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Feedback comments for LD52
RaggedyJam's games and stats for all events →
| Timestamp | Since previous | Game | RaggedyJam's comment | |
|---|---|---|---|---|
| Jan 21 08:18:30 | Celestial Wheatfields - (Roguelike Farming Game) | ♥ 4 | Awesome game with great visuals, music and purpose behind what your doing. Was satisfying and fun to collect the wheat and to get the upgrades when progressing. Stopping to swing your weapon felt a bit off to me. Combat was lacking some it would of been nice to hear more of the battle music seeing as it sounded dope although the surprise that came with the initial engagement was cool. Just finished the game with I think 3 seconds of oxygen left. I loved it great job. | |
| Jan 22 09:10:55 | 24h 52m | Loot Chachos | ♥ 0 | Sweet visuals nice sound and the effects that respond to you using a mechanic feel satisfying. Initially figuring out the mechanics though had me confused and I didn't know what I was doing for a while. I was also a bit confused by when I would get a game over. Overall it was nice and had great art/mood. |
| Jan 25 09:19:52 | 72h 08m | Cosmic Sweep | ♥ 2 | Amazing Graphics and sound the mood was also phenomenal. Unfortunately didn't feel like there was much to do and felt uneventful. The sound was again awesome and with the parallax affect it made me want to go out further and explore but then got lost and found nothing. Loved the artwork and style of the game along with where it put me would love to see more. |
| Jan 25 10:28:04 | 1h 08m | A Grim UFO | ♥ 1 | Loved how the game responded to everything I tried to do like how the start where I beamed up the wrong person to introduce the list and the tutorial that added the new mechanics and suggested new ways to play as you went along. Also liked the bonus cleanup mission and other bonus missions. It had quite simple mechanics/gameplay that worked well and got. I would also like to suggest an idea of being able to dodge some of the projectiles and regen health in some way to make it feel perhaps a little like a bullet hell so that the game can progress into an exciting chaos as it gets harder. Great job it was quite fun. |
| Jan 25 11:00:13 | 32m 09s | Vacuum | ♥ 1 | Loved it everything about it was a great idea and I was challenged by it some so it was great fun. I especially like how you gain bodies in your orbit to help you out as you grow. It seems like your game could work well with the mechanics from the game I was inspired by Shark Shark where if you collide with things smaller than you than you eat it up and grow larger but if you collide with things larger than you get eaten and lose. |
| Jan 25 11:53:22 | 53m 09s | CCCPop & juice (Урожай Поп и сок) | ♥ 1 | I like the shaders, graphics and style of the game along with the music and mowing down random things it made for a quirky and fun vibe. Sometimes the controls felt a bit annoying and there wasn't too much to the game but at least there was a goal to complete in the end. Nice job. |
| Jan 25 12:42:32 | 49m 10s | Scythefall | ♥ 2 | Felt real fun with some simple mechanics. The minimap was a good idea and I liked how the scythe indicated when the skill was ready. It got quite hectic at times. Explored for a while but never found anything new which would have been nice I was hoping that at some point I could use the bones to buy something. The dynamics with the enemies evolving and more being spawned was a good idea and felt fun/exciting although maybe some variety in enemies would have been nice as well. Great work I had plenty of fun playing it. |
| Jan 25 13:25:16 | 42m 44s | Harvey D. Bones | ♥ 1 | Got to hunt down cats riding scooters as death on a skateboard whilst Cthulhu is chasing me this game really speaks to me. Had some decent challenge as Cthulhu was very hard to avoid until I made a game plan. I like the decisions made for the visuals and the music was great. Was nice and fun with great mood well done. |
| Jan 25 13:41:35 | 16m 19s | Puzzle game about farming I think | ♥ 0 | Nice choice in visuals there simple and work well the music also fits great for the type of game it is and sounds nice. On the seventh level I had to think more which I really enjoyed along with having to use some tricks use more steps and make more time pass. I really like the clever idea of taking as many steps as you can to wait for something to grow and be ready for harvest so great use of the theme. I love puzzle games and I am surprised that I could enjoy some of that in a game made in such a short time great job. |
| Jan 25 14:08:32 | 26m 57s | Soullector | ♥ 1 | Great music and feel the game had awesome mood behind it. The textures for the background were also nice and I did have some curiosity driving me to find out what's next so that was nice. I didn't really enjoy the auto shooting of enemies just by being close to them as the only thing I was then doing is mainly walking. I also thought that there was too much backtracking through empty rooms. Because of the great audio and simple but nice visuals I'm sure it would of been very fun with just a little more for me to do when playing it. Also the wizard dude was kinda mean the first time I saw them. |
| Jan 26 05:57:18 | 15h 48m | Harvest From Your Success | ♥ 1 | That felt kinda strange. Great music and nice feel I like how the plants and trees bounce around. I also liked the mood change that happens. Great choice in visuals there simple and work great. Well done putting together such an experience. Got the good ending on my first try. |
| Jan 26 06:10:59 | 13m 41s | Exploding Carrots | ♥ 0 | I like the old sound affects and pixel sprites The game was fun, satisfying to play and was a cool idea. I got 128 carrots. |
| Jan 26 06:38:48 | 27m 49s | The Harvester | ♥ 1 | Had some trouble trying to hit entities at times and found the celestials a bit annoying but was able to build a strategy of piling them up behind people and use my invincibility to take out several at once so that was nice. Great job on your first Ludum Dare game. |
| Jan 26 07:44:18 | 1h 05m | Agent 001 | ♥ 1 | Absolutely loved it had heaps of fun playing around with the cool concept of the wiring to fire or harvest. I liked the music visuals and feel of the game. I really hope this idea could become more of a game for me to play later on with some focus on different ways to use the wiring. I also thought it was cool that I could harvest things from people while they were still alive even though it didn't seem to have much purpose here. Great job I hope to see more! |
| Jan 26 08:52:32 | 1h 08m | Watermelon Rush! | ♥ 1 | Good game that I got lost in when playing till I made it to the end. I liked being able to change the path that the watermelons had to take although I was able to find a major exploit where you can block the left side of the exit wait till the watermelons go through most of your defenses on the right then open up the left side by selling turret and blocking the right side you can keep repeating this making them go back and forth endlessly maybe I had convenient world gen though. Great job. |
| Jan 26 09:47:15 | 54m 43s | Macrogreens | ♥ 1 | This was insanely impressive and fun. Everything about it was fun and there was heaps to keep things more interesting on top of it with the different characters and the new mechanics from ingredients and events as you progress. Awesome work dudes. |
| Jan 26 10:04:35 | 17m 20s | Blood Harvest | ♥ 1 | Great visuals, audio and the gameplay is fun. The effects/response of harvesting and attacking enemies is really nice and satisfying. Nice work. |
| Jan 27 01:04:40 | 15h 00m | Harvest 31 | ♥ 2 | This was awesome. Nice work on the voice acting, visuals where very solid and sound affects were nice. Going through it all and discovering the story was quite engaging. I failed the first time I played by thinking the second time I slept I would just sleep for one day then didn't have any food. I got to day 31 I think I finished it but I spent I while just looking for something else then died by trying to break the game. Great job. |
| Jan 27 01:25:04 | 20m 24s | World's Best Soul Harvester | ♥ 1 | Great job it has awesome mood, feel when playing and visuals. It was also good at resetting me when I messed up which I did alot and knowing when I needed a reset. Having the guy in the bag to offer dialogue throughout also made things more engaging. At times it was hard to see if a path should be taken as you could see far perhaps it would be nice if you could stop the character and move the camera around just a little to see what's around. Overall I loved it nice work dude. |
| Jan 27 02:15:36 | 50m 32s | Harvest Hewn | ♥ 1 | This was amazing its heaps of fun and has heaps of play time for a game made in such a short time. Nice music and audio, sweet visuals the approach for which really fit the kind of game it is. It has good challenge and allows you to improve to become OP which is super fun. The movement you get from certain items and the change in attack from new weapons make it so you can build a strategy as you progress. This was fun and I'd love to play more. |
| Jan 27 07:05:44 | 4h 50m | Harvest | ♥ 0 | Super fun and satisfying all that is here is great some sound affects would make it feel more whole and even though all the visuals when growing and collecting are nice some visual affects could add some to the game too but still a very nice and well finished game without those things. |
| Jan 27 07:18:52 | 13m 08s | Feast of Gévaudan | ♥ 2 | Heaps of fun the indicator was a nice call as I found a peasant that was hidden in a bush. The music fit and sounded nice voice overs where a nice addition and pretty smart for when your sneaking around without them knowing, makes things more fun. Only other comments I would really have is it was quite short and that when there are few peasants left it might be nice to have an indicator as to where they are from afar or maybe some other development that would change gameplay and avoid having the last bit be just wandering around till you see the last people. |
| Jan 27 09:14:46 | 1h 55m | FARM 64 | ♥ 1 | Huge fan visuals and the voices and music where fun. The level design was great and interesting. I liked the idea behind growing your currency, health and ammo in box's but I felt that it was to slow with not enough pay off. I got frustrated with how the progression felt slow and with how the combat felt. Seeing as the combat seems chaotic perhaps to work with that it would be nice to have enemies drop small boost for the player often like a little bit of health more damage or an armor recharge. To add to the combat also maybe some more focus on priority targeting for the different enemies like going for targets that drop more boost's or weak ones that do more damage. |