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Feedback comments for LD52
XOREAXEAX's games and stats for all events →
| Timestamp | Since previous | Game | XOREAXEAX's comment | |
|---|---|---|---|---|
| Jan 12 18:19:16 | Harvey the Harvester | ♥ 1 | Nice! The gameplay is basic but easy to understand and fun :) I like the use of image generation models for the artwork. I expect that they play a very big role in the coming generation of computer games at least for the rapid prototyping phase and probably for procedural content as well. | |
| Jan 12 18:27:05 | 7m 49s | Starchy Defender | ♥ 1 | Very nice! We had potato beetles on our potato field this year so this game triggered me a bit :D I like the combination of defense and farming. Would be very nice in a coop setting :) |
| Jan 12 18:54:26 | 27m 21s | Harvest City | ♥ 1 | I had to hold myself back making a farming game as well :D I see no problem with focussing on some aspects like sprites in a game jam as it should be a learning experience and it is very cool that you still managed to finish something that can be played! The farm has some serious Stardew Valley vibes :) At first I thought, that the city is way to big but when I returned to the farm I directly had a feeling of "coming home" so that would definetly work in the next version of the game! |
| Jan 12 19:03:14 | 8m 48s | Wickerman | ♥ 0 | Solid entry! Very creepy mood :D I like this interpretation of harvest. The art works are so joyful what makes it even creepier :D The dragging mechanic is a bit weird - I first thought it does not work beccause there is no visual feedback when you start dragging |
| Jan 12 19:11:57 | 8m 43s | Necrosis | ♥ 1 | Interesting! In my first round I was very confused and tried to stay away from the evil plants. After a while it was nearly impossible to control them - in my second round I won after 20 seconds :D I imagine that a PvP version would be fun (as said before) I like the graphics - has some arcade vibes :) |
| Jan 12 19:17:31 | 5m 34s | URSA MAIOR | ♥ 1 | Fantastic! I love it :D This is so cute and weird and fun. Definetly one of my favourits this game jam! |
| Jan 12 19:22:19 | 4m 48s | The Heat | ♥ 1 | Cool artstyle. Nice combination of pixel art and 3D - would look very nice with some light fx :) The gameplay was very stresful :D But the general concept is nice. I like that the smoke can be seen from far away to plan the next moves. I had the feeling that it is impossible to get in control of the situation however (but maybe that was the idea :D) |
| Jan 12 19:33:28 | 11m 09s | Reap What You Sow | ♥ 2 | Wow! Thats amazingly polished for a game jam game! I really like the mechanic - played against the computer but will definetly try out the multi player :) The pixel art is very nice and the robot voice is cute |
| Jan 13 19:56:58 | 24h 23m | Harvest Mouse | ♥ 2 | Nice work! I enjoyed the boss fight :) Controls feel a bit strange in some situations but I think it fits the mouse setting :D |
| Jan 13 20:01:51 | 4m 53s | Flush U | ♥ 2 | Oh wow :D This is as silly as fun! |
| Jan 13 20:11:31 | 9m 40s | Harvest Farmer | ♥ 1 | Generally a cool concept and easy to understand gameplay. I would have preferred a mechanic that somehow speeds up the process. Especially in for the first fields the clicking can be done in a few seconds and the waiting time does not decrease by having more fields so there is not a direct incentive to have more fields (I hope it becomes clear what I want to say :D) I do like the idea of automating the farming process from the beginning on though :) The floating menus are also a cool design choice! |
| Jan 13 20:26:56 | 15m 25s | Turtle Atoll | ♥ 1 | Very cool concept! I imagine it being very epic with a graphics and controls update. |
| Jan 14 19:26:00 | 22h 59m | An Apple a Day | ♥ 0 | Very cool! As others mentioned before there are some tricky situations with colliders and controls but overall a solid entry where graphics and sound fit very well. |
| Jan 14 19:31:57 | 5m 57s | CornEscape - Don't get harvested. | ♥ 1 | I always asked myself what it would feel like to be corn running through the fields in horror. Now I finally have answers! Cool entry! I find the controls to be a bit strange though, or I have not understood how to get the corn going straight |
| Jan 14 19:37:31 | 5m 34s | Seeds Must Grow! | ♥ 2 | Interesting concept! It is definetly a bit too fast in the beginning what makes it hard to understand what is going on especially because there are so many things to look at. But overall a solid entry! |
| Jan 14 19:43:37 | 6m 06s | (we sell) P.E.O.P.L.E. | ♥ 1 | Very cool style! I also like the idea. But as others mentioned before the randomness makes it too hard especially on the tight deadline. I think the mechanic could definetly work when there are less variables to control and/or one could somehow be a bit selective during harvest. |
| Jan 14 19:51:10 | 7m 33s | Olive Harvest | ♥ 1 | Nice setting :D I like the peaceful style :) As others mentioned before the controls are hard at some points and I wished to be a bit faster - overall a nice entry |
| Jan 14 19:55:44 | 4m 34s | Carrot: Journey to the Surface | ♥ 1 | Nice job! A lot of content in this short time :) The controls feel good and I like the simple but consistent style |
| Jan 14 20:02:45 | 7m 01s | Stonks: The Video Game | ♥ 0 | As others mentioned before there is no clear relation between the actions and the results but that does somehow fit the setting very well :D |
| Jan 14 20:08:02 | 5m 17s | Solvate Rush | ♥ 1 | I also had some flash game vibes mixed with bop it :D Nice and funny game. I like the graphics and zoom transitions |
| Jan 14 20:16:41 | 8m 39s | Space Farmers | ♥ 0 | Cool but dark concept :D I like the general game mechanic but the controls are too hard and I often got lost in space. I think the game could be a lot better to handle if it is like ten times slower |
| Jan 14 20:22:28 | 5m 47s | SolarShip | ♥ 0 | I really like the art style :) The controls are hard but one can get used to them after a few tries. The energy beam is awesome :D |
| Jan 14 20:39:21 | 16m 53s | Bonsai Season | ♥ 1 | Wow! Very cool and relaxing :) I like how one can choose to play the game slow or fast depending on how many plants to manage. There are some situations in which it is hard to click on the right part of the plant but this is also the case in reality so maybe not a problem :D |