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dob

Feedback comments for LD52

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TimestampSince previousGamedob's comment
Jan 9 05:05:24 None of your beesness! ♥ 2 Very appealing appearance and concept. I didn't like: (1) that I couldn't see the number of the space I was on, and because I had to use honey to move, that seemed like needless obfuscation. Maybe have the honey cost only apply to hidden spaces? (2) that on almost every level, I had to guess. That was a feature of Minesweeper sometimes too, but it's even more pronounced here. Because you lose all progress and marks, it makes the forced replay a little annoying. Well executed and fun, though, and very polished and clean with nice graphics.
Jan 9 05:14:17 8m 53s The Harvest Inspector ♥ 2 Wow, great mood, really cool graphics and music and a very original idea. The timer made me nervous, but I was able to get it the first time with about a minute to go thanks to making notes and comparing. Nice work!
Jan 9 05:21:30 7m 13s Flowers in C ♥ 1 Cool experiential toy. I couldn't figure out the game part - I tried just letting the stars go by without pressing space, and it slowed the animation and kept the music on rhythm, but I wasn't sure if I was having any penalty otherwise. When I tried the first time, the display and music were really neat - I liked the progression through different graphic elements and seasons, with the butterflies and seeds. Very neat work, and a unique game.
Jan 9 05:25:25 3m 55s Selective Reaper ♥ 1 I had no idea what this would be from the instructions, but it was a really neat idea! I completely missed one of the deaths the first couple times and felt really silly. Nice art style, clever design, and a cool take on the theme.
Jan 9 06:08:31 43m 06s PutPutPlume ♥ 1 Interesting game with intuitive controls. I enjoyed myself, but I couldn't really connect what I was doing to success - the mushroom count each turn didn't seem to match either the stumps or the mushrooms I had in my color - was I collecting them somehow after turning them to my color, or did the color not matter? I wasn't clear on the goals, which might have been helped if you had some more clear positive feedback when you do something good. I didn't know how to switch clubs or how that was supposed to work, although the interface was otherwise very clear and easy to use. Nice work!
Jan 9 06:12:33 4m 02s pachinko ♥ 1 I played about 30 shots until I finally got in the X5, and I got a ton of marbles in return! Very cool, and the physics seemed natural and behaved in an expected manner, which can be hard to pull off in ball games. Nice work, well implemented.
Jan 10 03:50:04 21h 37m GAKKI the Water Harvester ♥ 1 This was fun! Very cool, and a huge world. I liked all the different powerups and plot elements scattered around. I ended up with 67/60 and about 150 seconds left, but I wasn't sure I'd found them all. Nice work!
Jan 10 04:06:15 16m 11s Bearly Fitting ♥ 2 Great graphics, fun gameplay. The rotation was a little unintuitive to discover (had to go RTFM) but once I got there, I was good to go. Some hard levels there. Nice work!
Jan 10 18:22:35 14h 16m FaRuRoRi ♥ 1 Wow, fast paced and exciting, with a great art style and rocking music. I had a little trouble figuring out the strategy - way too many enemies to shoot them all, and my planting was very random, but I still had fun. 3156 points, although I died from stopping shooting/fleeing and focusing more on planting.
Jan 10 18:29:55 7m 20s Hobby Gardener ♥ 1 Nice looking game. I planted lots of stuff and enjoyed myself. I didn't really see how it was possible to fail or finish, so I just played for a while completing challenges. Might help to have more clarity on the goals. Nice work!
Jan 10 18:36:38 6m 43s Xenith ♥ 1 Fun game with slick movement, music, and graphics. I found it hard to fail, and there wasn't anything different to do as the game progressed (except for the weirdly more expensive ship repairs). Fun, nice looking, very polished. Nice work.
Jan 14 07:26:39 84h 50m Waiting on One ♥ 1 I managed to get a house built and a farm plot set up (although it overlapped big time with my house). I planted three wheats and then waited a bit. I had trouble creating the clock, but it eventually appeared. I tried to run the maze, but it had gravity, and my little guy got stuck at the bottom and couldn't get out, so I had to quit. Appealing graphics, and a good effort, but a little confusing.
Jan 14 07:37:48 11m 09s Plant, Harvest, Make money! ♥ 0 Very cool idea. The puzzles are complex and interesting, and the music is really neat. I liked this one.
Jan 14 07:44:44 6m 56s Shapely units ♥ 2 I must have missed something, but I found this super hard. I tried spreading my guys out, luring enemies, kiting them, and I still died all the time. The very slow restart (having to wait for new guys to show up and then flying to the top of the screen just to restart) added to the frustration. I liked the music and the look of the graphics. I couldn't really figure out why it was a quarter gigabyte, but it played smoothly and the controls made sense. Nice work!
Jan 14 07:48:27 3m 43s HARRR Vests ♥ 1 Such a hilarious take on the theme. So funny. The gameplay was simple but rewarding, and having the music running in another tab definitely added to the mood. Great work here.
Jan 14 07:55:21 6m 54s My Bloody Harvest ♥ 1 Interesting idea. The first time, I played to a score of 102, but I didn't realize it kept going after I lost my lives. I think it would really help if there was some indication visually of how long you have before you lose a life, or when you do - I had no idea even after playing a few times how long it took. Graphics look good, and it's an interesting concept. Nice work!
Jan 14 08:11:58 16m 37s Farming Rush ♥ 1 Interesting and fun. I got 150 points, but I felt like I could have done better on a second run-through. The only thing I didn't like was having to pick the basket up again after delivering an order - it seemed like I was just carrying it, so why did it go away? Nice work, and cool idea. Nice 3D art.
Jan 15 06:35:29 22h 23m Goblindentured Harvester ♥ 1 Really fun idea. I found it way, way easy, especially with all the obstacles being static. I couldn't figure out what any of the stats other than Endurance were doing for me, so it would be cool to know. It seemed like that was the only one that affected income very much. I also think the day counter wasn't advancing. I also had the mining bar offscreen if I tried for a deposit that was too high. But very nice work for something on such a short schedule.
Jan 15 06:44:41 9m 12s North 78 ♥ 1 Really cool-looking game, and very creative design. I found some of the gameplay a little frustrating, with the herding, and then I never got an indication that I had "found" the deer on the second level. I drove around for about 8 minutes trying to herd them, but the stable was so far away that was never going to happen. I'm sure I was missing something. But I loved the look and feel and the concept - so neat!
Jan 15 19:21:03 12h 36m Tractor vs. Ufo ♥ 1 Super clever and fun idea, and it looks great. I would have preferred the car to move and turn a little faster, and I had trouble aiming the scare, but once I figured out the distance, I could hit most of the time, if I could get to the UFO on time, which I often couldn't, because those suckers are fast. Very nice work, and very solid entry.
Jan 15 19:35:53 14m 50s Propaganda ♥ 1 Super cute idea, and I love the take on the theme - the most clever I've seen. Very neat. Gameplay is simple but interesting and intuitive. I think 30 is a lot - I'd have gotten the point with a much lower headcount. I enjoyed it - great art, nice entry.
Jan 16 04:22:37 8h 46m Farmed and Dangerous ♥ 2 Cool looking game with neat art and smooth gameplay. I found myself wishing the weapons were a little more effective - it was kind of hard to use them, and I never figured out if the shears were actually any good or worth 300. The ant noise was creepy! Nicely done, and a fun game and a good effort.
Jan 16 20:28:48 16h 06m Witchcraft! ♥ 1 Really fun game and cool idea. It took me two tries to win. I wasn't really sure what the capabilities of the scarecrows were, although I figured most of them out. My first game, I died without losing all my haystacks or scarecrows - it just ended and told me I lost. I was definitely going to lose soon, but it didn't seem like I had yet. Fun art and sounds and a very cool entry.
Jan 16 20:32:43 3m 55s Beet Island ♥ 1 Very appealing and smooth-running game. I could have used a teeny bit more instruction on how to play - it took me a while to figure out the beets auto-shot at enemies, and my only job was pulling them and fleeing. I enjoyed it, although I didn't come near your high score.
Jan 17 05:09:30 8h 36m Barn Busters ♥ 2 Very cool entry! I enjoyed this one. Such diverse traps. I found it pretty hard to succeed, but I had a great time playing. I never did fully understand the water-placement stuff - seemed to be independent from the traps, which cost hearts? But it was fun.
Jan 18 02:46:34 21h 37m Crawling to the Brink ♥ 2 Really cool concept, and neat to use the pips on the cards as movement spaces. I found it a little hard to follow with all of the special thematic names for things - it might be easier to learn the game without having to learn all that lingo at the same time. Very cool concept and mood, and a fun idea. Good to see a tabletop game in here amongst the million video games.
Jan 22 05:59:56 99h 13m Evergreen 2 ♥ 2 Very cool feel and neat graphics, especially with the changing light and darkness and the seasons. I had no real trouble surviving, and eventually I just gave up, although it was fun to wander around and look for food. I found aiming the bow hard - it seemed not to be pointed at the crosshair and instead somewhere over to the right, following the path of the arrow. I also had a little trouble picking up and eating stuff, but I got used to that after a bit. Very neat music, also, and a fun survival vibe.
Jan 26 20:24:25 110h 24m Techno Plants ♥ 3 Great game! Really enjoyed this one. The random enemies and layouts sometimes give you impossible situations (as others have noted), but the game is cool enough I didn't mind. I didn't feel like I had enough control to grab nutrients strategically, although I got a little better at it with repeated play. At one point, I picked "Next Leve;" and was returned to level 1 - not sure if that was intended or not. Great work, and an awesome entry.