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Feedback comments for LD53
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| Timestamp | Since previous | Game | chris1919's comment | |
|---|---|---|---|---|
| May 5 00:39:25 | Constellation Courier | ♥ 4 | The music and the art in the cutscenes were really awesome! Loved all the different character designs. I wasn't finding the gameplay particularly engaging, but then there was a twist and I perked up. Did not see that ending coming. Saucy. | |
| May 5 00:58:17 | 18m 52s | Mt. Deliverest | ♥ 3 | I got a height of 36. It would've been nice to have feedback on the jump cooldown. Also, the camera made it difficult to catch yourself after getting knocked off by a falling rock. It seemed like most of the time when that happened, I was near the bottom of the screen. If you could zoom out and maybe have the camera track the player, I think the gameplay would feel better. Overall the game ran smoothly and looked good. Good job |
| May 6 02:05:48 | 25h 07m | Bundle Dumper: Florida Edition | ♥ 2 | I had a blast. Lotta fun. It'd be cool if you could slow down time though when aiming the baby. I liked that you could see the path, but I didn't really have time to look and act on it with all of the hazards. Instead, I just learned the shape of the toss when I tap the button and tried my hardest to be consistent. 2023-05-05 20_49_22-Bundle Dumper_ Florida Edition by Cheesepencil.png |
| May 6 02:21:00 | 15m 12s | Pizza Bounce | ♥ 2 | I struggled to figure out how I could control the arcs of the pizza. I think the game may have benefited from exaggerating the sideways velocities a bit more. In general, giving the player more control over the situation. The game ran smoothly though with no bugs |
| May 6 03:32:12 | 1h 11m | Solar Sandwiches | ♥ 2 | As of this moment I am number three on the leaderboard! This was a lot of fun. I did think the rotational momentum could've been dialed down a little bit though. The graphics were really nice and I had a really good time playing. It's really tricky but I like goofy control schemes |
| May 6 03:57:24 | 25m 12s | Haitatsu Delivery Technologies | ♥ 3 | That was really hard but I managed to get through it. My main critique is that I wish you could switch which way you're aiming when in the air |
| May 6 17:34:48 | 13h 37m | Pack It Up | ♥ 5 | Really satisfying sound design. I loved the soundtrack too. Gameplay was very hard and punishing. I feel like that's what you were going for though, with the meatboy vibes. Personally, I would've liked the spike hit box to be a hair smaller, but maybe that's not the kind of game you set out to make. All in all, my nitpicks are just preferences. The game was really good and I had a lot of fun! Great work Oh and I got 77 papers. I guess I cropped that out by accident 2023-05-06 12_32_19-Pack It Up!.png |
| May 6 18:11:07 | 36m 19s | Juggle Mail | ♥ 2 | Fun game! Very hard though! I appreciate two speeds, because slow was more fun for me. It gave me the chance to do more with the juggling. Hitting the mailboxes was difficult. Took me a couple plays to realize you aren't supposed to toss it towards the mailbox, but rather let go when you have the crosshairs. |
| May 6 22:08:31 | 3h 57m | DETOUR | ♥ 1 | Great submission! The puzzles were really fun and had a nice pacing. I think the most fun part of the game was finding the paths for the rope. But the movement I found a little frustrating. It was a bit tedious to go trace your path again after dying. I think I may have liked the game more if I could have just used the mouse instead of the arrow keys. Then I would have been able to re-trace my path quicker, and dying would feel less punishing. This issue wasn't enough to keep me from enjoying the game though. Overall great game! |
| May 7 15:30:25 | 17h 21m | Warmazon | ♥ 3 | Fun game! The conversations were really silly. It was pretty trippy how your game blended in with the itch page so seamlessly. In terms of the items, I didn't really get the hang of the sandbags, but the coffee, bullet proof vest, and ant man powers were all intuitive and fun. Nice work with the art as well. The limited palette was a good choice and well implemented. 2023-05-07 10_24_36-Warmazon by Kaish, Euler Moises, Gabriel Cassimiro, Fiwon, Wilkinson Da Rolt de .png |
| May 7 16:04:53 | 34m 28s | Untitled | ♥ 0 | Took me a while, but I managed to find my lost heart. I feel like there could have been more feedback to help the player understand when they are heading in the right direction. This could be more exaggerated sound design, or sfx, or maybe some more exaggerated visual cues. The experience did feel very immersive though. Headphones were definitely a good call |
| May 7 16:22:50 | 17m 57s | CIA - Mailsystem | ♥ 2 | I thought the gameplay was straight forward, but after playing a few playthroughs, I kept not getting points when I was convinced I matched the colors correctly. Was there more to it than just delivering the package to the corresponding colored tube? In general, I think some more feedback for each interaction would've been helpful. Also, something that keeps track of how many bad deliveries you've made. The art was really fun and what drew me into the game. The music was good too. |
| May 7 16:55:12 | 32m 22s | DElive | ♥ 1 | The game was pretty fun. I liked the simple color palette. But I did find it confusing to distinguish between the square enemies and bullets shot from the other enemies. My main critique though is that I wish you didn't have to press the mouse button at all. I think you could've just been autofiring all of the time. The reason I say this is because my hand gets worn out from holding down the mouse button for that long. It's probably not an issue for a lot of other players, but it would've been a nice accessibility feature 2023-05-07 11_52_18-DElive by IcyLava.png |
| May 7 23:24:55 | 6h 29m | A mailman's nightmare! | ♥ 1 | I think the game needs some tuning. The player could jump over every obstacle and skip to the end. So I think the player needs a bit more weight to it. Also, the snails have a very big health bar. Making the snails easier to kill, would encourage the player to interact with them more. As it is now, the snails are frustrating to kill because it takes so much time to do. You could change the gun to have a smaller magazine, but each bullet is a lot stronger. This way it requires the player to more skillfully shoot the snails. I think this would feel more satisfying when you do land a hit. After you tune the player and enemies, you can start to work on the level design. I'd start by trying to make some fun platforming. Then sprinkle in some enemies to increase the challenge. But you did make a complete game with a boss fight. The whole game ran smoothly and I didn't run into any bugs. That's pretty impressive for any jam game, especially a compo. |
| May 9 01:56:44 | 26h 31m | Deliver to Whence you Came | ♥ 1 | Very unique mechanics! I had fun playing! I think it was hard to tell which side was the "head" and which side was the "tail". Maybe I wasn't looking hard enough. But I feel like it could've been highlighted a bit more. But hey, it was a compo game! |
| May 12 02:09:11 | 72h 12m | SWAN SONG | ♥ 2 | Really cool game! I liked the limited visibility. It really helped set the mood. The art and sound were great. The health wrapped around the cone of visibility felt fresh. I think the combat and repair actions could've been more fun though. To do that, it probably would require more mechanics that you just didn't have time to implement though. Overall I had a great experience. And it's nice to see another Love2D game! My team uses Love2D too |
| May 12 02:37:30 | 28m 19s | Heart-Warming Deliveries | ♥ 1 | Very polished game. The puzzles were great and paced very well. Awesome job |
| May 12 23:44:50 | 21h 07m | DeliverEgg | ♥ 1 | Couldn't get the game to run properly with my graphics card. I didn't rate the game because of that, but I thought you might like to know. The game ran, but the lighting was very dark. |
| May 13 04:48:12 | 5h 03m | soul sender | ♥ 1 | Loved it! I got a high score of 16. What a mood! The only thing I can think to nitpick would be to spread out the spawn points a bit. Sometimes new items would spawn very close to an existing item. |
| May 13 15:40:01 | 10h 51m | Mission Delete | ♥ 1 | I had a good time with your game. You had an impressive variety of guns and upgrades in the game. It all felt pretty immersive. I think I'd just keep tuning the game. Finding the right balances for each gun. After that, maybe add a little more variety for the enemies. |
| May 14 00:50:30 | 9h 10m | Frogivio | ♥ 1 | Cool puzzles! Nice pacing. I had a good time from beginning to end. I'd just try to juice the game a bit more. Add some feedback (particles and/or sfx) when goals are achieved for example. 2023-05-13 19_46_01-Frogivio by milq.png |
| May 14 14:45:48 | 13h 55m | Delivery Boy Express | ♥ 2 | Great game. I had a lot of fun. I think you could make some small tweaks in terms of feedback and ui and it would make the game even better. I didn't notice at first that the objectives would highlight when you could interact with them. I think this should be exaggerated even more. Maybe add an interact icon that pops up and flash the objective instead of just highlighting it. Also, the compass could maybe focus on just the objectives at hand, instead of showing all locations all the time. Cool effect on the sky darkening when you go into space. That helped telegraph gravity weakening. |
| May 14 15:14:48 | 29m 00s | Unreasonably Fast Food | ♥ 1 | I was very confused for a while. I tried playing multiplayer, but didn't expect everyone to be controlling everything and for the screens to be the same for everyone. Eventually I abandoned that and just played single player. I was still very confused about how to actually cook. By the time I got all the ingredients I needed, the orders had all changed, but I had already spent all my money on the previous order's ingredients. For a jam game, I'd consider scoping down a bit. The graphics were great, and the driving felt pretty good too. As a coop game, I could see this being very fun having to coordinate driving, cooking, and navigating with a group. |
| May 14 22:59:14 | 7h 44m | Solar Eclipse | ♥ 1 | Great game! Artwork was really good. The song was great. I think sound effects could've been a bit louder. They seemed to be overshadowed by the music. This felt like a really good start to a game. Given more time, I could see you expanding on this and making some more challenging levels. Really solid game. Congrats! |
| May 18 00:25:31 | 73h 26m | Last Stand Delivery | ♥ 1 | Cool take on the theme. I appreciate when people get more creative with their interpretation. The game was really fun. My only complaints are more about polish. Definitely should add an undo mechanic like in baba is you. I also wish the song loop were longer. Finally a background image for the levels would really help. On all of the really important things though, y'all did really well! The game was super fun and funny. |