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Almax

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TimestampSince previousGameAlmax's comment
Oct 7 19:04:17 10 Second Plan ♥ 1 Simple puzzle game, with a solid use of the theme. I think this could have been quite fun, especially with hazards, but I got softlocked from not being able to pickup coins if I placed commands underneath them. Either let the player pick them up, or prevent them from placing the commands. It would also be nice to be able to remove the commands and mark them as "used" once they have been interacted with once.
Oct 7 19:19:08 14m 51s NIMBOSTRATUS ♥ 0 Really liked the style of this game, but found the gameplay a bit frustrating. Took a bit to figure out the dash/platforming mechanic, only for it to switch to an fps. Would have been nice if the enemies made some sort of sound or had direction indicators as I found myself dying to enemies off screen a lot. :)
Oct 7 19:36:22 17m 14s Night Watch ♥ 1 Fantastic game idea that unfortunately suffered pacing issues due to the use of the 10 second theme. Reminds me heavily of Plants vs Zombies! I loved the mechanics but just got bored and frustrated waiting for the night and day cycle to tick over. I also think a togglable legend would go a long way to help new players understand the mechanics. You should definitely consider taking this concept further, I could see it doing very well on mobile (particularly with PvP). Great work!
Oct 7 19:48:15 11m 53s B.R.B ♥ 1 Tight gameloop, with a fun difficulty curve. Loved the fact that your past selves could work for and against you!
Oct 7 21:16:39 1h 28m Toy Factory ♥ 1 Really enjoyed the concept and sense of humour in this, but like a lot of people have been saying, it was punishingly difficult!
Oct 7 21:39:23 22m 44s Chromo Trigger ♥ 5 First off the voice acting really added a level of gravitas to the game! Well done :) The game itself was fairly well balanced and the combat was satisfying, but I did find it a bit of a grind. Would have been nice to see some ranged enemies thrown into the mix, and the combat was generally pretty easy until the last health bar of the boss, where running in a circle was pretty much the only strategy to stay alive. Overall a solid entry! Great work!
Oct 7 21:59:33 20m 10s Spooky Doctor ♥ 1 Incredibly polished game! Unfortunately I found the gameplay a bit too repetitive and unengaging. It would have been nice to have the mechanics integrated with the art a bit more, instead of just matching unrelated symbols. And it would have also been more satisfying to see the patients smile after being cured :)
Oct 7 22:25:15 25m 42s Steamship Battle ♥ 0 Interesting concept, great interpretation of the theme and I liked the aesthetic, but unfortunately I ran into a lot of bugs; from the ship rotating randomly when reversing to my gun not firing, which, on top of unpredictable controls - for a game with instant death if you touch something - made the gameplay rather unenjoyable.
Oct 7 22:47:29 22m 14s Candy Eden ♥ 2 You're clearly Adventure Time fans and I'm pretty sure I saw Finn on one of the cards :P Over all I really liked the gameplay concept, but it definitely needs some more time balancing. I'd also recommend you remove the pause when changing modifiers, as it really breaks the combat flow!
Oct 9 12:32:22 37h 44m PULSAR ♥ 6 Great use of the theme and polished implementation. Some visual examples of how to use/connect each building type would be really helpful during the tutorial. I never worked out what the rotator did since energy seemed to connect between different angled transmitters.
Oct 9 12:41:44 9m 22s EPOCH ♥ 1 I was really enjoying this until the maze kept putting me in closed off areas with no access to a bug 🤣 Loved the idea though, great use of the theme!