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Feedback comments for LD53
alec's games and stats for all events →
| Timestamp | Since previous | Game | alec's comment | |
|---|---|---|---|---|
| May 3 00:24:47 | Office Invasion | ♥ 1 | I laughed out loud the first time I threw the office men at an unexpected speed lol. There were some instances where my character died from nothing. Also I think a jump buffer would really help the game feel. I also specifically liked the characters bouncy animation! | |
| May 3 00:33:33 | 8m 46s | Air Fast Chaos | ♥ 3 | Fun take on the theme, and well executed. It got repetitive pretty quickly, but I could totally see this expanded with different neighborhood layouts or maybe even multiplayer! |
| May 3 00:39:57 | 6m 24s | 04 Mail Service | ♥ 1 | Makes me want to try my hand at hex movement! I think the having the controls be a little non-standard is part of this games charm, it would be too easy otherwise :) |
| May 3 00:46:40 | 6m 43s | Return To Sender | ♥ 1 | final severance was 0.62. Like others said the pacing of introducing new rules was great. Side note, it took me way too long to realize I could drag the instructions out of view haha |
| May 3 01:04:13 | 17m 33s | Postominoes | ♥ 1 | I liked how the gameplay shifted from first learning the mechanics, then trying to optimize the truck. But in the later levels since the boxes were so big you had to memorizing the locations of the houses and really optimize your route. |
| May 3 01:24:09 | 19m 56s | Packet | ♥ 1 | As others said this is super polished and has potential to become a full release! I think it would be really neat if you could click and drag you're way through the network, instead of needing to click on each node. Also, I feel like the time for each packet was a little too quick, as I was unable to really engage with the actual message at all |
| May 3 01:42:37 | 18m 28s | Time for Lunch | ♥ 2 | @thomaspixelart only 14 restarts??!! I had like 50 haha. I love how complete this game feels. It tells a story, explores the mechanic, and there's no bugs or glaring problems. |
| May 3 02:05:05 | 22m 28s | Oregon Truck | ♥ 1 | Super polished game!. 20 years of jams really shows. I laughed at the silly names of the gangs. I cant believe im saying this, but I probably should have gambled more at the camps since I ran out of money pretty fast lol. |
| May 4 00:18:45 | 22h 13m | Little Oni | ♥ 3 | Gosh this is easily one of the best game jam games I've played in a while! A unique take on the theme with tons of style and polish. The one critique I have was it would be nice to be able to have some control of the babys arc. I would seriously consider expanding this |
| May 4 00:57:22 | 38m 37s | Dungeonfalls | ♥ 1 | always interesting to see fresh takes on tetris. I honestly never used the "lock in place" feature, as it caused more problems then it solved. The art and variety of pieces was nice! |
| May 4 01:01:30 | 4m 08s | Deliver | ♥ 1 | Nice job, I found myself super relaxed while playing this game. In my opinion game play feels a bit stale at times, but you only have so much time in a game jam. You can always go back and add some more mechanics later. Overall, a well polished game that matches the theme well. |
| May 4 01:01:51 | 21s | Corgi Cargo Combat | ♥ 2 | As a dog owner I connect to this game. Quick and light hearted, well done! |
| May 4 01:09:06 | 7m 15s | Dino delivery service | ♥ 1 | fun take on flappy birds. It took me a minute to figure out how delivering eggs worked, and it was a little hard to tell what would end the game. The artwork and music was really cute though! |
| May 4 01:14:50 | 5m 44s | Ancient Order of Michaels | ♥ 1 | "Have you ever wondered why there are so many Michaels?" every day of my life.. funny premise! I wish the cursor was faster, as everything felt slow |
| May 4 01:22:35 | 7m 45s | Peculiar Parcel Pioneers | ♥ 1 | I couldnt figure out how to actually deliver a package, but reading all the text and seeing the artwork (both ai generated??) was neat |
| May 4 01:26:50 | 4m 15s | If I Fits, I Sits | ♥ 1 | You know it's going to be a good game when there are fluffy buddies involved. I thought the concept of this game was hilarious and unique. Each time a vase broke I found myself muttering in frustration just like I would be doing in a real life scenario with my cat breaking something. I agree with @recursor that the controls are a bit sensitive for my taste, but that is totally just personal preference. Nice job, you should be proud! |
| May 4 01:35:01 | 8m 11s | Dire Delivery | ♥ 0 | I really like the music, and the ending ;). Towards the end of the game the ship got big enough that there was really no dodging those asteroids. Like @wahooney suggested rotating the structure would be neat! |
| May 4 01:44:43 | 9m 42s | Rush Delivery | ♥ 1 | The artwork is super solid! I kept on buying a soda, only to have nobody asking for it haha. This game is interesting because its one step up from an idle style game |
| May 4 01:56:49 | 12m 06s | We Suck At Deliveries | ♥ 0 | 10/10 game title lol. Like others said the controls were a little finicky. I could see this game design really shining with a more varied environment. For some reason I'm thinking of the city from the old "simpson hit and run" game haha. Congrats on the first jam submission, great job! |
| May 4 02:29:28 | 32m 39s | Continuous Factory | ♥ 2 | made it through all the levels and had a blast doing it! This has some really well made puzzles. There were a bunch where I was stumped and then had that "AHA" moment. It would have been nice if I could move the camera around. Other then that I just wanted more levels haha. Also the music in this is super nice, I'm definitely going to explore the SFX's to see how you made some of those sounds |
| May 6 00:28:54 | 45h 59m | IceCream Van | ♥ 1 | Lots of cool pico8 effects on display here! The water, van tred lines, and particles are all super well done. |
| May 7 18:41:35 | 42h 12m | Deliver Us From Evil | ♥ 1 | Always great to see another game in tic80 (@alanxoc3 I use it also 😄)! I was impressed by the veriety of enemies and mechanics you were able to add. As others have said the collision had some bugs, but one other thing I'd suggest changing is making the attack sweep bigger. |
| May 10 00:33:04 | 53h 51m | Volksdam | ♥ 1 | really nice art and general vibes. I feel like there should have been a penalty for clicking the arrow keys when not over a house. However I had fun trying to get "in the zone" when things got fast! |