Foon → Ludum Dare Explorer → LD52 → Feedback comment stats → Papaya

Papaya

Feedback comments for LD52

← LD51   LD53 →

Papaya's games and stats for all events →

TimestampSince previousGamePapaya's comment
Jan 8 23:03:42 Nesting ♥ 2 I really enjoyed the gameplay. I was able to reach the end collecting 41 twigs in total. The burden mechanism works great, although I couldn't tell immediately that I was overburdened and end up falling down to spikes a lot xD. Good job on the game!
Jan 8 23:20:16 16m 34s Protect Your Farm ♥ 3 The core gameplay is solid and fun. However, I think the difficulty curve should be adjusted. After the first harvest, I don't find spiders threatning at all, and I didn't play long enough to see any real challenge. Still, I enjoyed the game, and I really appreciated the hotkeys you added that makes the experience much smoother!
Jan 8 23:50:16 30m 00s 🥕 Grow a Carrot! 🥕 ♥ 2 It is now growing in my phone, I will update this review when it is fully grown.
Jan 9 00:07:06 16m 50s Noxious Harvest ♥ 1 Nice puzzle game! I was able to finish it (I think) and harvest all the crops. There are a few glitches in the movement or camera, but aside from that, a solid entry!
Jan 9 00:16:58 9m 52s Hardcore Combine Harvester ♥ 1 The controls feels nice and the overall gameplay is solid. I wish there are more levels, as I feel like the game is over right after introductory stages. Still, I enjoyed my play through. Thanks for the entry.
Jan 9 00:26:01 9m 03s That is so Cereal - A Cerealia Adventure ♥ 2 I like the cute graphic and the sound effects. For some feedback: I couldn't see the UI until I full screened it. Also, I don't know what to do after I collected all the flowers.
Jan 9 00:29:32 3m 31s Puzzle game about farming I think ♥ 2 Interesting take on the theme! I like the idea of the puzzle, and I think you can definitely expand the mechanism further to make the levels more complex. Overall a solid entry.
Jan 9 00:35:01 5m 29s Alice Redux ♥ 1 While I didn't get the game at first, after reading the comment from @hitchh1k3r I was able to beat the game as well. I like the game's concept overall! For some feedback, have more clear instructions on how to obtain seeds would be helpful.
Jan 9 00:41:05 6m 04s Crop++ ♥ 1 I like the game's core mechanics, and the graphics and animations are very nice as well! I think the difficulty curve should be adjusted a bit, perhaps speeding up the tile spawn timer. The first 5 minutes of the game was too easy, as there are not too many tiles to manage.
Jan 9 00:48:49 7m 44s Agricultural Express ♥ 3 Overall I like the core mechanics of the game! I appreciate that there are multiple ways to open and close the train menu, and the graphics are very good. The camera movement between the train menu and the train tracks was also well done. One feedback I have is that the game progression is too linear. I see myself buying the next tier crops repeatedly until I win. Still, thanks for the game.
Jan 9 00:56:30 7m 41s Space Harvest ♥ 1 I couldn't reach the fruit planet because my spaceship wouldn't fly straight for some reason. Still I enjoyed the game, thanks for the entry.
Jan 10 00:15:33 23h 19m Market Restaurant ♥ 2 I like the core mechanics. It feels satisfying to pick up the correct ingredients and make some money! However, I think the UI could have been simplier. The switching back and forth between the restaurant and market screens turned the game into more of a memory game than a management game. In addition, I think the tutorial can be revamped such that the user learn the game while playing, instead of a wall of text in the beginning. That said, well done on the entry!
Jan 10 16:40:19 16h 24m Don't let them bug you ♥ 2 Didn't think I will play a tower defense game for the theme of harvest lol! The core mechanics of the game is innovative and fun. There is a tradeoff between keeping your best plants vs selling them to grow more. One feedback I have is to build the "how to play" tutorial in the game to allow the player learn as they play, instead of having a wall of text to show players when they first begin.
Jan 10 16:57:02 16m 43s The grand harvest championship (I must win) ♥ 1 The gameplay was fun and the entire package is polished with good music and graphics! I was able to craft a deck that specialize in blocking enemy plants by planting low cost plants or just rock them. It was very rewarding and satisfying! Some small feedback: the audio seems to glitch whenever a plant is grown. Thanks for the game!
Jan 10 17:01:10 4m 08s Big Broccoli ♥ 1 The core gameplay is solid. The difficulty varies significantly on your upgrade rolls. The first playthrough I didn't get any good upgrade and got overrun by carrots, and the second time I tried I was able to breeze through because of the early bullet pierce upgrade I got. Overall it is a solid entry.
Jan 10 17:05:22 4m 12s Reap ♥ 1 Solid entry overall. The music and the sfx fits well with the game and the gameplay is fun. For some feedback, I think it can feel a lot more satisfying if you make the scyth swing faster, and perhaps some animation on the crops being cut. Overall a nice game!
Jan 10 17:10:12 4m 50s Harvest ♥ 2 A unique approach to the theme! I think there would be more immersion if sounds were added to the game!
Jan 10 17:16:23 6m 11s Flowers in C ♥ 1 Didn't expect a rhythm game for this theme! Definitely an interesting take on harvest. The animations sync well with the music, and I was able to get perfect (I think) playing by ear only, which is good for rhythm game! One feedback I have is maybe adding a score counter to keep track how many notes the player hit during the play through.
Jan 10 17:23:56 7m 33s Reap Its Future ♥ 1 Fitting game to the theme with relaxing music and dialog. The UI and the color pallete choice also work well with the overall feel of the game. One feedback I have is that I would need to wait 20 sec or so everytime I talk to the plant, even though I can finish reading the dialog in like 4 seconds. Perhaps remove the wait time can make the the gameplay experience much smoother.
Jan 10 17:31:39 7m 43s GRIM REAPER: Harvester of Souls ♥ 1 Overall a complete package of good gameplay, music, sfx, and graphics! It even has a leader board for some player interaction, which is nice! I am PAP btw. For some feedback, I wish there are more enemy variety. and sometimes the enemies got stuck behind walls. Still, a solid entry!
Jan 10 17:37:20 5m 41s No Farm, No Fowl ♥ 1 A complete package of good gameplay, music, sfx, and graphics! It fit the theme well too. One small feedback I have is that I can walk outside of the map. Aside from that, very nice entry!
Jan 11 15:24:56 21h 47m The Decade of the Harvester ♥ 1 I love the animations and the overall style of the game! The music was also quite nice and fit with the feel of the game. One feedback I have is make the fuel more forgiving. Both times I lost was because I ran out of fuel haha. Overall a solid entry.
Jan 11 15:29:37 4m 41s Harbinger's Harvest ♥ 2 The gameplay is solid! I also like the art style and the music of the game! I wish there are some sound effects to complement the action! Overall well done!
Jan 11 15:40:24 10m 47s Vegetableau ♥ 1 Simple mechanics yet really chanllenging to play, especially after the rocks are added to the game! The music, sfx, and graphics all fit together nicely, making this game a complete package! Well done.
Jan 11 15:44:20 3m 56s Grim Harvest ♥ 1 Interesting take on the theme! The core gameplay is solid, and I like the background music that fit the game nicely. I wish the vision cone is more accurate, as I got caught even though it seems I am not in the vision cone :(
Jan 12 18:11:00 26h 26m Desert Harvest ♥ 1 I think I understand the premise of the game. You pick up drones to make them go faster and more efficient. It is definitely interesting take on the theme, and I like the gameplay a lot!
Jan 12 20:02:45 1h 51m Harvey the Harvester ♥ 1 The gameplay was solid and it was definitely fun. Regarding generated art, my understanding is that all assets must be created by you during the 48hr period. Whether or not generated art is created by you is debatable, but at least in this case the art style looks consistent enough that it didn't seem like generated art without reading the description. Regarding the game mechanics, one feedback I have for the gameplay is that the player can add shield indefinitely, which make it equivalent as health. This makes the health upgrade useless.