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Almax

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TimestampSince previousGameAlmax's comment
Jan 14 01:09:37 Bow Knight Drifter ♥ 1 Gameplay implementation was very polished. Great camera, and combat feedback. Cute pixel art, although music got a little repetitive but I'm really impressed you managed to get a boss fight in within the scope of a game jam! Overall a really solid entry, great work!
Jan 14 01:22:50 13m 13s Pulling Teeth ♥ 2 I love the use of the theme in this one! The art style was the perfect mix of cute and creepy too. Unfortunately I didn't find the gameplay particularly fun. It would have been more interesting for the shop to have less slots than the number of candy types, although I didn't play for long as the game softlocked after enter the first house on the night shift. I'd love to see this idea developed further! Great work :)
Jan 14 01:41:16 18m 26s Furious Farm: Total Reap-Out ♥ 1 This was an absolute pleasure to play! From the graphical aesthetic to the gameplay, everything was polished to a T. It was great to see another game take a shot at physically harvesting a large area (we cut ours with a scythe in Harveyster) and would be interested in how you implemented yours. I could see this being a lot of fun in multiplayer too, if you can work out a way to synchronise the world state efficiently :)
Jan 14 19:57:34 18h 16m Galactic Garden ♥ 2 It was a cool concept. I liked the idea of planting seeds and then harvesting them to upgrade your ship. It was a bit confusing at first, but I really liked the cute characters. Adding more upbeat music when fighting would have made the game more exciting, but I had fun! Thanks! :)
Jan 14 20:06:27 8m 53s Harvest ♥ 1 I love the cute sprites, but it is unfortunately a very unfinished game. I hope you continue to work on it and get the game to where you originally planned! Good luck and thanks for submitting :)
Jan 14 20:28:19 21m 52s Carrot Season ♥ 1 Fun concept but I found it a bit too "idle". Graphics were cute and the audio fit the game well. Adding an active mechanic like clicking on the carrots would have helped keep the player engaged while they're waiting for the numbers to tick up.
Jan 14 20:39:16 10m 57s (we sell) P.E.O.P.L.E. ♥ 1 Interesting mechanic but I wasn't sure what my objective was. Does the game end when I reach a certain score?
Jan 14 20:47:11 7m 55s Not Mushroom for Error ♥ 1 Fun concept, very cute game! I liked how the difficulty increased over time as more mushrooms types were introduced. The SFX were very satisfying too. "Pop" 😄 Great work!
Jan 14 20:55:10 7m 59s Olive Harvest ♥ 1 Very cute, reminds me a lot of Overcooked, I think this could be great as a local multiplayer game :) Nice work!
Jan 14 21:24:14 29m 04s The Orchid's Edge ♥ 2 Fantastic little game! So much content for a jam entry I'm impressed! Loved the aesthetic and audio (great layered music btw). My only real gripe - and this is nit picking - is the pause at the end of the dodge is far too punishing. I died a number of times by dodging a melee attack, only to be shot by a ranged enemy while I was frozen in place at the end of the dodge, which made me feel like I was fighting the game, not the enemies 😅
Jan 14 21:41:40 17m 26s Grow Golf ♥ 1 Wonderfully original concept, although it doesn't fit the theme overly well. I played for longer than I expected, and loved how it was one of those quick to learn, hard to master types of games :) great work!
Jan 14 22:18:08 36m 28s Homunculus ♥ 2 Beautiful entry. The pixel art was excellent, audio helped build the mood and the writing was generally engaging (although unfortunately suffered a from poor grammar and spelling, which broke immersion for me). I enjoyed the puzzles, especially for a game jam the inclusion of the alchemy table was fantastic. My only other gripe is that the hit boxes for picking objects was a little fiddly, and would have benefited immensely from some form of highlighting. Otherwise one of the best entries I have played so far, well done!
Jan 14 22:40:49 22m 41s Crop Circle ♥ 0 Very fun game! Personally I liked the speed and chaos, although I did find it difficult to dodge the pesticides - perhaps some indication of where things will spawn or have them in a "ghost" state for a second to give players more time to respond? I ended up playing it through multiple times though, so it definitely has an addictive quality 🤣 great work!
Jan 14 22:56:46 15m 57s Harvest Dune ♥ 2 One of my favourite games so far! Once I saw "Dune", I said to my self "This better be good!". And it was. Fantastically intense mood - especially when the worm appears! And a solid balance of mechanics. There's really not much to fault for a jam game. Nice work!
Jan 14 23:29:38 32m 52s It was all for the Tuna ♥ 2 Loved this entry. The visuals were great and the audio fit well. Not too difficult, and very zen. The addition of the gold tuna helped to reward exploration... and the ending was surprisingly dark/topical. Great work!
Jan 14 23:52:23 22m 45s Elonkorjuu - Live Harvest ♥ 2 It goes without saying - amazing art style. Gameplay loop was solid too with an impressive number of levels. One of the best games I've played so far!
Jan 15 22:31:44 22h 39m Star ReaperZ ♥ 1 A simple shooter, that is unfortunately plagued with some fundamental problems. As others have mentioned the pacing of the game, notably the pickup speed is very frustrating. The camera slide is unnecessary and adds more confusion/discomfort than tactical choice. I also found the speedup/slowdown mechanics quite difficult to read: the stars move quickly and the foreground moves slowly - this is very unintuitive as it's not how things work in reality, where objects closer to you appear to move faster than objects further away. I did quite like the aesthetic though and the music/sfx was well chosen to match. I think you have the beginnings of a cool game here, and it's easy to forget that even just submitting a completed game for Ludum Dare is a huge achievement. So I hope to see you back for the next one! Good work 🙂