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Feedback comments for LD51
Stephen Kyranakis's games and stats for all events →
| Timestamp | Since previous | Game | Stephen Kyranakis's comment | |
|---|---|---|---|---|
| Oct 5 03:26:24 | The Best Smithy In The Kingdom | ♥ 0 | I liked the art! The sound design was cool too. The UI was a bit unintuitive, particularly the clicking and dragging. I also never really felt like I had enough time to find the recipe and make it within 10 seconds, and the same items don't typically come up often enough for you to memorize them. | |
| Oct 5 03:36:41 | 10m 17s | The Madness of Martha | ♥ 0 | I loved this game! Great work |
| Oct 5 03:49:33 | 12m 52s | Barricaded | ♥ 0 | I like the idea! I wish there was more of a reason to leave the starting room though. |
| Oct 5 03:58:00 | 8m 27s | Trineko | ♥ 1 | Nice work! I wish it wasn't quite so easy to softlock yourself. I really like the art and sound! The smol cat rolling animation is particularly cute. |
| Oct 5 04:07:18 | 9m 18s | 10 Second Farm | ♥ 1 | Nice work! I like the animation of the animals, including the way that they all hop around. I also liked the laid-back style and low-poly art. |
| Oct 5 04:22:03 | 14m 45s | Potion Commotion | ♥ 3 | I love the art and music! I found it a bit buggy though; sometimes I was unable to click on something to move it. |
| Oct 5 04:54:50 | 32m 47s | RED RINK | ♥ 3 | Nice work, especially with the aesthetics! |
| Oct 5 05:18:00 | 23m 10s | Gemstones | ♥ 1 | Great work on the art! It was a pretty satisfying game. |
| Oct 21 00:35:01 | 379h 17m | Chromo Trigger | ♥ 4 | Nice work! I especially liked the commentary at each switch. I don't really understand what the gems did, but it was fun to try to balance running towards the gems with attacking enemies with running away from enemies. Edit: I figured it out haha I like it a lot! |
| Oct 21 00:56:01 | 21m 00s | Coffee Rush | ♥ 0 | Nice game! I liked the 3D models. I hit some problems when I couldn't figure out how to make tea with 75% skim milk, but it was fun overall. The dialogue was funny, but it might have been better if it occurred a bit less often and thus repeated less. Thanks for the game! |
| Oct 21 01:45:10 | 49m 09s | A Song of Red and Blue (and Green) | ♥ 1 | Nice work with the raytracer! That's super impressive. It took a while to get a hang of the movement, but I eventually found it fun to try to steer the little ball around. |
| Oct 21 01:55:01 | 9m 51s | I Need to Be With Him | ♥ 3 | Excellent work! I love the atmosphere, particularly the sound design. |
| Oct 21 02:01:11 | 6m 10s | Chef Jeff wants you! | ♥ 0 | Looks like a cool idea, but for some reason I couldn't figure out how to feed the monster? I couldn't put the plate on the serving area, and walking it out to the monster also didn't help. I loved the art though! |
| Oct 21 02:10:39 | 9m 28s | Terra Nova | ♥ 1 | Nice work! Getting a power-up every 10 seconds was a simple take on the theme, but it honestly might be one of my favorites. It was a great way to balance an otherwise seemingly unfair game. One minor complaint is that I think things might have been cut off a bit on my screen. Oh, and I also really liked the humor and sound. Well done |
| Oct 21 02:22:14 | 11m 35s | Secret ingredient | ♥ 1 | I like the atmosphere and the creepy staticy audio, but I also felt kinda directionless. Also, it would be great if you included mouse sensitivity settings and (for the Windows build) a way to exit the game without Alt-Tab-ing out (via the Escape button, for example). Nice work on the fruit! |
| Oct 21 02:28:34 | 6m 20s | Floppy Fish | ♥ 2 | I loved this one! The wonky floppy fish physics was great, but the 10 second limit was forgiving enough that it always worked out okay. I also loved the cute art and the sound design. Excellent work! |
| Oct 21 02:38:05 | 9m 31s | Eleventh Second | ♥ 1 | Excellent work! I love how juicy everything was, especially the batteries. A great little touch is how they move to you just slightly when you hook them with the kunai. It was kind of unforgiving, but I enjoyed the challenge. I also really liked the silhouetted art style. Well done! |
| Oct 21 02:43:35 | 5m 30s | House Hitman | ♥ 1 | The procedural generation was impressive! I liked the frantic pace, though I did find it weirdly difficult to get through the doors. Nice work |
| Oct 21 02:51:33 | 7m 58s | Maudits Fantômes / Cursed Ghosts | ♥ 0 | Excellent work! It's a very fun take on Pac-Man, and I also like the take on the theme with having 5 seconds of day and 5 seconds of night instead of just one event that occurs every 10 seconds (and the little circular display was great!). I found the movement up and down kind of unintuitive and had a hard time wrapping my head around it. I liked the retro-style sound. This was definitely a worthwhile experiment! |
| Oct 21 03:00:23 | 8m 50s | Adventures of a Lonely Pixel | ♥ 1 | The visuals were fantastic! The jump did feel a bit floaty, and I wish that the 10 second countdown reset on each death/respawn because if I died normally 5 seconds in, the I would have to just wait around for another 5 seconds before I could realistically try again. I loved the atmosphere though! Nice work. |
| Oct 21 03:06:11 | 5m 48s | Starshock! | ♥ 1 | I love the retro sound effects and the frantic gameplay! I found it kind of difficult to read the projectiles though, probably because of the similar-looking stars in the background. I also think it might have been a little too hard, though it was satisfying when the asteroid storm wiped out the enemies. Overall, this was a fun retro-inspired game. Nice work! |
| Oct 21 03:12:35 | 6m 24s | Get All the Orbs | ♥ 1 | I had a lot of fun with this one! I liked that you have the arrow that always points to one of the orbs while also always having the others on the map if you happened to find them, which is a nice way to give the player direction without forcing linearity. I also loved the recoil effect, especially once I figured out that, with a little planning, I could kill enemies while also propelling myself away from them and towards the orb. It also made for difficult decisions when I did have to go forwards. Nice work! |
| Oct 21 03:22:31 | 9m 56s | House Of Desire | ♥ 0 | Excellent work! I really loved your take on the theme: switching to a visual novel after every ten seconds of platforming. The art was cute! |
| Oct 21 03:28:25 | 5m 54s | PipeNightmare | ♥ 2 | I like the frantic take on the classic pipe-junction puzzle. Difficulty-wise, I definitely felt at the mercy of RNG; sometimes it was very easy and other times it seemed impossible to win. Nice work with the visuals and atmosphere! |
| Oct 21 03:34:11 | 5m 46s | Watch the cat | ♥ 1 | This is an insanely cute game! It was very simple and yet quite fun, and it was a fun choice to make the clock disappear. Great work! |
| Oct 21 03:42:30 | 8m 19s | Growth Spurt | ♥ 1 | Excellent work! I loved the physics-y-ness of it, and it was probably the funniest thing I've seen this jam. Well done! |
| Oct 21 03:50:57 | 8m 27s | Stable Instability | ♥ 0 | I really liked the art style! I was a little confused by the changes in movement controls though. I spent most of the game in what appears to be top-down mode, but then I got to a change where the mouse cursor appeared in the window and I couldn't figure out what to do at that point. Nice work on the atmosphere though! |
| Oct 21 04:00:54 | 9m 57s | Quick to Judge | ♥ 1 | Well done! I wish there was maybe a few extra seconds to read the new law before having 10 seconds to judge the person, but maybe it's better as frantic as it is. I also thought it was quite funny! Nice work. |
| Oct 21 04:08:06 | 7m 12s | Limited Window | ♥ 0 | Well done overall! I liked your take on the theme: enemies only attack every 10 seconds. I think some of the purple buttons were a bit bugged, which gave me some issues later on. Great idea though! |
| Oct 21 13:53:56 | 9h 45m | 10 minutes till midnight | ♥ 1 | I really like your UI design and your take on the theme. It was interesting to see a turn-based game with time as a spendable commodity. It would be neat if there was some kind of deck-building component, especially since I lost when I simply ran out of stealth cards in my hand. Still, it was fun. Well done! |
| Oct 21 14:50:50 | 56m 54s | Potion Panic! | ♥ 1 | Nice idea! I do think the fist was kind of hard to hit with. I liked frantically trying to read and choose a potion while also avoiding the enemies. |
| Oct 21 14:55:46 | 4m 56s | Double-sided princess | ♥ 0 | Nice! I liked switching between being able to kill enemies and being really good at running away from them. I'm not sure how to aim the attack. |
| Oct 21 15:03:15 | 7m 29s | 10 Second Apocalypse | ♥ 0 | Nice work! I like the idea of balancing crafting and killing enemies as more and more chaotic things happen. I know you were rushed, but a little bit of balancing goes a long way: it was almost impossible to do any mining/harvesting after the first two or three waves of enemies; maybe slowing down enemy spawn rates would have made it better (not the rate at which you introduce new enemies, necessarily, just the number that spawn). Still, it's certainly better than my first jam game! Great start! |