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Tomate_Salat

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TimestampSince previousGameTomate_Salat's comment
Oct 5 07:39:18 Unstable magic ♥ 1 After I've found the first "milestone" I got the idea behind it. But I find it too hard. Even with the hint where the second milestone will be. The map is really big and I usually kill myself with the range attack (but that was actually pretty fun). I think I was close finish the 2nd milestone but I died for non obvious reasons and after 10min I gave up. So for dumb players like me more guidance would be nice - but I understand that this is hard to balance. Because too much hints would destroy the base concept. So may I'm not the target group, but thats ok. Because overall it is a pretty good game :)
Oct 5 08:02:55 23m 37s The Madness of Larry Donovan ♥ 0 I should have read the story first. Expected that I could be able to kill the monsters - but makes sense. A taser is for stunning and not for killing. So that actually matches very well. For some "levels" I just could run through the levels - monsters never became anyhow dangerous. That makes it hard to handle them in the later levels. What I really liked was that the game is communicating every item to the player very well! In many games one gets an item and creators thought they are self-explaining ... and I often don't understand them. Like others I had problems to recognize the theme. After your explanation I got the idea behind it and I think it is totally valid to implement the theme as the story. But then the game should get more story-telling.
Oct 5 16:01:25 7h 58m A Glorious Rule ♥ 2 Pretty cool game and good amount of levels. Some were really tricky. But your description is slightly wrong. "Mouse is all you need" was defenitivly not the case for me. I was extensivly using the [R]-Key. Not sure if I've overread it - but it would be cool if the assistant would mention this to the player. I don't think I can give any more feedback to your game. The game is really intuitive and looks/sounds good. Also on the texts you did very well. Even when I was stuck the game made me wanna finish it. So it challanges the player very well in a way so that he continues playing. Overall a very good game :-)
Oct 5 18:10:51 2h 09m Human Stackβ„’ ♥ 2 Tbh: I haven't played the game as you might expect your players to play it. Because I found a way to solve every level with 2 objects. Here is my favorite one - I call it the "superman method": cheating.png Ok - one could say it would be cheating. But sometimes it was really hard to make it with only 2 objects. Because sometimes you have to catch the other object in the air again. Overall I enjoyed the game a lot and I would say: theme fully met!
Oct 5 18:21:28 10m 37s Unstable Balance ♥ 1 Nice and simple game. I like that it feels very fair. If it runs out of balance then it felt like I did something wrong and not that the game would be too strict. But I miss some replay-value. You could increase that by adding a simple highscore. E.g. by just displaying the highest score one got during a session.
Oct 5 18:40:18 18m 50s Rock ♥ 4 Hmm, don't know what to day. Either I do something wrong or the game isn't working. My problem is that I can not increase the temperature. I thought volcanos can increase it but it remains on -255Β°. I would say the game could need some audio. Besides that I like the graphics very much (because I love low poly).
Oct 6 08:14:54 13h 34m Zap! ♥ 3 First of all: really good job on graphics/art. The game looks awesome! Unfortunately I don't get what to do. I tried to follow the instructions written here on the ldjam-page, but the battery is throwing an error and kills the game: ``` Invoking error handler due to abort(182) at Error at jsStackTrace (blob:https://operationdogbird.com/30d52c94-2b1f-4eaf-90fd-815b55c7b966:2:16334) at stackTrace (blob:https://operationdogbird.com/30d52c94-2b1f-4eaf-90fd-815b55c7b966:2:16505) at abort (blob:https://operationdogbird.com/30d52c94-2b1f-4eaf-90fd-815b55c7b966:2:748) at wasm://wasm/03fde1d2:wasm-function[76185]:0xe03c38 at wasm://wasm/03fde1d2:wasm-function[46584]:0x89f94d at wasm://wasm/03fde1d2:wasm-function[75586]:0xdeec38 at wasm://wasm/03fde1d2:wasm-function[46584]:0x89f94d at wasm://wasm/03fde1d2:wasm-function[75516]:0xdeaf99 at wasm://wasm/03fde1d2:wasm-function[75515]:0xdeae20 at wasm://wasm/03fde1d2:wasm-function[45536]:0x885936 at wasm://wasm/03fde1d2:wasm-function[75946]:0xe02cfa at Object.dynCall_iiiii (blob:https://operationdogbird.com/30d52c94-2b1f-4eaf-90fd-815b55c7b966:2:463649) at invoke_iiiii (blob:https://operationdogbird.com/30d52c94-2b1f-4eaf-90fd-815b55c7b966:2:331142) at wasm://wasm/03fde1d2:wasm-function[73745]:0xda8a3b at wasm://wasm/03fde1d2:wasm-function[73145]:0xd90db9 at wasm://wasm/03fde1d2:wasm-function[8639]:0x17ef6f at wasm://wasm/03fde1d2:wasm-function[8637]:0x17ee63 at wasm://wasm/03fde1d2:wasm-function[938]:0x60ee3 at wasm://wasm/03fde1d2:wasm-function[19486]:0x2cae4e at wasm://wasm/03fde1d2:wasm-function[19492]:0x2cb042 at wasm://wasm/03fde1d2:wasm-function[19457]:0x2ca16b at wasm://wasm/03fde1d2:wasm-function[23520]:0x37ee1a at wasm://wasm/03fde1d2:wasm-function[23519]:0x37edab at wasm://wasm/03fde1d2:wasm-function[20216]:0x2e841d at wasm://wasm/03fde1d2:wasm-function[19653]:0x2d0d86 at wasm://wasm/03fde1d2:wasm-function[19653]:0x2d0d98 at wasm://wasm/03fde1d2:wasm-function[19642]:0x2d08f7 at wasm://wasm/03fde1d2:wasm-function[19633]:0x2cfe39 at wasm://wasm/03fde1d2:wasm-function[74596]:0xdc74df at Object.dynCall_v (blob:https://operationdogbird.com/30d52c94-2b1f-4eaf-90fd-815b55c7b966:2:472631) at browserIterationFunc (blob:https://operationdogbird.com/30d52c94-2b1f-4eaf-90fd-815b55c7b966:2:168671) at Object.runIter (blob:https://operationdogbird.com/30d52c94-2b1f-4eaf-90fd-815b55c7b966:2:171732) at Browser_mainLoop_runner (blob:https://operationdogbird.com/30d52c94-2b1f-4eaf-90fd-815b55c7b966:2:170194) ``` But overall you already did a really good job on the game. If that error wouldn't have occured I would have continued trying following your instructions. So the game does a really good job in keeping the player interessted.
Oct 6 09:10:46 55m 52s Unstable Adventures of the Space Engineer ♥ 1 Great job on audio and graphics :-). Also the map is really nice in designed and there is a lot to discover. But the game really could need a fullscreen-button ;-). I started playing with arrow-keys but it made the page move as well - but fortunately you have implemented WASD as well. That has helped Besides that really nice idea with that "floating-eye-worm-thing" :D
Oct 6 09:24:10 13m 24s The Door of Illusions ♥ 1 Wow! Really - I haven't expected that. This belongs to the best games I've played so far. It looks so simple but the mechanics are really clever. The only thing you could improve is to somehow explain the controls in the game as well (so that one doesn't have to read the itch-page). But besides that: really good job!
Oct 6 12:13:34 2h 49m Tip-See-Saw ♥ 1 The game seems to be pretty solid. Art and audio are well done and matching fine the style. I would say the theme is fully met. I know how important feedback is and I really would like to give some ideas about what could be improved. But as mentioned: the game looks solid to me. Which means that you also did a good job on planning. Because to me the game looks finished. Of course one can always improve visuals or so. Ok - here I would have an idea: you could play around with particle effects which happen when the player collects machine parts. So overall really good job!
Oct 6 13:35:45 1h 22m HexFall ♥ 1 The game has a really cute style (and I really like it! πŸ™‚ ). Also it is pretty self explaining. I first wondered for what reason the read platform was there - but it got clear once I've picked up the cherry. So good work on that. I only don't like how sensible the game reacts when you move the mouse. It took a while until I got somehow used to it.
Oct 6 13:52:29 16m 44s This Is Fine ♥ 0 πŸ˜„ awesome game! I thought the game won't like me because I have no friends - but I like that you also can play it solo. Then I added a 2nd player and played against myself. I really love the characters and their animations. They are so cute! It's really fun to watch when they get squashed πŸ˜› Because I like the game so much, I've also rated it on itch ^^ Good job!
Oct 6 14:18:59 26m 30s Uncommon Chemistry ♥ 0 I like the art style of the game. But the game itself could need some more work. On my first try I placed the incredients to the bottom of the cauldron - because I couldn't move them anymore I thought that would be correct. But nothing has changed and then I noticed that I have to add incredients in a different way (top of the cauldron). I've restarted the game and gave it a new try. Because I had the feeling it would go forever I lost on purpose because I wanted to see whats happening. In regards of what I mentioned here are some ideas how I could imagine how to solve it: - If incredients are not dropped on top of the caudron then tween them back to their original position. - Add some highlights to the caudron when the incredient is ready being dropped into it. May some particle effects or glow? - You could make the game harder by increasing the influence of the incredients. I'd the feeling that I could really "finetune" the balanche
Oct 6 14:34:35 15m 36s HOLD IT ♥ 1 I had to think on another game. There I "cheated" by playing nearly in the way like your game wants me to ^^. So I joined the game in a very good mood πŸ˜› I first thought: oh this is easy - and had to laugh when I saw the elephant (pretty cute model btw ^^). But the sword was my final enemy. I did a lot of tries but my best is 5.60s and I need 7s. So like on the other game I wanted to "trick" the mechanics and use the walls. But it seems like you've expected that. Well played ;-) But I really missed some audio. I think the circus theme would fit. Let's try it (... yes I'm actually now moving over to the game again ...) ... and I'm back. With the circus theme I made the sword instant and reached lvl 10. Now the game starts lagging for me - but I don't think it is related to your game. So overall a pretty fun game :-)