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Feedback comments for LD51
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| Timestamp | Since previous | Game | rsninjadev's comment | |
|---|---|---|---|---|
| Oct 7 04:29:11 | Kaboomer! | ♥ 3 | Really funny concept, the bombs could land in the walls making them unable to be picked up which was a bit frustrating and I also would enjoy if the difficulty scaled as the game progresses, but other than that, great work! | |
| Oct 7 04:57:30 | 28m 19s | IRON DAWN | ♥ 0 | Fun game, had to restart a few time to beat it but I got it eventually (I think). This is a really good start, it just needs lots of little things polished, I would of liked to see: progress bars on the map for training, a highlight around troops/buildings so you know what will be clicked, tutorial/control info, something to show what farms/nuclear plants do, the ability to select more than one troop, and maybe a training button above each factory/city so I don't have to click 2 things each time, just bunch of little quality of life improvements that would make the game more enjoyable to play essentially. |
| Oct 7 05:59:13 | 1h 01m | 360° MICROSCOPE | ♥ 3 | Really fun to play, I love the art and love seeing the mitosis as a way to spawn new enemies. The only problem was that I didn't know what would cause me to lose until I ran into a cell, other than that, amazing work! |
| Oct 7 06:10:32 | 11m 19s | ShooterWare | ♥ 1 | fun fast paced game, I like the vector art style. The bomb game was a bit confusing since you cant move it after you click, the battery you can drag around as much as you want so the different controls between the two make it counter-intuitive. Also being able to click faster to shoot faster is fun until your hand starts to wear out, I would of preferred to be able to hold down the fire button so I can focus on using movement more to survive instead of standing in the middle and spam clicking. The game was great besides my two little nit picks |
| Oct 8 20:37:28 | 38h 26m | Mini Dungeon Tactics | ♥ 1 | amazing game, the instruction system was easy to learn quickly and I loved the jelly physics on the combat. Really impressed with how much you accomplished feature wise. The only problems I encountered were the characters sometimes getting stuck when told to move to a spot, and the bow started flying around the room for some reason, but nothing that heavily affected gameplay |
| Oct 8 20:55:09 | 17m 41s | ALYOEP | ♥ 1 | Vibes are on point with this game, the synced music that progresses with your power ups is amazing, love the visuals, just wish the game was a bit harder |
| Oct 9 20:01:54 | 23h 06m | Loop Arena | ♥ 2 | Very fun! I think the looping mechanic and being able to work with my past selves was really cool. The one thing I would of loved to see is either a limit on the shooting speed, or ammo, if you can click fast enough the enemies pose no threat. |
| Oct 9 20:09:52 | 7m 58s | 10 Second Shmup | ♥ 1 | This is a great start for a game, I hope you continue to work on it. I think hard coding the levels so they work more as puzzles and having a grid based movement system would fit well, keep up the great work! |
| Oct 9 20:16:25 | 6m 33s | HEAT | ♥ 1 | Really fun and a great mood, I think the game could easily be turned into a great horror game, I'm imagining reviewing the last 10 seconds on the thermal camera and seeing some sort of entity that walked by you that is only visible on the camera. |
| Oct 9 20:30:09 | 13m 44s | 10s Bar Brawl | ♥ 3 | I love the variety of combat and having to adapt to the switches. Just a few bugs I noticed, you can shoot and attack through walls (so can the enemies), and I think a debug key was left in, pressing space decreases everyone's health |
| Oct 9 20:49:10 | 19m 01s | Foodmnesia | ♥ 2 | Fun to play once you learn what you are supposed to do, but very hard to figure out since you need to press every ingredient before there is any visual change to the character/world, also, the outline around the food is hard to see |
| Oct 10 00:17:45 | 3h 28m | Watch Out | ♥ 2 | This was so cool to play! I love the unique interpretation of the theme and had fun controlling what felt like my position in the 4th dimension while platforming. I also appreciate the colorblind mode, many games that use color for gameplay are difficult for me to play without colorblind options but this wasn't one of them! |
| Oct 10 00:32:49 | 15m 04s | Every ten seconds, the game skips... | ♥ 1 | Fun game, I enjoyed speed running dialogue being part of the game, loved the art and sounds. Shooting didn't feel responsive because the shooting direction was based of the character's velocity instead of the last key that was pressed, but other then that, great game! |
| Oct 10 00:56:47 | 23m 58s | Nua | ♥ 1 | interesting puzzle, loved the artwork and interpretation of the theme. I felt discouraged from trying to beat the whole game because I had to play through the whole thing again if I failed a level, I think having multiple stages consisting of a few screens each would be more encouraging personally, but as a difficult puzzle game I think this is a good game! |
| Oct 11 04:05:49 | 27h 09m | Under Pressure | ♥ 0 | Looks amazing but was hard for me to play since the mouse cursor was not showing, other than that it was a pretty good game |
| Oct 11 04:17:15 | 11m 26s | Bullet Hellth | ♥ 1 | Love the unique concept, simple but fun to play. I think using health as ammo is a great way to stop players from spamming bullets. The damage from shooting enemies seemed inconsistent, some would take 3 shots, some only 1, it would be nice if there was a way to understand this if it is a mechanic, but besides that, great game! |
| Oct 11 04:28:48 | 11m 33s | Paddle Swap Arcanoid | ♥ 1 | Very fun, loved the sound effects and I think you managed to make brick breaker a more intense experience. The only thing I would've liked to see is preventing times where the player controls none of the paddles, also hope you are aware that you can't see the top paddle without fullscreening the game |
| Oct 11 04:46:49 | 18m 01s | Enrum | ♥ 1 | Very fun game with amazing audio, also loved the look and vibe of the game. I think this is a great new take on the train connecting puzzle genre, just wish when connecting things, the lines would jump to your mouse if the cursor went passed tiles without touching them, and that connections didn't work after the time is up so it doesn't look like you made it in time when you didn't, other than that, amazing work! |
| Oct 11 04:59:00 | 12m 11s | Nuke Tech Experiment Labs | ♥ 1 | Super fun, even was replaying to try to get my time down, got a 15.071. Gives me nostalgic impossible quiz vibes. I would love to see more levels! |
| Oct 11 05:13:24 | 14m 24s | DO NOT PRESS THE BUTTON | ♥ 0 | Interesting concept, good art and sound. After scouring every inch of the room I found nothing that affects the game, if that is the point then I think this is a good artistic statement, but not fun as a game. |
| Oct 11 05:22:27 | 9m 03s | Udou in the forest | ♥ 0 | Love the game, cool to see another person using raylib and c++, didn't think I would see any other raylib users lol. I think as a survival game it works great, but I think the game would also be fun with an end goal besides keeping the light on to work towards, other than that, great stuff! |
| Oct 11 05:50:57 | 28m 30s | Taking over the world | ♥ 0 | Absolutely loved this, what a large game! my only criticisms are that my people would get stuck on trees when trying to get back to base, and that it felt like I had to be in an unknown exact spot for the player to do an action, other than that, great work! |
| Oct 11 06:07:07 | 16m 10s | Hamster Defense | ♥ 1 | wacky experience for sure, I feel like the amount of enemies scale to fast sometimes, I think with some more balancing the game would go from good to great. Keep up the great work! |
| Oct 11 06:19:14 | 12m 07s | Pillagers Plague | ♥ 2 | Really fun tower defense game, loved the graphics and new take on the genre. If you had more time to work on the game, I'd love to see different enemy types that take less/no damage from certain towers so you aren't able to win by just spamming the arrow towers, but other that, great work! |
| Oct 11 06:33:30 | 14m 16s | Artifact Control | ♥ 1 | Very nice, loved the art and sound. It was fun once I figured out to play, controls shown in game would be a nice feature to add. When choosing troop I felt like my decision was uniformed, always summoning the most expensive one, I think it would be cool if there was some sort of information on which troops my troops would be more or less effective at fighting so I could counter the enemy summons better, other than that, great work! |