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Feedback comments for LD51
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| Timestamp | Since previous | Game | automatonvx's comment | |
|---|---|---|---|---|
| Oct 6 14:43:48 | Tool Packer | ♥ 1 | All feels really polished, the graphics are nicely done, the sounds appropriate. For me the gameplay was just not that fun though, it felt just a bit too repetitive. I think maybe breaking it up into levels or something to give a bit of a break and feeling of reward would have helped. Still a solid entry. | |
| Oct 6 19:15:13 | 4h 31m | The House of Gillamoor | ♥ 2 | So the web version on itch didn't work for me in firefox but seemed fine in chrome. Took me ages to find the key on level 1 strangely.. also was a little bit confused about shooting the ghosts, after i shot looked like they died but then carried on floating round. Also probably a bug that I finished a level with the weird colour filter on and then it persisted for the rest of the levels and I got no more events I think. The concept was ok, although personally getting lost and wandering around in circles is a thing I find very frustrating in games anyway, so maybe not the most fun for me. The events didn't really feel like they made a massive difference to me, swapping the controls you get used to very quickly, the enemies are easy enough to run by anyway and the colour filter doesn't reall hinder me. The art style and execution was fairly charming in a very old 8-bit sort of way, the fitting chip tune soundtrack was the highlight for me and fit the tense mood nicely. Decent entry, gameplay is maybe the weak point. |
| Oct 7 09:05:52 | 13h 50m | Ten Till Doom | ♥ 1 | Not really familiar with tha card game genre and frankly a little bit confused about the value of the choices I was making but had fun and beat it anyway. Replayed a second time to ty and understand it better. The swipe to the right seems a bit finnicky and the position my mouse has to be in, so that in my first playthrough When i tried to swipe right an it didn't work I assumed that for whatever reason it was not allowed on that card, the highlight in red also made me think "maybe i'm not allwed to do that". I would have liked to have seen more of the strategy aspect, like maybe a couple of levels of enemies of increasing difficulty So I would have to learn an optimal strategy, or maybe playing against a couple of enemies at a time so I have a choice of 3 options instead of 2 so more chance for strategy. The art was cute and the music was suitably tense. Short and sweet, made me want to try more card games. :) |
| Oct 7 09:30:11 | 24m 19s | Stormlight Manor | ♥ 2 | Good take on the theme, the result is actually pretty fun gameplay wise. I only had time for the first 3 floors so far but there was a good job done of ramping up the difficulty with new kinds of enemies. Always a fan of the retro style. Music was good and added a lot for the tense atmosphere, the art was cute. The only downside was that I played it in the web player on itch and whe I tried to use fullscreen the side of the level was cut off making it unplayable (using 1920 x 1200 resolution) So i had to play in the small window instead and not be able to enjoy the art so much. Great job. |
| Oct 10 23:47:38 | 86h 17m | Mutated Carbon | ♥ 1 | I have to say after a couple of plays I was still a bit confused. Some of the gam ewindow was cut off to the left on my 1920x1200 screen I guess the game doesn't support that aspect ratio very well and no option to change. Anyway, Music was cool, art was charming in a very old school early 8-bit sort of way. The game concept about balaning different elements was intriguing. The enemies as far as I got seemed a bit basic, felt like I might as well just run around them instead of waste bullets and time on them. The levels did get a bit too repeaty, but limited time for content so fair enough i guess. Didn't quite understand how the health worked maybe some crucial bit of UI was cut off on the left for me. Feels like it has potential, good job. |
| Oct 11 00:02:29 | 14m 51s | 10 Minute Apocalypse | ♥ 0 | Not much to say, third party music and art so only can judge on game loop. standard arena shooter format, the controls don't feel great for movement although not awful. biggest gripe is that the op-up for levelling up is distracting and often felt like it led me to forget where I was going and take some extra damage. I didn't really find the boost helpful, the more standard roll dodge/dash that lets you get through enemies would have been more helpful, also the air strike felt too slow to be useful. Also the reload mechanic is not really fun to me. Shooting stuff == fun, so not being able to shoot stuff != fun. Anyway good job on getting a playable game, just could use some tweaking to make it feel beter to me. |
| Oct 12 11:10:26 | 35h 07m | Robot | ♥ 1 | I like the idea (I think) and the art style is minimal but nice, just very confused about what was going on. I didn't feel like I had much of a chance against the other robots, sooner or later they would wander over and get my battery. |
| Oct 12 11:33:26 | 23m 00s | Motor Dime | ♥ 1 | wow, impressed how much you manaed to get done in 48 hours, I also made a 3d motorcycle sort of game and maybe prefer yours. Its sort of fun in a very painfully frustrating sort of way, maybe if there was some pickup or something to buy it a bit of extra time against the 10s or something would be nicer. Or actually just taking out the 10s stall altogether and let me drive round in peace would be more fun :), but thats the theme i guess. Fun primitive art style, love the little touches like the hand drawn enthusiastic spectators and the fake product advertising. I only missed some music. Solid and weird entry. |
| Oct 12 14:37:24 | 3h 03m | Snowy-Drive | ♥ 1 | I think it may be impossible to make a game in pico 8 that I don't kind of like, I just love the aesthetic. simple gameplay concept but kind of charming and fun and a nice take on the theme. I was confused that my car couldn't go up or down just left/right and also it took me a while to realize i can go through the flakes. On the downside I feel like the difficulty is a bit low and it needs to ramp up a bit, just increase speed a little every 10s would do it. Next time please add some sweet pico 8 chip tune soundtrack :). Welcome to the strangely addictive world of game jams, definitely a good start. |
| Oct 12 15:09:43 | 32m 19s | Tenjutsu | ♥ 1 | Very polished, great concept, great art, fun to play, well balanced. Nicely done |
| Oct 12 18:39:56 | 3h 30m | Dragon Slayer Ultra | ♥ 0 | couldn't get past the point that @retrowillgames links above, tried for a good while until the frustration overcame. Neat concept, like a 10s take on minit, cute art, nice soundtrack but argh the frustration. Good job. |
| Oct 12 18:58:28 | 18m 32s | Marins Dream Garden | ♥ 1 | At first try i couldn't get very far, then went back and read instructions and found the run button (sigh) the gamepad mapping was a bit unexpected I think so didn't find it naturally. Sort of fun to hop around and explore but a bit lacking in feeling of reward for making it to other areas. The art style is really cute and works great and the audio fits nicely too. Could have done with more incentivising of the farming aspect. Anyway great job on getting so visually appealing up in the time. Solid effort. |
| Oct 13 18:17:42 | 23h 19m | Gelato Drift | ♥ 2 | Really cute looking game the 3d effect for the truck works nicely. I was getting a weird graphical bug where I see all these little lines appearing/disappearing between the tiles as I move around, like little seams, they seem to show bits of another tile. Apart the gameplay is simple but fun, the control of the van feels a little bit weird as if when I turn and then straighten up by just pressing forward the van turns a bit the other way. Sound track also fits nicely too. Good job. |
| Oct 14 00:08:07 | 5h 50m | ETERNARC | ♥ 1 | My favourite game I have played so far, i'm a sucker for some cute pixel art and a sort of depressing narrative so the aesthetic sucked me right in. Really neatly designed, the art style works perfectly, the little lines of narrative pull your emotional heart strings and the balance is just right for making you want to keep coming back. I didn't manage to collect all the tablets, i'm assuming that was the way out, although I did keep me trying for a good while. Personally I would have preffered movement with the keyboard instead of mouse and some ambient music would have been nice, and it took me a while to realize what the currency pickups were, but really great work. 🎩's off to you sir. |
| Oct 14 12:00:09 | 11h 52m | Ten Second Dash | ♥ 1 | Fun, made it to the end. Art and music choices are nice. The combination of relaxing music and hair pulling gameplay is always funny. Nice compact well balanced levels. If i'm being critical using third party art, music and third party engine that just does this genre feels maybe a bit low effort.. although saying that it makes me feel tempted to do the same in another jam to focus on game design and not spend the whole time trying to make art. Anyway I had fun so thanks for putting it up. Nice |
| Oct 15 10:35:45 | 22h 35m | Playtime | ♥ 1 | Interesting concept as an auto battler where you can just focus on the equipment part. I liked that you framed it all as just playing a game with friends rather than more obvious and violent actual real combat, although winning/losing based on equipment in a play fight maybe could do with some explanation, perhaps you see some virtual dice rolls in game or something so it makes more sense. Missed having any sound. Feels just like a prototype rather tha a game right now, but at least a sort of interesting one with potential. The 10s time limit to fit the theme actually is the way a bit. If its timed 10s is perhaps a little short. I really wasn't a fan of this LDs very specific theme :) . Good job. |
| Oct 15 10:50:00 | 14m 15s | 10 seconds ware | ♥ 1 | argh i'm sorry but restarting from the beginning every time is just too much.. WHY??? with this level design you are just forcing the player to spend a lot of time doing the same ones over and over only got as far as level 4 before the repetition got too frustrating, shame because I was curious to see what was in store for the other levels, it was quite fun. The art style was very cute and nicely done, would have loved some sound.. even just a quick bfxr sound for the on/off switch would have been nice and useful feedback. There should be more visual feedback when the button switches too, its a bit subtle and was easy to miss the first coupe of times especially because the door is just off camera. Also with the emebedding the only way to see the game properly was full screen for me. Good, but fun killed by restart flaw. |
| Oct 15 11:42:19 | 52m 19s | Aberration | ♥ 1 | Kind of a perfect LD compo entry, core stealth gameplay is fun, the art style is cute and well executed, the narrative and theme ties it al together and give it some emotional pull and the sound fits nicely and does what it needs to do. Also for me the balancing was about right, first level was easy enough but the second took me a few tries, the hacking minigame is kind of easy, but that was fine, its just a little minigmame. If i was just trying hard to find any fault, I found I could get a bit stuck on walls/corners moving my player and sometimes it was not 100% clear where the collision was going to be, and I suppose some more animation there would be nice, but thats the really tiny stuff. Excellent work. |
| Oct 15 12:00:46 | 18m 27s | 10 second arcade | ♥ 1 | wow kind of amazing to squeeze so many mini games in 48 hours, fast paced and fun, i love the retro aesthetic. The control set up for any games that needed firing felt very uncomfortabe and weird to me. Move the cursor with the mouse but don't shoot with mouse click, what? I only managed to complete about half of them, but enjoyed them all. Great work. |