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Feedback comments for LD47
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| Timestamp | Since previous | Game | Tomate_Salat's comment | |
|---|---|---|---|---|
| Oct 7 15:03:38 | An Exercise for the Reader | ♥ 1 | How you saved your submission is really cool :-). Actually the most fun part was when I saw the comments here afterwards. While you were talking about spending too much time with art, I was doing art and other players did even more art. Unfortuntaley I haven't saved my art :-(. Overall this somehow feels like a loop. Others will listen to your game, do some art, may screenshot it and post art here. Have I mentioned the art-aspect? | |
| Oct 8 07:45:31 | 16h 41m | Choo Choo Loop | ♥ 2 | I like the game idea and I was able to find out fast what I've to do. But I've also struggled with the loops. So I tried to build a very long track instead. So the overall game idea is quite nice. If you keep on working on it I think you can create a nice casual game out of it :-) |
| Oct 8 08:00:03 | 14m 32s | Need More Space | ♥ 4 | Very nice game and awesome graphics. You did a really good job in getting the player on board. Having different levels explaining everything was a really good idea. |
| Oct 8 08:11:07 | 11m 04s | Mad Science Loop | ♥ 1 | I like the idea with freezing the level in order to make it. But once starting the game I nearly forgot all of the control. So I'd really recommend you to update your itch-page so that people can read them again ;-). |
| Oct 8 08:20:16 | 9m 09s | Hamster Happiness | ♥ 0 | I once had 3 mices - they could stay forever in the wheel - the hamster seems to be way more complex ^^. I never managed to get him completely happy (but somehow made 100%). Not sure if I missed something because at one point all my decisions just could be wrong :-( Overall a cute game with really nice sounds :D |
| Oct 8 08:27:31 | 7m 15s | RbLoop | ♥ 1 | This is a really hard game for me. A super-easy-baby-mode which generates a checkpoints after every collection would be perfect for me. Jumping on the moving plattform was were I gave up. But however - this is a really interessting and mostly intuitiv gameplay. Once I got where to put the square everything starts making sense. What I really like is that you did a programming game with using an approach I've never seen before. |
| Oct 8 08:52:16 | 24m 45s | Roundabout Rowdy | ♥ 2 | I like the idea very much and the cars remind me on a 10min-modelling-challange on YT :-P. I now follow you on itch, rated the game on itch and it is the very first game I've added to an itch-collection. Do I've to say more? |
| Oct 8 09:46:47 | 54m 31s | Arrows Hop | ♥ 1 | The game is really cute and I agree with others saying: that would be a great mobile game! Imho the difficulty should increase more (may by increasing the speed, spawning objects faster, heaths disappear faster, obstacles stay longer). You also could provide smaller (faster) levels + highscore. Overall you really should go for a mobile version of that game! |
| Oct 8 09:57:49 | 11m 02s | Loop Wood Shire | ♥ 1 | Very nice graphics and nice idea for a gameplay. The idea of having the flag is really good. For me that makes the game quite challanging :-) But you really should add an highscore ;-) (and might hide the quit-button on web). Overall a really nice game. |
| Oct 8 10:18:25 | 20m 36s | Rewind : A companion Cube Experiment | ♥ 1 | Is level 5 makable? Cause I can't figure out how to move one of the white cubes :(. But overall a really cool game. The gameplay had confused me in the beginning but once I read the description everything made sense. I like this kind of puzzle game and hope you will add some more levels. Having this as a mobile version would be cool! |
| Oct 8 10:27:28 | 9m 03s | Looping for lööps | ♥ 2 | Awesome sounds and graphics! The idea with the buttons is quite nice and also that they can be traps. But the "extra-extra-EXTRA" speed thing killed me every time. Once I managed to slow down again, but I was already in another trap and so the laser got me ^^. |
| Oct 8 10:40:28 | 13m 00s | L.O.S.S. - Looped Orbital Space Shooter | ♥ 3 | At least made it to the highscore :-). I atually double checked if it local or not. And I like that it is a global one :-). The audio is really nice and the sound effects made me smile :D. Nice game! |
| Oct 8 11:00:17 | 19m 49s | Active Cell | ♥ 3 | I like the graphics and title-animation very much! You already got me with the main menu - it made me click around :-). Everything fits very well and I like the "contextual tutorial". Very nice game =) |
| Oct 8 11:16:58 | 16m 41s | Hoops Paradise | ♥ 1 | Really nice game and I like the art very much :-). The music is well choosen - it really gives the impression of being at a beach with some tourists forgotten their brain at home :D. Not sure about the difficulty. I'm actually a fan of games not running too long - but the game starts really fast with putting pressure on the player. Overall I like the game idea very much. But I think it would be more fun on a mobile game (I think right-mouse-button is not really needed and you could achieve everything also with a single click). |
| Oct 8 11:56:54 | 39m 56s | Loopocalypse | ♥ 2 | I like the game very much - but I miss a win/loose-condition. The art is really funny and everything fits very well together. That certain people belong to certain rooms wasn't obvious to me. I first got this after reading the description. I thought a combo is: putting the same type of person to the same room. So if you add something like win/loose-condition, (maybe an highscore) and a proper how-to-play-page then you'll get a very nice mobile game :-) |
| Oct 8 12:12:15 | 15m 21s | Loopedy Island | ♥ 1 | At some points other cars were flying and I found some stairs: stairs and flying cars.png (in the background you can see the flying cars) I like the hud - it is really nice that you can check all the time the controls. But handling the car wasn't easy. Overall the game could need some more work. That isn't meant any negative. I also have tried to make a car game a couple of times and I never got one finished yet. Balancing a vehicle really isn't easy. Imho you achieved a lot within the given time! It may just was too much for one weekend. |
| Oct 8 16:51:18 | 4h 39m | Break the Loop | ♥ 1 | Really cool game and it is really nice that the output matches the code. Was really fun to play! Please make some more levels :-) |
| Oct 8 19:38:01 | 2h 46m | Orbiting Defense | ♥ 0 | Also just saw your video and I somehow felt your pain because I also struggled a lot with the theme (not as much as you - but I also thought about quiting the jam). I like the outcome very much and I wouldn't have noticed the "journey" behind it. I think it was worth it spending so much time with the controls because they've turned out very well. In general I like your art style so it isn't a surprise that I also like the art from that game. If you'll continue working on that game after the jam here are some ideas of me: - I'm sometimes an impatiant person. It would be nice to skip the intro-sequence of a new game. May hitting enter brings one directly into the gameplay - I think it might would be cool to be able to have collectibles which are reparing a satelite (may with the condition that it has to become collected by a broken one) Overall: really nice game. Continuing with the game was the right decission ;-) |
| Oct 8 19:49:34 | 11m 33s | Petri Dish | ♥ 0 | I really not sure what to tell. Because it is really interessting but also really weired. The audio was nothing I'd enjoy. I was too lazy to mute so I thought I would close the game very early. To my suprise I didn't do it and tried it with "ignoring" the audio. Because you did a really good job on the simulation part and I really wanted to try out different things. Actually I wanted to create an epic battle :D. It would've been nice if I could set the limit for the creatures. Because I've the feeling that it stopped to early (and I really wanted to have my epic battle). On the other hand that kept me really busy with your game ^^. I wonder what that game would have looked like if you'd about one week time for it =). |
| Oct 9 06:18:26 | 10h 28m | Rogue Pickup | ♥ 0 | I think I can see where this game wanna go to. The current state is for me more like a prototype which makes it hard to tell something regarding it. But may I can give some ideas on how you can continue with it - and may you like one of the ideas and will use it :-) - I think the map is too big. I was driving my cycles and easily escaped from them. Then I wanted to "crush" them but had problems finding them again. - The car should be really slow on dirt so that the player wants to drive on the road. I saw no need to stay on the road and the non-working-items actually made me leaving the road - Having items on the dirt is ok - but they shouldn't be too far away (with keeping in mind that dirt = very slow) - Zombies should make more damage. I first thought they wouldn't deal damage until I parked in them and waited for some time - The car must be better controllable. I wouldn't make it too difficult for the player to stay on the road. That shouldn't be no problem. The challange will be zombies and items - Different types of zombies. You also could need a FAT BOOMER which the player don't want to hit ;-) And of course: Audio and SFX =) |
| Oct 9 11:06:38 | 4h 48m | Omega Virus | ♥ 1 | I like the idea. Took me a few seconds to figure out how to move - but than I discovered the buttons and the shortcuts on it. The game is really missing audio. With proper sounds and music you could create a really nice atmosphere :-). |
| Oct 9 16:42:23 | 5h 35m | GHOST FROM JAIL | ♥ 1 | It was really easy to get in the game. The game doesn't relay on reading the itch-page first. This is always good! Or in other word: I like that you have a tutorial in the beginning :-). Short and on point! I like the style of the ghosts very much. They look really cool. Also that you can teleport is a nice feature. But instead of a random place you might could use the mouse for setting a target. Because at that point it is really a gamble if T will be helpfull or not. (If you want to avoid that the player jumps around to much: just add a condition. E.g.: 3 ghosts have to be killed before teleport can be used). Imho the audio fits very good to the game :-) Overall a good game which made play a couple of rounds =) |
| Oct 9 17:08:20 | 25m 57s | Project L.O.O.P | ♥ 1 | I see you put really a lot of effort in this game and achieved a lot within that short amount of time. Of course that creates more mechanics people can complain about :-P. So here is my list: - When you skip the intro you still here typing-sounds - It would be cool if you could have the option to display the text instant. I'd the choise to wait or to skip. So to my shame I haven't read the story :-(. - Having sound controls for the settings - May update the walking-animation (or not - it somehow looks funny ^^). - Randomize the passwords (I think they're hardcoded at the moment) I'm totally aware of that you've created a complex game within a short amount of time. So of course compromises had to be done and I've respected that in my rating. You have a really good base. Just keep on working :-) I really want to point out that I'm impressed by the complexity! Really good job! |
| Oct 9 17:28:41 | 20m 21s | Party Pooper | ♥ 1 | WOW! This game was really funny! The comic at the beginning - that it is skippable once read. The upgrades, the ingame shop - the highscore. Just wow! There are only two things which imho can be improved: 1. Allow me to play it in fullscreen ;-). I'd problem when starting it on your itch-page. So I looked up the url to the index.html and played it isolated. First then it took my WASD-input. 2. Add a settings page so that the sounds can become regulated But as you can see: those things are not dramatic. Because of the humor this now is my favorite game of the jam =) |