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Feedback comments for LD51
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| Timestamp | Since previous | Game | Lone_Wolf's comment | |
|---|---|---|---|---|
| Oct 3 19:18:04 | Jam Session | ♥ 1 | Untitled.png Nice job! When I first started playing I thought I had to click to shoot. But other than that I can't think of any suggestions/complaints. This was very well rounded I shall return if anyone contests my global highscore... | |
| Oct 3 22:19:50 | 3h 01m | Blade To Blade | ♥ 1 | 11/10, Great work! I played this until I had every ending, which was a little longer than it should have been because I mistook fear for guilt/self-doubt |
| Oct 3 23:36:35 | 1h 16m | The book of time magic | ♥ 2 | > It's been quite a while, I should probably stop playing now > Untitled.png > ehhhh, a few more clicks... > Shoot, number 10 cards, my collection is all messed up again... > Dangit, I finally died, it was too hard to balance getting rid of my old health sets with keeping down the monster population Nice work! One thing that might be nice is an indicator of how much health you're going to lose from enemies at the end of every 10 seconds, would allow for more intense situations where you're balancing an extremely fine line between healing and fighting Good voice acting/filtering btw! |
| Oct 4 00:06:25 | 29m 50s | Dimension Clicker | ♥ 1 | Short but sweet. I like the dimension idea, and can't think of any complaints/issues to voice. Great work! Wish I could have played for longer. |
| Oct 4 05:21:22 | 5h 14m | Shimash | ♥ 1 | This is very well done! I've made it to 167 before having to go to bed |
| Oct 4 16:21:49 | 11h 00m | Gastronauts | ♥ 1 | Fartastic job sir! I'm not sure what the alien weeds do, but they got me to planet X so I guess things are good. I liked that you could change direction mid-fart, it allowed for much more efficient space-shopping runs. A potential sequel could be fixing the space change caused by all the extra C02 released |
| Oct 4 20:57:44 | 4h 35m | Time Invaders | ♥ 1 | Nice work! I died a few times by spawning straight into a bullet, but other than that this was quite fun to play. Props for using your own engine! |
| Oct 4 23:01:45 | 2h 04m | Security Failure | ♥ 1 | This was neat. I wish I could have played for longer. I kept pressing enter to submit things by habit, and at one point got confused as to how to delete my input because it was defocused. Some music would be nice to have, but that might be hard to do without ruining the mood. Feedback aside: Great work! |
| Oct 5 02:25:25 | 3h 23m | Termination Imminent | ♥ 2 | This was an absolute blast to play. The gameplay was hard but easily picked up, and felt fluid and satisfying all of the way through. Amazing work! |
| Oct 6 16:34:39 | 38h 09m | Triangles and more triangles and more.. | ♥ 1 | ### Cursor Fix: To hide the cursor you need to do `cursor: hidden;` on the canvas element (`canvas.#unity-canvas` or `<canvas class="unity-canvas">`). It shows as `cursor: default;` in my inspector. ### Game Review: The reset 'pshhhhht' was maybe 2x too loud, making it very jarring. Once I muted my sound I had a much more relaxing playthrough. This currently feels like a jigsaw puzzle with a twist and nice space theme. Not sure if you were going for that, if not I think this could be made more interesting by resetting the loose triangles to their starting positions every 10 seconds, and making certain triangle arrangements stick together and not get reset. So you have to build a 'foundation' within the slots that need to be filled first. Otherwise: Great work! unknown.png |
| Oct 7 02:16:01 | 9h 41m | 10 Seconds Spell Book | ♥ 2 | Sound doesn't work when I run this with `wine` on Linux, not sure if that's something you can fix without doing a Linux build. Despite the aforementioned issue this was a lot of fun. I really like the spell mechanic, and the fact that you have the player hunt for brains instead of the zombies :P Great work! |
| Oct 7 03:17:56 | 1h 01m | Far. | ♥ 2 | I would have to travel to the center of the universe to find any feedback that hasn't already been given, and I'd like to rest after getting back from my first trek there. Amazing work! I looked up to see an hour had passed. I like the confetti at the end :P PS: The wrench is slightly awkward to use, would be nice if it harvested in a full 360 |
| Oct 11 02:56:59 | 95h 39m | Lex Temporis | ♥ 1 | The controls felt a little clunky, but I may just not be familiar with the style you're using. Other than that nice work! I didn't make it to the end but you can't say I didn't try a lot :P |
| Oct 11 03:10:35 | 13m 36s | Chronoblink | ♥ 1 | At first I was overloading my brain by trying to use the movement controls in addition to everything else. Using only (occasionally jump +)slomo and mouse movement felt much more fun to control, I wasn't aiming for a highscore with that though. Nice idea with the slowmo/timer interplay, I didn't notice it at first. This is a well rounded entry. Great work! |
| Oct 11 06:08:41 | 2h 58m | EPOCH | ♥ 2 | This was an absolute blast to play! I wish I had gotten around to it sooner. It might be a little simple at first, but once you start exploiting the edge cases and less obvious features you instantly become immersed |
| Oct 12 18:15:45 | 36h 07m | Chain Destruction | ♥ 0 | I think it's currently a little too hard to move lights around, it's better to just follow a big group. I still had fun though. Great work! I submit my highscore: unknown.png |