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| Timestamp | Since previous | Game | tanis's comment | |
|---|---|---|---|---|
| Oct 3 09:43:54 | Tenjutsu | ♥ 1 | Super nice work, as usual. I love the karateka vibe. Nice animations. I wish you could put some music in and work a little bit more on the sound effects. But it is already super polished for a 48h entry. BTW nice mechanic for the main theme. I struggled a lot to come up with something where the theme would really fit into the mechanics of the game. | |
| Oct 4 15:39:05 | 29h 55m | Hourglass Outlaw | ♥ 1 | Man, kicking around the hourglass is a big saver. Except when it ends up in a pack of enemies after its journey. Then it makes it more complicated to be able to hit it again between the 10 seconds mark π I love the minimalist graphics and even the music fits quite well. Nicely done! |
| Oct 4 15:43:23 | 4m 18s | Toad Cat's Cemetary Watch | ♥ 1 | Love the art style! The controls feel a little uncomfortable. If you are keeping the button pressed everything is fine. But when you are shooting only once in a while it feels like the action is not taken up most of the time, even if a long time has passed. |
| Oct 7 14:33:51 | 70h 50m | 10s To Decide | ♥ 1 | I like the idea of the tower defense. It didn't even remotely came to my mind π I like that you can also speed up the pace when you are waiting for the 10 seconds to expire. What I found hard to see is when towers are hit and what is exactly happening. I see the goblins moving around and my towers disappearing but I just have to guess they have been hit and destroyed. Some visual feedback would have helped a lot. It would also help to see visually the range of the towers you are placing before you actually place them. Overall I think it went very well for a compo entry. I would see this as a game that can be further developed and ported to mobile where you can play a few turns, stow it away and pick it back up later on. |
| Oct 7 14:37:38 | 3m 47s | Lights Out | ♥ 1 | This is spooky! π I find it has been executed well considering it is a compo entry. Simple but effective. Spot on with the theme. The audio adds a lot to this kind of game, so I really enjoyed that. |
| Oct 7 14:47:55 | 10m 17s | Find Ten Seconds | ♥ 1 | I like the idea, but I believe it could be improved by having more levels where you start from a small board and then at each level the board is a bit bigger. I also didn't manage to spend much time looking at the stats I would get from the different combinations as I was mostly busy looking for matching cards, especially the same number or letter and it turned out to perform quite well because that led me quickly to a new board way before all the cards would be depleted. The music gets repetitive quickly. I know it's a choice you made but for this kind of game I find that some easier background music would be much better. Overall it is a nice entry, especially considering it is a compo one. |
| Oct 7 14:55:26 | 7m 31s | Maudits FantΓ΄mes / Cursed Ghosts | ♥ 2 | I finally managed to play your game π I found it really hard at first, even though I read the instructions. Second round went better and I feel like the vertical movement is somewhat playing against the player or at least it messes up with my brain π It might be me but I don't feel like it is getting much harder as you progress. It's more like a matter of getting the hang of it and then you can keep going on for a long time. I actually dropped out at some point mainly because of the long cycle where you can't practically do anything while you wait to be able to claw the ghosts up. There is room for improvement. Actually I am quite impressed of what you achieved to come up with, considering the lack of time you had. With more time at hand and some play testing you would have probably spotted the weak spots. Anyway grats for getting the game done! |
| Oct 7 15:00:38 | 5m 12s | The Void | ♥ 1 | My top is 10 waves. I feel I might do better though π It is pretty easy until yo get to a point where you get cornered by enemies. Then you mostly have no chances of survival. It would be nice to have a way to escape that situation. The controls feel somewhat lagging sometimes. I don't know if it is due to the HTML version or anything else. I loved the upgrades, they are working well with this kind of gameplay. Nice entry! |
| Oct 7 15:25:11 | 24m 33s | Spacemine Defense | ♥ 1 | Lovely strategy/management game. I enjoyed it soooo much! I don't know how you achieved to squeeze so much out of the compo time. It feel really great. I even find it pretty well balanced. And good idea to have leaderboards there. Even the minimalist graphics fits very well. |
| Oct 7 15:31:43 | 6m 32s | Avoid Asteroid | ♥ 1 | Well executed. The physics is actually fun to play with π All this swingling around the planets feels good. Sometimes I feel like I have little control over the ship, especially when too much acceleration is being accumulated. It gets difficult but that's also part of the fun. Nicely done. |
| Oct 7 15:36:18 | 4m 35s | Connie | ♥ 1 | I like the nice art. It would really help to have a reference of what works with what somewhere on the screen as I keep forgetting that π |
| Oct 7 15:43:01 | 6m 43s | Stellar Sauce | ♥ 1 | It's a nice entry. It could benefit from some better control of the character when moving and especially when jumping around. The arcade physics doesn't feel very arcade-y π I also find that the enemies are pretty unforgiving once they spot you. Overall it is a solid entry. BTW that meteor thingie effect is super cool |
| Oct 7 15:50:00 | 6m 59s | Iron Sword Tournament | ♥ 1 | Very nice game. I like the simple and easy to grasp controls. The low-poly characters work well with this kind of game design. And the fact that you were inspired by Prince of Persia is definitely a plus. The only problem I encountered is that at some point the whole game screen turned black and I couldn't do anything about that. Then when all the rounds finished it was back to normal. Another glitch that happened is that after the earthquake I was no longer able to perform any attack or parry. |
| Oct 7 15:57:16 | 7m 16s | One Minute Away | ♥ 1 | It's a nice entry. I like the idea of the levels being some kind of puzzles you need to solve. The platforming is a bit awkward, though. And when the level rotates it is really hard to wrap around your head. It is also quite unclear what the special effects are and that they are somewhat related to the 10 seconds timer. |
| Oct 7 16:01:37 | 4m 21s | Cascading Failures | ♥ 1 | Nice entry. Collisions are a bit awkward, though. I kept getting stuck in the walls here and there. The narrative is nice. Overall a solid entry. |
| Oct 7 16:06:23 | 4m 46s | Crazy Delivery | ♥ 1 | Love the graphics. I don't exactly know how but when the button turned green I managed to perform a bunch of deliveries in just a couple of seconds. And then everything was super speedy and became really hard. Nice entry! |
| Oct 7 16:13:04 | 6m 41s | Every 10 seconds life | ♥ 3 | The graphics is super cute. Love it. And I also liked the idea of those mini games. Overall I find it a really solid entry. Grats! |
| Oct 10 14:09:10 | 69h 56m | 10 Secs Snakes | ♥ 2 | It's a nice little game. Another take on the snake world and it fits the theme. I have read your post where you said you tried other two ideas before you landed onto this one. Grats for getting it done on time! π @itshornunicorn the engine he used is Godot. |
| Oct 19 07:31:21 | 209h 22m | 10 seconds or less | ♥ 0 | Not much time to play the game as thoroughly as I would have liked, but a few key points. The graphics is nice, I like the aliens and the player's hand and watch. The floor texture is a bit eyes-crossing for my tastes, though. I love the Mirror's Edge vibe when wall-running. It's a solid game with simple mechanics and I like it. It looks like you also managed to find the time to come up with some good level design to challenge us, so nicely done ;) |
| Oct 19 08:04:01 | 32m 40s | Viam in tenebris | ♥ 0 | Just like other said before, you can just wait for a new path to be generated. Having something forcing you to move would have been a nice addition. Anyway, the graphics is good, and the atmosphere is great. Nice use of lights. |
| Oct 19 08:09:40 | 5m 39s | BLOODKNIFE : KNIFE OF BLOOD | ♥ 2 | Nice one, you managed to pack quite some action in this game. I like that you have to be quick both during the actual game and while buying upgrades. The level could get some love though. Music and sound effects are really good btw. I believed you nailed down the gameplay |
| Oct 19 08:40:11 | 30m 31s | Back Alley Quality Assurance | ♥ 1 | Nice one! Of course it reminds Papers Please π Given the time constraint it has been nicely executed and the instructions are actually real fun to read. Solid entry IMHO. |
| Oct 19 08:57:37 | 17m 26s | Clocks & Cards | ♥ 0 | It's a solid idea. It took me a bit to start getting the hang of it. As others pointed out, it is a bit slow in the first rounds and it would have been nice to have an option to skip to the next interval. Some background music would have also been nice. Winding key is OP, definitely agree on that π |
| Oct 19 09:12:15 | 14m 38s | Word Search Point and click game | ♥ 1 | Interesting game. The sound and graphics are neat! Please remember to put a link to the source code on your entry's page as per compo rules! |
| Oct 19 09:18:34 | 6m 19s | 10chaSe | ♥ 1 | I like the minimalist idea. It would have been great if you had some AI in the game to make it playable in single player mode, too. |