaves, the fireflies. It all combines into a great mood. Really beautiful. The vignette is really well done, too. I see in the comments that everyone interprets it a bit different, for me it creates some kind of loneliness feeling, like being lost in this magic forest. If the palette of the game was darker, it would probably also greatly introduce a feeling of fear. The soundtrack is also great, adding to a calm setting. I really like it. However, the gameplay feels bland. People tell you to search for their lost stuff for them, you do so, and - that was it. You don't really see any interesting stuff or unlock anything, or feel like there is a purpose in bringing the stuff back to them. I understand the heavy time constraints, but I think you focused too much on visuals and audio and thus the gameplay had to suffer. It is by no means bad - just boring. With a bigger world and some upgrades, tasks, enemies or whatever one might find interesting, I can see this game becoming an actually successful title. If you ever want to make a non-jam version out of it, I'd buy it!
May 9 07:09:01 18h 32m Fangs and Fury ♥ 1 I like the idea, but you feel so slooow. Once I figured out what rightclick does I kept just rolling around since it is faster. The animations for attacking and dodging feel very good and the indicators work well too! I've seen quite a few Unity games here playing at the wrong resolution, but yours fits perfectly without any scrollbars at the side. How did you achieve this? I had problems with that too, so I'd appreciate a hint.
May 18 18:49:34 227h 40m Solar Express ♥ 1 Very creative! I like the concept, very interesting. I suggest you could add a time limit to some deliveries, so you have to take a suboptimal route at times. I think it would be cool to add some moons too! It would also be nice to show the planet names at all times when zoomed out, I took some time to find makemake (never heard of that one before) and their small shapes can be difficult to distinguish from the stars.