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Feedback comments for LD52
salmonmoose's games and stats for all events →
| Timestamp | Since previous | Game | salmonmoose's comment | |
|---|---|---|---|---|
| Jan 8 18:41:14 | Diggi | ♥ 0 | Web link appears not to work, throwing a 404 | |
| Jan 8 18:45:50 | 4m 36s | Automation is the Future of Farming | ♥ 1 | I love these sorts of games - perhaps the graphics are a bit too chunky. From an interface perspective I’d rather just click on the button to add it to the command list, and maybe have a delete button. |
| Jan 8 20:49:49 | 2h 03m | Nesting | ♥ 2 | Itch links are broken :) |
| Jan 8 21:03:55 | 14m 06s | Squirrelativity | ♥ 1 | Love the concept of the puzzle, and the ambient music is super chill - great work. |
| Jan 8 21:05:54 | 1m 59s | Asteroid Rush | ♥ 2 | Love the sound effects - it's worth it just for them. |
| Jan 8 21:07:45 | 1m 51s | HARVEST | ♥ 2 | Getting an error in firefox: Uncaught TypeError: ctx.roundRect is not a function button http://data.lukaswestner.com/harvest/script.js:480 renderMenu http://data.lukaswestner.com/harvest/script.js:376 update http://data.lukaswestner.com/harvest/script.js:108 loop http://data.lukaswestner.com/harvest/script.js:67 (This seems to be related to Firefox) |
| Jan 8 21:09:21 | 1m 36s | Thrown Harvest (for LD52) | ♥ 1 | Your itch.io page seems to not be published. |
| Jan 8 23:51:14 | 2h 41m | Crop Circle | ♥ 0 | Hah! Great! I was chilling to your end of game stream :) |
| Jan 9 02:07:49 | 2h 16m | Essence Regulation | ♥ 1 | I'm really curious where this is going to go - a little feedback on how well attacks are landing, as well as perhaps easing the player into the goal of the game would help make sense of what is going on? |
| Jan 9 02:17:03 | 9m 14s | Bogged | ♥ 3 | It's an interesting concept - I'd have liked to have had a goal and levels and perhaps start without the rocks - it took a couple of goes to work out how to harvest well - perhaps a mouse interface? (or even a mobile game?) |
| Jan 9 02:23:16 | 6m 13s | Bubble Rancher | ♥ 1 | Good idea, I feel like the pusher should have made pushing bubbles easier rather than more (perhaps making it a fan?). |
| Jan 9 04:07:43 | 1h 44m | Lullaby farms | ♥ 3 | I like the idea. If you're going to make a music focused game, it's super important that the sound is on-point, it's cool that you've built this in HTML, but I feel it means you've lost control over the audio and as a result it's popping and for me blasted out at full volume. Also, given you've put a keyboard map in the docs, I feel it could have just been part of the gameplay screen. |
| Jan 9 04:14:52 | 7m 09s | Yamsylvania | ♥ 0 | Very cool - to add to the others, it appears that amongst other control issues, there are issues when going from one direction to another, and back to the first one. |
| Jan 9 04:25:08 | 10m 16s | Raise the Dead for Fun and Profit | ♥ 1 | I think it was puzzle craft 2 that had this mechanism, and I really loved it. There could be a little work on the selection it was a *little* clunky - also it wasn't really obvious what the purchases were about, and I didn't seem to have any reason to *fight-back*? |
| Jan 9 21:34:03 | 17h 08m | Combine Harv-racer | ♥ 1 | This is great - it'd be nice to see a map, and also I think the controls in reverse are backwards, but was great fun hooning around! |
| Jan 9 21:58:22 | 24m 19s | It was all for the Tuna | ♥ 2 | This is perhaps my favorite fishing mechanic in a game. @ectucker1 - there is once you upgrade your boat :) |
| Jan 9 22:29:01 | 30m 39s | Pointless Harvest | ♥ 4 | Great stuff. Perhaps drop zooming around the farm for the menu, it becomes kind of tiresome once you're half-way through the game. Also, the RNG for the fields sometimes places rocks right where you're going to start - I did discover you can rotate the harvester before you start and guess where it's going to go, either fix the RNG, or show the harvester (even let the player place it before rather than rotate?). |
| Jan 9 22:37:22 | 8m 21s | Harvest of the Gods | ♥ 2 | A really interesting experiment - if nothing else, it demonstrates that creatives have little to fear - even something like this which was heavily curated by someone who knows what they doing is at best mediocre - which, is where most AI generated content sits. |
| Jan 9 22:46:06 | 8m 44s | Mafia's Drive-Thru | ♥ 2 | I feel like this game could do with a ramp up of skill - as the mafia becomes more successful though your efforts more bodies would show up - also perhaps starting with harvesting easier organs, and unlock the ability to unlock more complicated ones for greater cash rewards - there's very certainly something here. Some work could be done on the interface, perhaps highlighting when an organ is selected or make the selection areas more "sticky" so it's more about grabbing and dropping rather than pixel hunting. |
| Jan 9 23:06:10 | 20m 04s | Solar Sentinel | ♥ 2 | It wasn't initially clear that I had to connect things - the view also often gets cluttered being able to rotate the camera would help a lot here. |
| Jan 10 00:56:47 | 1h 50m | Powered Plants | ♥ 1 | This game absolutely slaps. |
| Jan 10 01:00:58 | 4m 11s | Reap 'n' Roll | ♥ 2 | Love it - there's a lot of potential here if you want to push it further |
| Jan 10 02:27:33 | 1h 26m | 4 Souls 2 Reap | ♥ 2 | I feel like the white elements are useful and would be a good global signifyer of damage - things like spikes read somewhat as scenery rather than threat. Otherwise this was great. |