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Asieke

Feedback comments for LD52

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TimestampSince previousGameAsieke's comment
Jan 8 22:01:26 A Small Village ♥ 2 Love the graphics and the color palette. Topped out at a survival time of 38. This game was fun, simple and intuitive with good controls, but I found the difficulty to be a tad too high. The spawning of the thieves seemed a bit to sporadic and unrelenting. And even when focusing only on fishing, the fish consumed while fighting the thieves seemed to always outpace how quickly I could gather, so if I spent any time gathering wood I would lose very shortly after. I did manage to use a strategy to body block the thieves so I could fight them without having to walk all the way back to the fire, but it only mildly helped as it was only useful when there was only a single thief that spawned near where my villager already was. All in all a really solid submission, just needs some tweaking with the balance.
Jan 8 22:42:22 40m 56s Reap and Sow ♥ 2 Fun little game, liked the feedback of the screen shake after shooting
Jan 8 22:56:19 13m 57s Sticks and Stones ♥ 1 Really liked the graphics and animations. Button hover animation was a nice touch.
Jan 8 23:34:32 38m 13s Mimi's Challenge ♥ 1 Thanks for the game, it was a lot of fun. I'm a sucker for tile-based movement. My only real knit-pick is with how the camera is implemented. Personally not a fan of it jolting from position to position like that as it can be a bit nauseating for some people when things on the screen change that quickly and frequently. Really liked the graphics and color palette. The audio fit really well with the mood of everything being on fire.
Jan 14 05:54:30 126h 19m Scratch Harvest ♥ 1 Cozy little game. Enjoyed the touch of having a picture to uncover
Jan 14 06:27:06 32m 36s Oyster Odyssey ♥ 1 Addicting game, the deep pop of collecting the big oysters was really satisfying
Jan 16 23:58:45 65h 31m Seeds Must Grow! ♥ 2 Really fun game, could totally see this being played on mobile. Like others said, it takes a second to grasp how to play but once you get the basics it's pretty intuitive from there. The next thing this game could use, imo, is better feedback/signaling of a plant's health. If a plant is dying, give it a withered look. And if it dies, a little puff of dust effect with a negative sound effect as it disappears would go a long way. And same for successfully harvesting a plant, a burst of golden light or something with a positive sound effect.