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Lone_Wolf

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TimestampSince previousGameLone_Wolf's comment
Apr 2 03:58:48 Test Node ♥ 5 Test Failed :PPP
Apr 5 02:30:05 70h 31m A Halting Problem ♥ 1 This didn't feel as content-packed as some of your previous games. But the puzzle 'potency' seemed the same, which I think you were aiming for, so good job :P I think the 'medkits' (to give you my internal name for them) gave me the strongest feeling of delaying the inevitable, they even let you change what the inevitable thing was. (Note: I didn't think of this until I read the comments here) One thing I'd suggest is saving the command tree across executions, so you don't have to rebuild it every time you fail. I was using Flameshot's Pin feature in some of the harder puzzles. Nice work though! I had an enjoyable ~~14 minutes 2022-04-04_18-42.png
Apr 5 03:15:49 45m 44s Invasion of the Sky Pirate Frogs ♥ 1 I was excited to see you actually came through with this :P The web build seems to be broken, but the downloadable Windows build worked fine. Respect for using Love2d Constructive Feedback: * The window should probably lock in the player cursor, I kept accidentally clicking out into other windows (until I minimized everything so only my empty desktop was behind it, which fixed the issue) * I was unable to make it past wave 4 before reaching a point where most players (At my skill level) would get frustrated and leave. I was never able to upgrade anything, so an increase in gold received for kills might fix that. * An alternative to the above might be an increase bullet velocity, so you don't have to plan your shots ahead as much Instead of getting frustrated and leaving like I mentioned above I decided to pull out my 1337 gaming skillz and not only challenge your frogs, but your *entire game*. I'm satisfied with the results :P I can confirm the sky pirates are lead by Thanos, and their victory is inevitable. There wasn't much I could do (besides even more in-depth 1337) once the ship health scaled with the wave count to a certain point. unknown.png 2022-04-04_19-55.png Keep up the good work! You'll only get better as LD goes by
Apr 6 21:43:16 42h 27m Gladiator Graveyard ♥ 3 This was well done, the only gripe I can come up with is that you bound dash to shift, my pinky is very bad at coordinated/fast presses. My best time was 93.87 (World record?) Great work! (Gladiator games ftw)
Apr 8 05:22:17 31h 39m SensenCemetery ♥ 1 This was neat, and quite fun, but in the end I stopped playing because the freezing/lookdir changes were too much of a pain to work with. I tried refreshing and switching browsers/game versions but nothing helped. Not sure what's causing it. I have good internet (maybe not ping-wise) and a decent spec'd computer too. I liked how the graves added to the look of the maze, while also actually indicating other player's death points. After adding quite a few of my own to the pile I finally managed to make it onto the leaderboard, so all the struggle was worth it unknown.png Great game! Here's to hoping the bug's capture is inevitable :P
Apr 10 00:45:37 43h 23m The Pit ♥ 1 This was a lot of fun. I was reluctant to stop playing. Would be nice if there was a save feature, I think I'd come back later. If you do add the increasing continue cost maybe also tie it to a difficulty setting, I like the more relaxed panic feeling the game currently gives. Being able to queue cards would be a nice addition, as some cards don't really make sense to delay the activation of when you intend to use them in the level. Instead of a 3-2-1 counter maybe have an 'interact (via keyboard?) to start instantly' setup; then I don't have to worry about not doing something in time, as I directly choose when the drop starts It would also be nice if you could play this keyboard-only, I think I would be able to manage my cards much more easily then That's all that comes to mind at the time of typing this.. Great game!
Apr 10 16:10:13 15h 24m Sorcery's End ♥ 2 It took me until level 8 to realize that mines had nothing to do with post-raid revenue (mines vs landmines), so I unfortunately was only able to make it to level 9, I think that was partly my fault though, as the mines clearly did explode when hit :P Nice work! I especially liked the music
Apr 12 16:30:16 48h 20m X-1 - A Game About a Robot Shutting Down ♥ 1 When I first started this up I stayed in the menu to hear the music through, very good job with that. This was a lot of fun to play, but having to refresh the page after every death got annoying after ~8 runs. Did I miss a button?
Apr 13 22:29:46 29h 59m Card O''Clock ♥ 1 I'm going to have to come back to this. You managed to nail the perfect balance between relaxation and last minute panic
Apr 13 22:52:51 23m 05s Don't Freeze ♥ 1 Dave holds their book at arm's length as the cold silently tinkles all around, slowly but surely creeping in and freezing them, preserving a perfect example of a bookworm dying for the love of their live 2022-04-13_15-36.png (For the unbelievers that say it's just a log: yes, it's a *log _book_*)
Apr 14 05:07:39 6h 14m LD50: The Mages Massacre ♥ 1 Great work! This was a lot of fun, though my only real experience with text adventures is Fighting Fantasy/Joe Dever's Lone Wolf (I liked the latter quite a bit as you can see). I thought the point-based action system was really neat, and great for a jam because it's easy to pick up. Audio would have been nice, but I see you agree in the comments. Here's a text-based game I played a while back that I thought did audio really well: https://ldjam.com/events/ludum-dare/44/invertebrae
Apr 18 20:22:49 111h 15m Kore o Kawasu ♥ 1 Beat my highscore, you must stay __well inside__ the circle __at all times__ (The projectiles go away after a long while) 2022-04-18_13-19.png