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Feedback comments for LD52
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| Timestamp | Since previous | Game | Lone_Wolf's comment | |
|---|---|---|---|---|
| Jan 9 16:36:36 | Artifical Intelligence vs Alien Invaders | ♥ 2 | Nice idea! It's a shame you weren't able to flesh this out. It has a lot of potential. A reference to what the ship costs would be helpful when harvesting, and it would be nice to have the option to skip the battles, as after a while it gets annoying to sit there and wait for it to play out. | |
| Jan 9 16:50:24 | 13m 48s | We Harvest as One | ♥ 1 | I opened up this page for later and noticed it's not possible to leave a rating (That section is missing). I see in the description you ask for one though, is that intended? |
| Jan 9 18:27:39 | 1h 37m | Farmtown Mowdown | ♥ 1 | This was an absolute blast! (Made it to Wave 11, I assume it's endless?) I would complain about the gun imbalances, but having an OP gun I didn't need to switch from simplified the gameplay a lot, and resulted in an (IMO) overall equivalent/better experience than if there was good balance. I had an issue in Brave (Chrome-based browser with privacy features) where I'd get stuck in the shop and would be unable to exit it because the game wouldn't regrab my cursor. I switched to Firefox and that fixed it, although the cursor grabbing still seemed weird. If I were to expect AAA-level quality from this jam game these would be some of my nitpicks: * No fullscreen mode * No sensitivity/FOV slider * No trouser-vacuum upgrades, so when I have spare money I can't upgrade my money-collecting-range to get even more :P |
| Jan 10 03:07:51 | 8h 40m | Operation Carrotfield | ♥ 2 | A well-rounded game, maybe slightly lacking in polish though. I didn't notice the price tags below the rabbits until it didn't matter anymore :P Here is my highscore unknown.png *bows and exits* |
| Jan 10 17:47:01 | 14h 39m | Reap 'n' Roll | ♥ 1 | This was a lot of fun! With something to give a stronger sense of progression, and some music, I'd personally put this on level with Shattered Pixel Dungeon. Very impressive for a compo game. |
| Jan 11 02:55:12 | 9h 08m | Cardwork Cycle | ♥ 1 | Not sure how you did it again but this is the second LD game of yours I've spent an hour relaxing with, I haven't even tried hard mode yet :P The enemies kept my eyes open, especially with the quality plants, but I never worried about them unless I was experiencing a drought, which was a rare occurrence with my card selection. Despite that they felt like an addition to the game, rather than a half-implemented feature |
| Jan 11 04:51:13 | 1h 56m | HARVEST | ♥ 1 | My best score was 18 unknown.png Other than a bug that caused me to have to refresh after every game in order to play (Brave) this was a simple well-rounded and fun game. I could see this being fun on mobile. Nice job! |
| Jan 11 07:22:05 | 2h 30m | Harkonnen Daily | ♥ 3 | I notice one of your team members is named Roadwarden, I just bought that game on Steam a few days ago 👀 --- To get back to the game: I was looking forward to this, and I wasn't disappointed. I'm sad there wasn't more progression/unique gameplay, but the high level of polish is an acceptable replacement :P unknown.png Great work! I didn't know I wanted this, but now I'm going to go hunt for more DUNE games... |
| Jan 12 01:51:12 | 18h 29m | The Harvest Inspector | ♥ 2 | I think this needs a handholding option, e.g where you provide a screen with all of the info displayed together, and maybe allow drawing on it too. I spent 5/6 of my playthrough trying to figure out how to break down/process the data I was given, and that's really hard when switching back and forth between the different menus, trying to rely on my unreliable working memory, or pulling up a notepad external to the game/computer. My first step was to pull out Flameshot (A [screenshot tool](https://flameshot.org/)), screenshot everything, pin it on my screen together, then end the game and add the result to my collection of data. Once that was done I drew a bunch of lines, testing different approaches, and eventually figured out what I needed to do. unknownd11h17_3.png With my approach in mind I then started a new game, screenshot-pinned all of the data on the screen again, and with that I was able to solve the mystery, with a minute or so to spare. unknown.png ### TLDR: Instead of figuring out the game's mystery I (personally at least) had to first figure out the game, and then its mystery. --- Overall this was a great compo game, I was pleasantly surprised by the 3d models, and everything was polished well. I don't hold a grudge for the potentially unintended experience, I got double the content from it lol |
| Jan 13 05:31:18 | 27h 40m | The PIT | ♥ 1 | First try (LandarVargan) 😎 Thursday_12-08_31.png This is one of the most unique takes on the theme I've come across so far. Not to mention a pretty unique game in general. I'm not sure if it was me or the gameplay loop but I found it hard to pay any attention to/take advantage of the evolution mechanic, maybe because it felt more rewarding to just harvest 1x3s with 1x1s and use those to fill in gaps left by giant plants. I'll also put in a vote for a WASD/Mouse option, hand health is a worthy cause though. Great work! |
| Jan 14 02:52:42 | 21h 21m | Sow'n'Reap | ♥ 1 | This was fun to sit and play for an hour while watching/listening to YT on my other monitor, although I wasted a lot of time before I figured out the 100% bug :P unknown.png |
| Jan 14 04:09:22 | 1h 16m | I Require Human Parts | ♥ 1 | This was well polished and fun to play. I like the mechanic limiting you to a finite number of actions, it made me think more about what I was doing, but not so much that I would have regret or lose over bad choices. I was also surprised at how quickly I picked the gameplay up. Great work! Until now I hadn't heard of the engine you use, I'll have to take a look at it... PS: I didn't notice the map, it looked like a logo, so I guess I didn't pick up as much of the gameplay as I thought :P |
| Jan 14 05:35:08 | 1h 25m | Market Restaurant | ♥ 1 | I'm either up way too late or am a god that doesn't need tutorials. Most likely the former, so excuse any incomprehensibility: The tutorial in this game didn't seem to explain the important parts of what I needed to know, it was hard to discern from the game's background story (which I like to skip unless I'm playing a game centered around that) and I felt like clicking anything other than the 'Skip Tutorial' button would skip the tutorial (:P), due to how I automatically only focused on the area within the tutorial's panel. The quality of the tutorial didn't matter though, the gameplay was easy to pick up on. I came in expecting one of those cooking rush games where you have to fill out an increasing number of timed orders while also managing your stock, but since this turned out to be a peaceful turn-based game the fact I missed all the restaurant tips gave me something to learn as I went along, which in turn resulted in a good sense of progression. It also doubled my playtime, because I was eager to start over and apply things I've learned. unknown.png Nice job! You've given me some things to think about for my own tutorials, hopefully you've learnt a thing or two too. I'm headed to bed now :P |
| Jan 14 17:32:37 | 11h 57m | Space Harvest 9000! | ♥ 1 | I was able to pick up on the mechanics pretty quickly, but the mis-clicks or use of the wrong tool never stopped :P It would be nice if you didn't have to guess/calculate how much you were going to earn at the end of a turn where you harvested something, but other than that this was a fun, well-rounded game! I submit my highscore, a Day 16 finish for the final level Saturday_14-09_22.png |
| Jan 15 00:14:56 | 6h 42m | Harvest Dune | ♥ 2 | 10/10, well rounded and polished gameplay, great take on the theme, perfect atmosphere, and was fun to play. Many harvesters were lost, but I eventually made it out with 450mg, hopefully boss will pay me extra for that |
| Jan 15 05:56:58 | 5h 42m | Iris's Scrappy Rumble | ♥ 1 | This is a fun, well rounded entry, with a small bump on the audio section (The audio for this was perfect). I like the unique interpretation of the theme, and the gameplay was pretty quick to pick up on, but I'm unable to beat the score I got when I first started playing and had no clue what I'm doing. (I'm glad I took a screenshot, it doesn't look like you have a highscore tracker?) One suggestion I have would be to make the enemies more distinguishable from the loot, on my first run I think I lost some hp trying to stuff the first enemy into my pockets (yes, the same run I somehow highscored on) If this was easier/less challenging I would have played for longer. But I can't stand the smug look on the face of first-try me every time I compare my consistent measly score of 3-4k with their 6.8k. They asked me to tell you "Great work!" :P Saturday_14-09_20.png |
| Jan 18 20:46:27 | 86h 49m | It's Corn! | ♥ 1 | This was a solid and fun compo entry. Although I can see it getting repetitive after level 8. I beat your score, with $1560 :P Nice work! |