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rsninjadev

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TimestampSince previousGamersninjadev's comment
Apr 21 22:47:41 Keep the Planet Alive ♥ 2 nice, controls feel a bit awkward. I think making the player use two hands would of made it easier to play
Apr 21 22:52:45 5m 04s Escape With Alive ♥ 0 I really like the swapping mechanic, thinking about avoiding and position both players to be close to power ups is fun to think about. One of the enemies felt very fast though.
Apr 21 23:09:20 16m 35s Josh Dumb ♥ 1 Had a lot of fun once I got the hang of it. Got stuck on level 6 though, there seems to be no way past the turret without the shield breaking. For something like that, try to introduce and make obvious the mechanic you want the player to use in a previous level
Apr 23 05:50:19 30h 40m Tablet Force ♥ 1 really enjoyed playing this. Using power as a way to fight, interact, and stay alive creates a interesting decisions. When you die, it is frustrating to lose so much progress, I like the suggestion of a minimap, maybe one that is slowly uncovered as the player explores
Apr 23 05:52:59 2m 40s Hack'n Dice ♥ 2 This looked and felt great, but I could not feel involved. The lack of control and meaningful decisions makes me feel like an observer of the game, not like a player. The more impact the player can have on the world, the better
Apr 29 17:04:47 155h 11m Feed The Fire ♥ 1 Really loved this, My only feed back is to polish more. Try to make every action the player does have lots of feed back (particles, animation, sound, etc.) Make sure the game conveys its mechanics clearly, like maybe making the cursor an x when an item cannot be thrown into the fire because of its size.
Apr 29 17:19:09 14m 22s Bogged Out ♥ 2 Amazing! perfect amount of detail, everything felt thought out and complete, and very well polished
Apr 29 17:53:33 34m 24s PIZZA was plentiful and nothing hurt ♥ 1 Pretty good, try to to be more deliberate when designing levels. Ideally, the level design should make it clear to the player what they should be trying to do. It should also be made to progressively teach the player the mechanics of the game
Apr 29 18:01:59 8m 26s The last flame ♥ 2 Pretty fun, but I feel the wind should be more forgiving, or there should be some kind of indicator that shows when the shields are or are not protecting the flame
Apr 29 18:13:33 11m 34s . less ♥ 1 Really nice, you managed to make slowly pressing a key over and over something the player really wants to do without using flashy effects, or sounds, or numbers, just a dream
Apr 29 18:23:59 10m 26s Cats In Flats ♥ 2 It was hard to tell how much I had to spray the cats, a health bar or some other indicator would of helped. Also, some sort of effect when the cats get deterred would of been nice.
May 2 17:17:07 70h 53m Cactus Care ♥ 2 moving around the objects felt kind of clunky, combined with the intense screen shake and lack of sound, it felt fairly frustrating to play
May 2 17:21:06 3m 59s Flower: The Game ♥ 1 pretty good, I think some particle effects for the water would go a long way
May 2 17:29:36 8m 30s Galactic Crèche ♥ 0 Really fun, would of liked more feed back from destroying the meteors (maybe explosions, or particles)
May 2 17:45:07 15m 31s The curse of Ah Puch ♥ 3 Really nice game, I can only suggest more polish. An easier way to select/deselect, variation in enemy mechanics, particle effects, just little things.
May 2 17:56:19 11m 12s Beetle Blast ♥ 1 Loved this, it felt good to play, and was easy to learn. Maybe something like a stamina system would be good, being able to spam both the abilities and hold down both shooting modes all the time feels OP.
May 2 18:02:25 6m 06s Keep Your Distance ♥ 1 really fun, maybe a difficulty increase would be nice (like enemy size or speed increasing). I don't know if you have access to cloud variables yet, but I think a leader board would fit this game perfectly
May 2 18:14:59 12m 34s Servant Snake ♥ 0 Nice game, feels like a mashup of snake and slither.io
May 7 01:53:00 103h 38m Adrift ♥ 1 really enjoyed this, felt like a puzzle trying to figure out how to get all the gas.
May 7 01:57:37 4m 37s trader, raider and space ♥ 1 having to swap colors rapidly when two different colored bullets hit at the same time feels too hectic, maybe if the bullets always bounced back at the shooter, it would be easier. (edit) just realized you could move, in game tutorials, or controls being listed are a must.
May 7 02:23:42 26m 05s Custom Critter Fighter ♥ 1 Really impressive that you managed to make a customization character system in such a short amount of time, longest I've play a jam game so far
May 7 02:39:59 16m 17s Forest Frenzy ♥ 1 I love these kinds of physics playgrounds, had fun messing around. Could of used some more goals/objectives to give the player more purpose