Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → Asieke
Feedback comments for LD53
Asieke's games and stats for all events →
| Timestamp | Since previous | Game | Asieke's comment | |
|---|---|---|---|---|
| May 1 14:52:54 | Goblin Delivery Inc. | ♥ 1 | Really nice game! The 'How To Play' screen could use some UX improvements, but it got the job done. Once I got into the swing of things it was pretty fun. | |
| May 1 16:51:11 | 1h 58m | DeliverHood | ♥ 2 | Fun game, once I reached level 7 and optimized the routes I maxed out at pulling in ~60 gold per 4 day tax cycle. Left the game running in the background and got game over on like day 461 with like 95 gold tax, a 4.81 average rating on over 3000 reviews, and level 11 with 20% left to level 12. Not sure if you were aiming for this to be an idle game but that's kind of how it played out. Set it up in the beginning, let it run, and just check in and make minor adjustments once in a while. One thing that would have been a nice-to-have would be a list of stats on the game-over screen. All in all great entry! |
| May 1 17:11:11 | 20m 00s | Messenger Boy | ♥ 2 | Loved the art style! Appreciated the narrative as well. Great entry |
| May 2 00:43:24 | 7h 32m | The Silver Fleet | ♥ 1 | Really fun, enjoyed being able to pick my upgrades at the end of each level |
| May 2 01:07:18 | 23m 54s | Packet | ♥ 1 | Loved the game! Really appreciated the inclusion of a tutorial. |
| May 5 15:25:27 | 86h 18m | The Hawaiian Slice | ♥ 0 | Very fun, liked the vibe. Would have enjoyed seeing some more levels. |
| May 5 16:10:39 | 45m 12s | Sorting Center Savant | ♥ 1 | Really fun 3d puzzle game. Having multiple triggers tied to the same button made for some really interesting levels. Also really appreciate the ability to skip to a level. Personally stuck on level 11 currently but might come back and give it another go since I can just jump straight to it. |
| May 5 16:14:59 | 4m 20s | Chain Mail | ♥ 1 | The art and music are absolutely amazing here, especially given it's a game jam game. Would really like to see this with a bit more strategy and decision making required during the course of play. In it's current state I was able to kind of just send units on missions where they match the terrain and breeze through it, but with some balancing I feel there could be some really interesting decisions required during a run. |
| May 5 16:27:35 | 12m 36s | The Mailman | ♥ 1 | The enemies are pretty fun to fight, but like others said there's no real in-game incentive to fight so once the waves are too big to handle I kind of just hold down right arrow and the game is basically over at that point. If you were to add something that made fighting situationally the best choice for the player I feel that could really improve the gameplay. |
| May 5 16:31:20 | 3m 45s | POSTMAN | ♥ 1 | This game was really fun. Really enjoyed the parts where I had to like jump and throw. |
| May 5 16:36:59 | 5m 39s | City Transport Ordeal | ♥ 1 | Really enjoyed the feel of high-speed drifting around the city. The minimap was a little bit difficult to utilize, maybe make the icon for the player a more stand-out color so I can more quickly see where I am? All in all great entry |
| May 5 16:59:58 | 22m 59s | Monster Mail | ♥ 1 | Really loved the artwork here! For gameplay, there doesn't seem to be a strong incentive for the player to optimize completing tasks in a timely fashion. I think the game has a good foundation if you can elicit from the player a desire to optimize how quickly they complete each task. |
| May 5 17:02:24 | 2m 26s | Forklift-em-up | ♥ 2 | Fun game! The idea of fork lift yo-yoing a whole crate down onto some zombies I found absolutely ridiculous in the best way possible. |
| May 5 17:05:20 | 2m 56s | Delivery Is EVERYTHING | ♥ 1 | Really fun game. I was surprised at how much effort I put into trying to type fast enough to make the voice sound "normal". Also loved the art |
| May 5 17:08:36 | 3m 16s | Serum Run | ♥ 2 | Really enjoyed this game, feel it has a really good balance between risk/reward. My first playthrough I played pretty safe and was no where near making it in time. My second playthrough I had to push pretty hard but managed to make it on the last day with my crew in pretty bad shape but alive. |
| May 5 17:13:08 | 4m 32s | Crash Courier | ♥ 3 | Super fun! Really enjoyed the feel of racing down the road while vibing to this BGM |
| May 5 17:16:51 | 3m 43s | Shmelon Fields | ♥ 1 | The purballs are super cute! My first playthrough I kinda skipped over the tutorial/controls and didn't realize I was supposed to put them in the truck, so I just kept feeding them and ended up with like a million of the purballs just screaming at me lol. |
| May 5 17:21:56 | 5m 05s | Neo City Express | ♥ 1 | The art is amazing and the dialog is fantastic! Really impressive Jam entry |
| May 6 02:07:42 | 8h 45m | Delivery Man | ♥ 1 | Fun game! The movement mechanics felt pretty good, and the layout of the level and the way the arrow points where you need to go really compliment each other quite well. |
| May 6 16:38:08 | 14h 30m | Spirit Mail | ♥ 1 | Really enjoyable experience playing this one. Like others have said, great job all around. Really liked the art, the BGM, and the general feel of being a ghost wandering around. The final delivery I did was the screen-writer's. In my wandering about to find the delivery spot, I ended up doing some platforming along the back wall of that large grassy area to find and reach it. I though to myself, "Wow, that was pretty difficult to find/reach" and then later found I had approached it from the back and the other side had a nice walkway up to it. |