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automatonvx

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TimestampSince previousGameautomatonvx's comment
Apr 6 23:51:45 Beavers Inc. ♥ 1 Really liked the aesthetic and the beaver world setting and writing. Even with the tutorial took a little while to figure out what was going on and still not entirely sure I understood what the water movement pattern was. Equal parts intriguing and confusing. Was a bit annoyed that the pop-up Game oever sometimes covered part of the map so I wasn't entirely sure what had happened in the end. Made it to the end of the normal levels. Music was nice too, sort of surprised it didn't loop. Solid Entry
Apr 7 00:19:02 27m 17s The Adventure of a Lifetime ♥ 0 The hand draw aesthetic is cute, but the hit boxes are very hard to judge which makes things a bit frustrating. Didn't make it past the flying level, I'm assuming that was the last one. Tried it a load of times but somehow just couldn't get through so didn't see the ending which is a shame. The simple mini games are ok, but I guess you were going more for the narative thing. Not so much my kind of thing, but I think it works pretty well for what you seem to be going for.
Apr 7 00:35:22 16m 20s Precious Sleep ♥ 3 Delaying waking up to go to the office is certainly a concept i can get behind so I like the idea. The space feels a little bit too confined and some of the objects are hard to judge where the hit boxes are. I was also having a bit of a problem of stuttering and some audio playback issues on Firefox. I tried Chrome but then the input didn't work at all. The artwork is nice and the music and audio is ok too, but I found the rounds too short to get much into it. Also I would like an option to just skip submitting my high score on the rounds when its not worth even submitting.
Apr 8 00:02:31 23h 27m Settlers & Prophecies ♥ 1 Nice little city builder, I liked the hand drawn water coloury art style, it fits pretty well for the genre like looking at some olde time map or something. The music/ambience works nicely too to help with the atmosphere. I found it quite tricky to balance the elements especially with the gold, if people start leaving suddenly your costs turn negative and its difficult to turn it around. I was really missing the standard feature in city builders of like a council or whatever which tells you Whats going wrong or what you have not enough of. Also I wasn't sure if for the rodent and boar control etc. if their placement was important or just the numbers. Also could have done with a screen to give me a breakdown of what is costing what overall. So basically I was just missing all the other features of a typical city builder, so if you could have squeezed a couple of years of development features into those 3 days it would have been nice :) . Overall great effort though, trying to make a cohesive city builder in a jam is a tall order, so I would say you did pretty well. Fun.
Apr 8 00:14:57 12m 26s Planet Saver ♥ 1 Simple mechanic, so the amount of fun from the gameplay is a bit limited. Nice visuals, some sound, even just simple BFxr SFX for the healing and cracking would have been nice. I liked the concept of healing the world with plasters :) .
Apr 8 00:28:38 13m 41s Keep It Warm ♥ 1 I liked the super low res pixel art , even though the particle effects were a completely different resolution the overall visual still kind of worked for me. Gameplay is a bit weak, felt like there was not really any choice to make, just burn the next closest thing till you can't get back in time. I feel like probably could have been quite easily improved by justing have some kind of choice about where to go or how many things to pick up before returning maybe some hazards to jump over perhaps or something. Anyway congrats on your first gamejam and getting a playable game up, welcome to LD, there is no turning back now :).
Apr 8 00:45:08 16m 30s Timeflight Alpha ♥ 1 Score 326800 not too shabby. Pretty nice game, the concept works nicely for the theme and solid take on the classic asteroids style gameplay. The only issue is that it feels very rng based about when I find the special level object. In my first run I didn't find it on the first level so it was quite short, on my second I found it on like the first thing I destroyed out of luck and randomly got it quite soon on the next couple of levels. So maybe making it appear only after a certain time on each level or after a certain number of asteroids destroyed would feel fairer. Music took me by surprise for being pretty intense right out of the gate and was pretty decent. Visuals were also good, with judicious amounts of particles which are always nice. Overall all felt pretty polished to me. Solid entry.
Apr 10 00:09:31 47h 24m Heat Death ♥ 1 Like the vector style visuals, has a nice stylised minimal feel, like the setting, all feels pretty polished. The core mechanic works nicely and is quite fun too. Was just crying out for some sound to add to the atmosphere and immersion. Only managed an extra 43s myself though. Solid entry.
Apr 10 00:39:30 29m 59s Inevitable Greenery ♥ 4 Also had an issue with the cut scene camera panning thing, I triggered it a couple of times accidentally, I was just trying to get up to see if I could intreact with the giant watering can.. after the cut scene my camera was stuck inside the player, so after that was a bit akward to see anything. I quite like the environment and the panda character is cute as a panda should be. I feel like even with the cut scene issue though, finding all 24 flowers was perhaps going to feel like a bit of a chore as it didn't feel like there especially a challenge or puzzle in unlocking them, just quite a bit of back and forth refilling the can and then fighting a bit with the camera to see where they were. The music was nice and chill and fit the vibe, and I was intrigued by the mystery of the green creatures, but not quite enough to go back and restart and find all 24 flowers. Good effort, but maybe could have used a bit more polishing for the camera behaviour and level design. I really liked the concept though.
Apr 11 00:25:25 23h 45m Dungeon Architect ♥ 2 Pretty fun concept executed well. I struggled for a while at the beginning to figure out how the controls worked that I had to drag room types onto the map, so maybe something in the description would have helped, also only realised at the later stages that I did not need to fill the whole map, and failed on my first run. On my second playthrough once i understood the mechanics it was pretty straighforward to weigh up the times per room based on the party and pay the debt. Maybe could do with some more elements to make it less easy to calculate, perhaps some more randomness, not seeing the whole party, or some rooms have chance to waste extra time based on dice roll or something. Anyway had fun, no complaints, art was nicely done, music too, good take on the theme too, solid entry all round.
Apr 11 00:47:14 21m 49s Extinction is inevitable ♥ 1 Interesting concept, it has a weird charm about it, after a while I seemed to run out of mutations, so I only really had a chance to go back to previous ones that worked less well. Not sure how it would work if fleshed out further, maybe as conditions change you need to evolve in the right way, e.g. long legs were good until the ice age hit , then they were a disadvantage or something. Also I suppose if you are too well adapted the population explodes and destroys its source of food, then all starve. Art was ok, quite cute, appreciated a bit of music. Interesting take on the theme. Not so much fun as its stands, but still sort of interesting and a fairly unusual concept. Decent entry.
Apr 12 00:01:18 23h 14m Delay the INEDIBLE ♥ 2 Managed 17 at most after a few plays. Graphics are really cute and I liked the pun take on the theme and the fun fruit and veg space setting. First couple of times i was playing in WebGL in fullscreen and didn't understand why the game suddenly ended, only out of full screen could I see the ship travelling at the bottom of the screen, monitor is 1920 x 1200 , so i guess the game doesn't handle that aspect ratio well or something, just a minor thing. Gameplay felt pretty good, maybe could have been a little faster paced and even more juicy, but still pretty good. I liked the destroy generator twist on the standard arena shooter style. Music was ok, did the job. Overall nothing ground breaking, but good clean fun, solid.
Apr 13 00:03:18 24h 02m Ready, uNsTeAdY, FIRE! ♥ 1 There is a certain weird charm to hand drawn space beasts and the purely vocal sound track. Refreshingly unprofessional or something. The gameplay is a bit weak though, the concept is sort of interesting but after a couple of rounds is not really that much fun. I was initially a little bit confused about when the weapon was going to fire but got there in the end, and some of the colours were a bit similar for me (I am slightly colour blind though so ..). Does just end up basically moving back and forth waiting for the charge to get to the right level. Interesting idea, executed with some charm but ultimately perhaps a bit flawed gameplay wise. Good effort though.
Apr 13 00:24:40 21m 22s Final countdown ♥ 1 Like the concept and a nice take on the theme, pretty fun, was initially confused that i completed the checklist but still died unhappy, replayed and did a bunch of extra stuff and dies with a smile on my face. The controls could sometimes get a bit stuck, and I was left constantly rotating at one part, also sort of a shame to use third party assets for art and visuals, but nevermind. Good effort, bonus points that 2 items involved urination.
Apr 13 09:35:18 9h 10m Pig-ment: Eat n Die ♥ 0 Cute graphics, always like the pico-8 style, movement feels a bit weird to me, a bit sort of stuttery, but also like i'm on ice or something. Also with the changing size of the character its hard to judge where my hitbox is for intereacting with food, or blocking stuff. Also its not clear which edges on a screen are connected to another area or not sometimes which is quite frustrating given the time limit. Also the restart game doesn't seem to work I had to refresh the browser to restart. All those issues aside though, I liked the concept and cute pig setting and the shrinking mechanic is potentially quite interesting, just need to smooth out some rough edges.
Apr 13 12:10:00 2h 34m Sweet Dreams TD ♥ 3 Liked the concept of the happy dream land overun by nightmares. Art style was cute. Was a bit annoyed when the nightmare parts spawned over my towers replacing them, seemed a bit unfair. Would have liked a couple more options of types of shooty stuff apart from the bears, to give more strategy. And I couldn't see anything to tell me exactly how far from game over i was. Difficulty seems to overwhelm you pretty quick, with the feeling there is not much yu could have done that would help. Music was good and hit the right dreamy atmosphere. Only real gameplay complaint which affects most games this LD is that following the "Delay the Inevitable" theme was there is no way to win or even feel like you have made much progress which sort of kills the fun quite a bit. Not your fault just a problem with the theme for me. Anyway theme frustration aside. Solid effort.
Apr 14 23:40:36 35h 30m Somnokid ♥ 1 wow, super polished, pretty great pixel art, good music. Kind of interesting mechanic with the flying/platform parts. Found it surpisingly challenging, didn't manage to get past the 3rd stage even. Would have loved controller support, who doesn't want to play arcade style games with a controller? Great entry.
Apr 14 23:53:21 12m 45s Volcano Maintenance ♥ 1 Pretty great entry, the artstyle is all really cute. The gameplay loop is quite simple, but solid and works nicely, the upgrade options add a nice bit of strategy. Nice fun soundtrack also. Can't really think of any complaints, all feels nicely polished. Only managed a highscore of 5600 myself. Very solid entry. well done.
Apr 15 00:03:07 9m 46s Delay of the Death ♥ 2 Gameplay is very simple, the infinite runner genre is ok, but even within that feels like it could have done with a bit more of a unique spin on it to make the gameplay feel more interesting, or maybe even just more juicy to help cover the gameplay simplicity. The art is really cute though, and the ageing as you go along is a nice touch. Music is a fun catchy tune, probably the highlight for me.
Apr 15 00:20:41 17m 34s Get Out Me Dungeon! ♥ 3 Agree with everything @orionhart said alrady, pretty good, I had fun to start, but the inevitable ends up taking a bit too long, and didn't really feel that my choices were going to make a lot of difference in the end. Also partially just an issue with the theme generally. Liked the low res pixel art style. Music loop was nice and fitting, although as the game goes on for a while ended up being a little repetitive. All felt pretty polished. Solid enough