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Feedback comments for LD52
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| Timestamp | Since previous | Game | automatonvx's comment | |
|---|---|---|---|---|
| Jan 9 17:46:44 | Mimi's Challenge | ♥ 1 | Fun, the combination of grid based movement and frantic realt time action is a bit RSI inducing as I as hammering away and the keys to try and escape the flames. Its also a bit error prone that I found myself mistiming my key rythm and jumping into the flames. All part of the fun i guess. I like the early PC retro style and the music is fittingly crazy. Made it a few levels before the RSI overcame me. Nice | |
| Jan 10 20:37:18 | 26h 50m | Rogue Farmer | ♥ 1 | so bascically what @lisyarus said. I did get to the dungeon where i reached the end of the game, so I can imagine at that point you would have had more typical rogue elements. I would have loved a bit of sound, just some basic sound fx from bfxr or whatever would have been nicer than nothing. It seems like as far as I saw you have a pretty low limit on how much you can ever grow and keep up with harvesting in time, so the extra expansion options are redundant. So interesting concept to mix the farming elements with some enemies and combat, maybe has some potential. Never been a massive fan of the farming genre so this may not be the entry (or the Ludum Dare) for me. Art was nice enough and does the job, gameplay is funcitonal but for me at least more grindy than fun. Solid effort. |
| Jan 10 20:59:15 | 21m 57s | Harvest Village | ♥ 2 | Fun little game, managed to get the queen and hit 253701. I agree with the others that might have been nice to have the camera a little bit closer to appreciate the art more. I was initially confused that I had an attack and was killing stuff but not increasing the score, until I released the blood sucking was a separate button. The hunters are easy enough to avoid so its just a question of sucking up a bunch of them to boost the score and keeping an eye on the health and running away in time before it gets too low. The queen is a nice little addition. A solid entry that keeps things fun by keeping the game length short. The character feels maybe a touch sluggish, but aside from that no complaints. Charming visuals and nice and appropriate music choice, gameplay is short and sweet but fun. Solid. |
| Jan 11 00:06:34 | 3h 07m | Night of the Werevester | ♥ 1 | like the concept, mowing down ravers is probably more fun than it should be. |
| Jan 11 00:28:48 | 22m 14s | Christmas Carols | ♥ 3 | I really enjoyed this, the graphics and setting are charming and I actually really enjoyed butchering some christmas carols because i couldn't remember what the key mapping was. I could have done with a metronome or little backing track for the timing and some indications on the piano keys what the keyboard mapping was. The roaming is cool for a bit of scene setting and stuff but if you were going to work more I would try and polish up the core piano playing thing a little more, maybe some more songs. Had fun, thanks for this :) |
| Jan 11 00:53:20 | 24m 32s | Harvest Earth | ♥ 1 | Nice take on the theme, I was quite getting into the alien organ harvesting fantasy. The electro interpretation of moonlight sonata kind of made it for me. Characters and art style was cute too. I was confused by my ability to move things around, but after i did I couldn't seem to interact with them properly... so i put them back and then they were ok. Also the use of ESC clashes with having the game full screen in browser which was a shame as I wanted to fully immerse myself in the alien lifestyle. The little mini games were fun, after a while if feels like a bit slow to go through the whole cycle to line up the next body on the slab and get on with it. All said, I had fun a sweet experience. Thanks for helping me live out a fantasy i never knew i wanted. |
| Jan 11 00:56:27 | 3m 07s | Bop To The Chop | ♥ 3 | The LD hosted version is not working with a 404 error. Make it work i want to play more rythm games :). |
| Jan 11 21:06:44 | 20h 10m | The Gold'n Apples | ♥ 1 | I was a little bit confused, I expected the order you place things nto to matter, but it seems so, so I can't get any apples from putting down a tree next to a house, only a house next to an existing tree, so if the shop starts with no trees, and just a bunch of markets I am kind of in a bad spot. The art pack and music choice is nice and I feel like its an interesting sort of city builder meets card game kind of a thing going on potentially, maybe I missed something? |
| Jan 11 21:12:59 | 6m 15s | Out Of Sight | ♥ 1 | I beat it first time, seemed pretty easy, maybe i just got lucky with the rng. Music was nice and managed to be pretty atmospheric, art had a certain charm. gameplay is simple but effective enough. Good job |
| Jan 12 00:35:41 | 3h 22m | Harvest Time | ♥ 2 | It feels like a bit of a strange combination to control the player moving around with keyboard, but then just plant and harvest stuff directly with the mouse, you may as well just make it mouse click on the van to sell or shop to buy stuff and take out the player all together or use the player for planting and harversting more stardew style. The visuals are charming, the gameplay is a bit repetitive, but thats part of the clicker stlye i guess. The music loop is way too short, so gets annoying quickly, just add a couple more sections to it of literally anything :). Looks nice though, good effort. |
| Jan 12 12:36:35 | 12h 00m | Revengetables | ♥ 2 | The idea of switching characters was interesting and the vegetable puns were pretty funny. I was a little dissapointed that the actual level was just one screen with enemies spawning in somehow. Also it could really do with some juicing up, it literally reminds me of the "before" part of the well known game feel talk from one of the guys from vlambeer. https://youtu.be/AJdEqssNZ-U Check it out if you haven't seen it, a lot of quick tips that make everything feel better for very little effort. Certainly feels like you put a lot of effort in with the voice acting and different music for different characters which is cool. Solid effort you just need to squeeze a bit more juice out of those vegetables :) Edit - also for me the music didn't play in web version even though the rest of the sound did, so had to download to hear the music. |
| Jan 12 13:10:49 | 34m 14s | Eternal Harvest | ♥ 1 | Cool game, the isometric part is kind of tricky but sort of adds to the trickiness of the puzzles in away so sort of works. Stuck on level 12 myself. The art was cute and the music was really nicely done and fit the mood, the puzzle gameplay was fun too. Great job. |
| Jan 12 13:21:03 | 10m 14s | YO, HARV! | ♥ 1 | Took me a little while to figure out what the game wanted me to do, but once i did it was pretty fun. Simple mechanic, but stylishly done. Nice Entry |
| Jan 13 11:54:22 | 22h 33m | Cake Sweeper | ♥ 1 | Liked the idea, novel take on the theme, enjoyed the music and the art was pretty cute too, gameplay is a little janky, mainly I just wasn't clear when I was at risk of the cat or not. Good effort. |
| Jan 14 01:04:31 | 13h 10m | Elonkorjuu - Live Harvest | ♥ 2 | Wow, great atmoshpere and vibe, the insane art style, the eerie bleepy music loop that somehow also fits the visual and even the harsh crushed voice sound fx that fits also. The actual gameplay is fine too, I didn't read the description so I liked that it took me a little while to understand what was happening and why i kept dying, reminded me of playing games in the 80s that would just dump you in a weird world that you had to make sense of, with no hand holding, this also fits with the bizzare retro graphics. Great experience overall, this is exactly the kind of weird gem that makes game jams so much fun. Thanks |
| Jan 14 01:26:41 | 22m 10s | Grim Gardener | ♥ 1 | Too hard for me i'm afraid. i think it could have done with a bit of tweaking to make the feel better, faster player movement, more range with the scythe, the game fading out when I die but still allowing me to move also feels odd.Basically was just missing all the standard juiciness tricks you can find in something like the well known "art of screenshake" by the vlaambeer guy video you can find on youtube. The music does a pretty good job of giving an epic vibe, which is nice. The art is a bit variable, the player character is kind of cute, just lacking in animation, but some of the background textures seem a bit harsh on the eyes. Anyway solid effort for a compo. |
| Jan 16 20:38:47 | 67h 12m | You're under harvest | ♥ 1 | Sweet game, always love a pico 8 entry. Great tunes. Somehow feel like the beat didn't 100% line up with when i actually need to hit the button for the window of the visual, maybe an indication of how close to the centre of the window I was, i guess you can even have difficulties for the narrowness of that beat window. Anyway Really enjoyed, great work. |
| Jan 16 20:45:56 | 7m 09s | URSA MAIOR | ♥ 2 | Sweet little narrative game, always a sucker for pico-8. The art is cute and the music is also nicely done. Not really so much on the gameplay, but a fun short experience never the less. Thanks. |
| Jan 17 00:44:30 | 3h 58m | Dark Harvest | ♥ 2 | Pretty atmospheric, good job with the sound design and lighting to achieve a suitably creepy vibe. Only issue was that I wasn't sure if there would be other exits or if I should remember and backtrack to my entrance. Pretty soon I found I was basically lost which takes away from the idea of choosing to exit or stay in the cave, since I was searching for an exit anyway. Still, nice work overall though. |
| Jan 17 01:16:14 | 31m 44s | It was all for the Tuna | ♥ 2 | Cute concept and really quite beautiful visuals. The core gameplay works pretty well, and the incentive to keep fishing to upgrade kept me going to the till i got the best boat to see what it was. The audio loop was nice and fit the atmosphere well, could have done with a bit more variation though as looping for the 15 mins of my playthrough was getting a bit repetitive. After I upgraded to the third boat it seemed like there was an extra layer in the music but it was way too loud. Other than that, I would have preferred to use keyboard or something for movement and mouse for rod perhaps would have been more comfortable and the player boat movement was kind of stuttery, looks like one of those Update vs Fixed Update issues. Just Minor things though. Anyway overall excellent job nicely done, felt very polished especially visually. |