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Floke

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TimestampSince previousGameFloke's comment
Oct 2 21:52:53 Space Ltd. ♥ 2 This is way too much fun for what it is about. Really well done, simple yet addicting! Love the art and music too!
Oct 3 08:45:22 10h 52m Tables 95 ♥ 2 This game summarizes pretty well what I want to do with Unity after this game jam :D Great idea, but it gets boring quite fast. The deleting mechanic is unintuitive for me, I first tried to drag&drop into the recycle bin, then attempted to rightclick the icons... I also deleted my homework by accident.
Oct 3 09:03:14 17m 52s Station Epsilon ♥ 2 Nice entry! The objective is a bit unclear, it would've helped a lot if the objects actually looked like a screwdriver etc. instead of the colored squares. Also, the "door key" squares share the same colors, which makes it even more confusing. It was also unclear to me whether touching the aliens deals damage. Sometimes the screen was shaking, sometimes not. Once I found out what to do, it was nice trying to memorize the layout from run to run to get the items faster! Took me around 10 tries to finally beat the game!
Oct 3 12:43:26 3h 40m Ma|n|dness at shopping ♥ 2 What a great sense of humor! I definitely experienced this way too often. The indicators are a bit vague, I thought I should run over them. Took me some time until I noticed they point to the items below them. I think the game could be more interesting with more unusual "pocket grids", something that is not a classic NxM grid but is triangular or so. Paired with weird item shapes, it would be more interesting to balance the inventory. Also, where did the guy put his phone? It's not in the pockets nor in his hands, did he drop it onto the floor? :)
Oct 3 13:12:41 29m 15s Donut Park Here! ♥ 2 This game is awesome, well done! I really like it, it is perfectly fun and chaotic. I experienced a bug where I couldn't enter vehicles anymore and after restarting the level, no cars spawned at all. But after a restart everything worked fine again!
Oct 4 09:19:33 20h 06m Escape The Walls ♥ 2 There is a lot of trial and error involved in this game until one finds out what to do in a level. It was very hard to navigate the maze because it is so hard to tell where a gap is in these walls. I'd suggest making them shorter so you can see the floor, it would help a lot. The dashing also felt a bit weird since you had to walk while activating it, otherwise the character would dash on a spot. This made the level where you jump over the logs very hard, I often walked into the acid my accident. The very tall player hitbox made it difficult to navigate the arrow sections, and once I got hit by an arrow the knockback bounced me into another arrow, then into another arrow, killing me quite fast. The last level was a bit unintuitive, maybe you could add some NPC characters that move during the green light, but freeze once it shows red, to tell the player they should do the same. For these "pulling" thingies, it would help to show some particles to instantly grasp their effect and their range. I do like the pixel art a lot, and you managed to put out very different levels there, it never felt repetetive! I also like the simple, yet effective idea of the walls closing in. Well done!
Oct 4 09:36:13 16m 40s Tiny Factory ♥ 1 Reminds me of my factorio failures. I like it! Once you placed a few things, it is hard to find out where the new entry / exit points are. I ultimately lost because I couldnt find the newly generator and it backed up. Some "Exclamation mark" indicators where things go wrong would be helpful! Aside from that, visible belt movement would do wonders to the graphics! It does look very nice and helps you quickly telling where belts go. Great entry!
Oct 9 10:42:54 121h 06m Sworn to Carry ♥ 2 Very very fun and addicting. There are quite a few "Tetris-like" entries in the jam, but this one stands out with the unique shapes and interesting mechanic of combining the items. It was a bit difficult to find out how it works in the beggining though. I had a score of 52916 when I lost due to a bug: I placed the final item into a row, automatically picking up a helmet in the process. I could not place the helmet anywhere, even in a completely free 3x3 space, nor could I choose what the row should be combined into. It essencially soft-locked me out of doing anything. Quite sad to lose such a long run to this bug (happened in the web build). ===== EDIT: I had to play it a second time (yes, it's addicting) and this time, I won! However, I noticed the final score being exactly 25000, but I know that the score was at least already at 37000+ before. It seems like the score is always set to 25k when combining a row of gold items.