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Feedback comments for LD52
polynoggin's games and stats for all events →
| Timestamp | Since previous | Game | polynoggin's comment | |
|---|---|---|---|---|
| Jan 9 01:20:42 | Planetary Mining CO. | ♥ 1 | Looks great. Sound design and visuals are the heavy hitters here and it's fun for a bit dropping the little drills around. Seems to me like there's nothing other than placing the drills though. I don't know if I'm wrong and just missed something, but I couldn't find anything to spend the resources on or do other than click aimlessly so it felt a bit odd to have the counter of resources but no goal or anything attached. | |
| Jan 9 01:54:03 | 33m 21s | Reaper of Souls | ♥ 1 | I really like the mechanic of the souls you capture being a sort of compass to find your main target. Good atmosphere too, I felt like a vulture watching the NPC's fight so I could refill my balance meter |
| Jan 9 02:23:02 | 28m 59s | Farmtown Mowdown | ♥ 2 | Surprisingly well polished for compo, love the cheesy voice lines and ps1 style. |
| Jan 9 04:55:14 | 2h 32m | The Gluten Farm | ♥ 1 | The game starts really peaceful but I like how it becomes like a minefield quickly. Genuinely got startled when I got hit by a chicken and it exploded with the loud sound lol |
| Jan 9 05:06:57 | 11m 43s | Mutant Harvest | ♥ 1 | I couldn't figure out how to get high up enough to avoid the low swinging attack. Jumping over it from the side platform wasn't quite high enough. That aside though, I love to dodge stuff while shooting at something, good stuff! |
| Jan 9 05:16:46 | 9m 49s | Soul Harvester | ♥ 2 | The second the game loaded up I was amazed by the atmosphere. I like how after enough people die, since they also become enemies it kind of snowballs and gets out of control. |
| Jan 9 05:47:26 | 30m 40s | Isle of Harvest | ♥ 1 | Oh, the art style on this makes my heart happy. Big fan of the little sketch lines in the texturing and the roundness of the models. |
| Jan 9 05:58:35 | 11m 09s | Escape From Fartlands | ♥ 2 | Took me a bit to figure out I'm meant to destroy the farms to sell from them. Real cool simulator, feels almost like something from a children's museum exhibit, in a good way. |
| Jan 9 06:12:30 | 13m 55s | Tactile Harvest | ♥ 1 | Everything from the way the farmer walks, to the animation of the hand is so smooth, especially for being made so quickly! The game concept is also very fun. I like that there's multiple things to manage, but all of them are handled via the core mechanic of plucking the fingers then chucking them at something. I wouldn't be surprised at all to see this end up with a great score in all categories. |
| Jan 10 05:42:00 | 23h 29m | Vessel Garden | ♥ 1 | Very somber and dark and I love that! I felt bad taking the good traits away from the souls that had excess/dumping negative ones onto them and that is a really cool thing in a game |
| Jan 10 08:01:33 | 2h 19m | It is not time to harvest | ♥ 4 | Very tough game! Though some of the traps blend into the environment too much since they're the same color as the ground. Feels a bit unfair when you die to one you didn't see. |
| Jan 10 23:48:19 | 15h 46m | Dynia | ♥ 1 | Very difficult, but the game feels silly enough that it doesn't feel too frustrating. Very grateful for the checkpoint system. Only real gripe is that the steering is inverted when reversing, that was very hard for me to wrap my head around. |
| Jan 12 21:53:42 | 46h 05m | Grim Phantom | ♥ 1 | Love the reaper model! You kinda become invincible after a few upgrades, but it's rare to play a jam game that doesn't have over-tuned difficulty so I wouldn't consider that a negative. Also very nice to see the screenshake and more are all toggleable in the menus, good stuff there. |
| Jan 12 22:51:12 | 57m 30s | Green King of Vegetables | ♥ 1 | Very fun trying to harvest all of the veggies in one round. The upgrade system kept things fresh and I managed to play it all the way to the end with all the upgrades! |
| Jan 12 23:20:18 | 29m 06s | Pulling Teeth | ♥ 1 | The day part of the game was perfectly easy, but I can't really do the night bit, personally. Maybe it'd be easier with a controller, but it was way too hard for me to get a single tooth. I realized eventually it wasn't a certain amount of time you're meant to mash, but to fill entire the meter, but it's too much for me to mash enough to get it much higher than the bottom of the bar. A sort of red-light green-light mini-game instead may have been more my jam. Still a great entry though, I loved the 2.5D art and the humor of the scenario |
| Jan 12 23:28:45 | 8m 27s | Soul Harvest Inc. | ♥ 3 | Loving the Isometric style. Mixing Where's Waldo with a clicker game is a cool concept. |
| Jan 12 23:45:07 | 16m 22s | Tractor Tony's Pro Reaper | ♥ 1 | Great visual style and gameplay! I love the objective based, do as much as you can in 2 minutes style of the old pro skater games so this was right up my alley. A bit more aerial control may have been nice though, especially for the second level, where falling resets progress. |