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Tomate_Salat

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TimestampSince previousGameTomate_Salat's comment
Jan 9 17:22:33 Big Broccoli ♥ 1 Ok - the game is really pretty fun. Played several rounds until I finally beat the boss and was kind of sad that the game has ended there. The game itself is hard but I like that really much. But if I could make a whish then those two things would be really cool: 1. An endless mode. Really you need an endless mode. 2. Audio (Sound effects and music) Overall a pretty cool game which made it into my Ld52-game-collection on itch :-)
Jan 9 17:45:13 22m 40s Veggie Survivor ♥ 2 I like the game idea but it is really hard to work with the auto-attack. So like already mentioned: kind of an indicator (timer) would be nice. Or attacks should appear more often so that they can become more predictable. Besides that it would be also nice to have some kind of upgrades (heal, attack, attack speed). And for stupid people like me: displaying the score in big letters (eh numbers) would be nice. Because I had a round were I stayed alive for a couple of minutes but guess what, I forgot to check the number of seeds =(
Jan 9 18:02:51 17m 38s nut another harvest story ♥ 4 Well - it was something different than I usually play ^^. But it is really cute. The graphics are awesome! May i will recommend that game to my wife (she loves reading-games). There was only one thing I've missed: speeding up the text. I'm really impatiant in that regard and for me that kills replayability. Because I want to go fast to the branches I haven't read yet. But besides that this was a really nice new experience :-)
Jan 9 18:30:56 28m 05s Harvest Humans: Galactic Gathering ♥ 0 Really cool game :-) The controls are intuitive and the game is nicely forgiving in the beginning (which is good - because I often parked above cannons ^^). I also like that you can reach certain levels. Don't remember mine but it wasn't that high because I was too much into torturing ... eh "rescuing" the people (I wanted to collect as much as possible with the beam. For that one has to ignore the rockets). Btw: the Art looks awesome!
Jan 9 19:06:17 35m 21s The Domino Surgery ♥ 1 I like the game idea because I like this kind of puzzles :-) But I have to revisit it. Because I wasn't aware that main menu will reset the game. So I have to start from beginning again. Nvm I was far enough to give ratings (good ones) and I put it to my collections, so I won't miss it. But I can't play it directly because I remember too much and so don't read the hints properly (I tried) So you already know my pain-point. No idea why I wanted to pause the game (cause there is obviously no reason for it) but I tried by clicking the main menu. May you could add a warning-popup for "genius" people like me which warns that progress will be lost. Besides that a volume-slider would be nice as well. Ok enough complaints (please take it as constructive feedback). Of course I also have to tell what I liked: The mechanics are working very well and easy to get. That combined with the nice looking but also impressiv art takes care that the game is good to play. I also really like that you can change the position of the aliens! Imho thats very handy. Overall pretty cool game and I can't wait revisiting it =)
Jan 9 19:20:31 14m 14s Noxious Harvest ♥ 1 Imho you did very well on the exploring part and I also like the short story. The art is pretty nice and the pieces one has to collect make sense (at least I think I've understood what they do :D). But I really missed audio on the game. That would have added a lot of atmosphere to the game. Besides that you also could have added a timer. A game like that should always have speedrunners in mind ;-) Overall a nice game which fullfills the theme very well :-)
Jan 10 08:02:53 12h 42m Nimkip! ♥ 3 That game is really cute and the tutorial is working well. Also I like that the text-animation is skipable. The minions worked actually very well for me. They did what I've told them and it was understandable when to call them back. What I don't understand is the Battle-System. The rabit tells me about sacrificing but I wasn't having the feeling that one of the minions would have died while fighting against them ... until that one enemy. One "wusch" and nearly all of my minions have died. Some kind of feedback would be nice. Here I could imagine multiple things: 1. An information about how many minions I currently have (if one dies that would help me) 2. Healthbars on Enemies+Minions. Specially first one because I gave up fighting that one enemy due to that I don't know how much health he has left 3. Can I recover my minions? How? 4. Why should I fight enemies. Haven't tried but I guess I could avoid them. They might should drop something thats important for me. Also it would be nice to have a tooltip for the minions I can build. I was too fast and didn't got what blue minions are for. But because they were from price-range in the middle I decided to go with the most expensive ones. Overall a fun game (specially for people like me who likes grinding) ... and I would say the theme is very well met :-)
Jan 10 08:31:00 28m 07s Vegan Robot Takeaway ♥ 1 I like the idea and the theme is definitivly met. But unfortunately my runs always ends with softlocking myself. In the 3rd run I thought it was my fault because first by then I noticed: the robot can become de-/activated with left-click. But also that one ended with softlock ^^. The game idea itself is very interessting and it was fun to play until the robot got stuck. And except for that the controls worked pretty well for me.
Jan 10 11:40:43 3h 09m Haywire ♥ 1 For others: I had to disable my adblocker in order to get it working with brave. I like the idea but the game raised several questions but it gets repetetive very soon. But lets start from the beginning: You should have removed the weired sound and the slider (volume?) in the main menu. I was really confused due to that and the first steps I did were trying to figure out what this slider is doing. I guess nothing? Ingame the enemies don't feeling like enemies. Not sure but I guess I killed the boss in the beginning by accident. He was dropping particles and I wasn't sure wether I should collect or avoid them. Then suddenly he died ^^. What kept me going was how the robot is building up himself and that at a certain point he is getting bigger. Specially the last point felt very rewarding and i wanted to see how far it goes. Overall I think the idea has a lot potential, the theme is fully met. So please take my feedback in constructive way and keep going :-)
Jan 10 11:58:44 18m 01s Starvesters ♥ 2 The game has a really great athmosphere. You start the game and think "wow!". Unfortunately it is not that good playable in the browser because it doesn't catch+hide the cursor. So when I hit screen-boundries my rotation is blocked. So it would have been nice if the game would allow me to rotate via keyboard. I guess the downloadable version would work better in that regard but for jam games I really would recommend to have web-version as highest prio. But overall a pretty cool idea and even with problematic controls I enjoyed flying around and bumping into planets =)
Jan 10 12:17:14 18m 30s Whap Harvest ♥ 0 Really cool fishing idea which was fast to get. I like the simple graphics and the bear is really cute ^^. I got that I had to fill the stomach (may because in my own game starving is a thing) but thats may something which could have been highlighted more. Because I think not for everyone it is obvious that this has to be filled up / you loose if stomach is empty. Besides that the only thing I really was missing is audio. That could give it a real relaxing vibe while fishing :-) Overall a pretty cool game which fully met the theme.
Jan 10 12:49:55 32m 41s Carrot Jack ♥ 1 Wow - what a game. The idea is pretty cool, the graphic looks awesome and the audio fit very well. Its really a polished game and I'd a lot of fun to play. But I also started hating you because while it is really relaxing - it is also damn hard! A missclick and you fall back by a lot. So soon or late I learned that I really had to first grow a field of carrots before harvesting. Otherwise I'd say its not possible winning that game. Welcome to my LD52-Collection on itch. I just can repeat myself: very polished game!
Jan 12 09:56:20 45h 06m The Eversoul ♥ 2 I like the idea of the game. But I'm missing a reason why I should summon the knights. Because it is very risky harvesting the souls and in the end my knights don't survive that long and have nearly no impact. May to share here some ideas. I could imagine something like that: the own knights are dealing the main damage, the summoner does not damage at all. But he could heal the own knights. Then harvesting is unavoidable. I also found a small bug. The **overall**-Volume-slider isn't doing anything. But good work on art and mood. I like the models of the knights very much and also well done on displaying the controls in the menu (many players don't read descriptions. So its always good to have such information also in the game itself).
Jan 12 10:17:41 21m 21s Elite Brain Harvester Zombie ♥ 2 Omg - the audio. At first I the background-music were button-effects. Because it matched so well with my mouse movement. I'm really glad that you added the audio-checkboxes on the top. While it was very funny in the menu during gameplay it became annoying at some point. But up to that point it was very funny :D The sound effects I first deactivated once I had all weapons unlocked (which was pretty late - I heavily concentrated on pistol). I enjoyed playing very much and made it till level 14 with 744 brains. There are two things I'd improve: - The colliders sometimes felt unpredictable to me. May i have overseen something due to the action but in rare cases I got stuck without understanding why. I think a tree could be an example. If I noticed it right the top of a tree can block me. - Would be nice if brains would show a healthbar once they took damage Overall a pretty fun game :-)
Jan 12 15:31:04 5h 13m Harvester Inc. ♥ 1 Thats a really cool idea :-). The learning curve is way flatter than expected. Didn't expect to get started so fast. But once I clicked the "password forgotton" link it was clear what to do. Actually don't know what else to say here. The game looks really polished. I found the audio stressing (I would prefer a more decent or heroic soundtrack). Tbh: throw it on steam. I would say thats in a sellable state.
Jan 12 17:47:12 2h 16m Harvestracks ♥ 2 That game is pretty cool and once you got it easy but still challenging. I would also say that the missing tutorial / ingameexplanation is forgivable. Because I think here its ok to let the player figure out what to do (its doable and feels rewarding). But the game really needs some relaxing music and sound effects. Besides that a better readable font would be good. Getting the **Q** felt like solving a captcha ^^ But overall a pretty fun game which implemnts the theme in a great way :-) Well done!
Jan 14 09:25:42 39h 38m Corny Heist ♥ 1 Cool game idea :-). The tutorial in the beginning is very well made. It told me everything I need to know. While harvesting I wondered what would happen if they see me. And I was positivly suprised! Often it is like: "you get seen: game over". But that they first have to chase and catch you is really good! And in lvl 3 it wasn't easy to get away from them. Also I love how the music changes ones they've discovered you. That was absolutley the right decission to use that track! Fits perfectly. The only thing I was missing are two smallish things: 1. Volume slider 2. An option to jump from a solved level to the next one But overall that game is really good and fully implements the theme! Well done!