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PoshDan

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TimestampSince previousGamePoshDan's comment
Oct 17 03:55:29 Da Bomb! ♥ 0 Took me a moment to realise fighting the zombies was futile. I had an easy time running through the game after that. I think i only had one type of puzzle spawn for me. An interesting idea, though given the small scope, the 10 second switch turned out to be more of a minor inconvenience than a nuanced effect. But there's something there, it can be built upon!
Oct 17 04:22:04 26m 35s Overrun ♥ 1 I was just about to quit when i got the area of effect modifier. I like this game. Simple, fun, the assets are well matched together. Bit of a harsh transition between the two gamestates, especially when I take too long reading the tooltips. Otherwise, well done!
Oct 17 04:44:29 22m 25s Supply & Command ♥ 2 (Good) voice acting in a jam game, this is a first for me! 2D call of duty, I like it!
Oct 17 04:56:03 11m 34s HexTech Farm ♥ 1 I didn't really understand how to play this game. I couldn't tell if my plants were growing or not. I kept running around mashing the buttons until i got audio feedback. I liked the graphics.
Oct 17 05:02:46 6m 43s Rightful ♥ 0 Pretty solid tower defense game. I got some rogue tower vibes.
Oct 17 05:08:16 5m 30s 10 Seconds Or Less ♥ 0 Very appropriate scope for the jam. I liked discovering that being already in motion when the timer starts will give me an advantage. The aesthetics are pretty good!
Oct 17 05:13:12 4m 56s SKY ROBOT QUANTUM ECHO ♥ 1 I found this to be a very creative application of the theme and a fairly unique twist on platformers!
Oct 17 05:20:26 7m 14s Final Bastion ♥ 0 I found myself completely fixated on the shader effects. It's pretty cool
Oct 17 05:24:44 4m 18s TOOT TOOT ♥ 1 The control scheme of this game completely broke my brain. I appreciate that it's trying to imitate the instrument, in a way.
Oct 17 05:29:16 4m 32s Curse Mountain ♥ 0 I get the appeal of the mode switch. Unfortunately, for me, having to wait for the switch is a bit frustrating.
Oct 17 05:33:40 4m 24s Disco Roller ♥ 1 This game has style! I like the effect of the level being built up in front of you. I could've done with a better indicator on which color is bad, especially with the holes also resulting in game over, I was a bit preoccupied just to avoid falling through. Great entry, though!
Oct 17 05:54:16 20m 36s Cursed Kingdom ♥ 1 There was a surprising amount of nuance behind the placement of the various buildings, I enjoyed it. I found the undo button especially user friendly.
Oct 17 06:56:03 1h 01m Keyboard Dungeon ♥ 0 This is an interesting twist on controls! I did wish the level would progress immediately if i got to the exit too fast, though i understand it would slightly go against the theme (maybe?)
Oct 17 07:03:30 7m 27s It's balling time ♥ 1 A neat application of the theme!
Oct 17 07:20:37 17m 07s Graveyard Shift ♥ 1 I was outpacing the requirements for a while there, I wondered where the aforementioned upgrades were. I eventually gave up. I wish the control scheme involved hotkeys, the drag and drop nature of it made me click outside of the game far too often. I had fun with it though!
Oct 17 07:37:21 16m 44s Michael Finnegan Begins Again ♥ 1 What a great use of the 10 second timer. Just when I thought I'd start to get annoyed by the constant reset, the game throws me a bone and keeps me going. That's excellent pacing! Well done
Oct 17 07:44:58 7m 37s Planet survival ♥ 1 There is something so funny to me about how the space debris sticks together as I'm carrying it around! I think it made control a little more unwieldy, which is a nice touch. It all reminded me a little bit of the cell stage in Spore. You nailed the scope of this game, I think!
Oct 17 10:09:54 2h 24m Avery, 10 seconds! ♥ 1 I have to be honest, I was pretty frustrated by the disasters, i had enough difficulty just trying to do the level without them (i guess it's not my kind of game). I seemed to be able to do exactly one wall jump per life, not sure how that works. I do appreciate what the game is trying to do, it seems well put-together.
Oct 17 10:17:22 7m 28s Flippy Bot ♥ 2 I had great trouble adjusting to the flip of the controls. I had an easy time understanding that the spacebar would then push me downwards but somehow the gravity also inverting had messed with my brain. (even though there are arrows pointing it out) Solid game, though!
Oct 17 10:30:43 13m 21s Stellar Sauce ♥ 1 Having played the original version just now, i guess I can only repeat what others have said (i understand it may not be useful now) The player character has a certain friction with the level that makes it really easy to get caught on edges/slow down. Precision jumping with floaty gravity and little to no mid-air control is a bad combo. I really enjoyed watching the big group of baddies at the start of one scene get toasted by the beam! There's a fun game underneath all that.
Oct 17 10:51:52 21m 09s Life is Fleeting ♥ 1 I like that corporeal realm is more of a suggestion in this game. You kinda need to float through everything to get anything done within 10 seconds. That being said, I still felt like 10 seconds was just a little short for any 1 task. Perhaps targetting the tiles with the cursor would've helped, as I found i spent a bunch of time on moving into position. The amount of art in here is impressive for a compo game!
Oct 17 10:57:15 5m 23s The Shifting Rooms ♥ 3 I loved the 16bit era vertex jittering aesthetics in this one!
Oct 17 11:15:49 18m 34s Drag & Box ♥ 2 What a fantastic idea, packing tetrinos in a box! The theme and the mechanics fit really well together. The skill ceiling of this game is sky high, there is not a single moment where you should (optimally) take a breather. I guess that makes it a little too intense perhaps, but there is a certain appeal to the potential for insanity here. Someone out there is hoarding every piece from the belt and is shipping every box perfectly, I just know it. I need to see it performed. It was a little hard for me to manage personally, i struggled to keep up. I would've loved to have the packing peanuts fill a particular box all in one go, instead of dragging it in per-square. Great game!
Oct 17 11:27:52 12m 03s Boulder Bash ♥ 1 It's just the right amount of chaotic energy being applied every 10 seconds. I like it. Go home, other boulders!
Oct 17 11:35:08 7m 16s Night of the Spook ♥ 2 I love the little squeaks the player makes as it wobbles left and right during movement! Took me a hot minute to realize how the spookbuster operated (without trigger). I was impressed with the amount of detail
Oct 17 11:42:51 7m 43s Wait 4 upgrade ♥ 3 I'm not too big on vampire survivors type games but I've got to admit the theme fit pretty well here
Oct 17 11:53:00 10m 09s Autumn Valley ♥ 1 I felt a bit silly connecting everything up directly with the headquarters, but it worked well enough. I was left wondering if there was going to be anything more to the game, than just expanding the chain of resources.
Oct 17 11:58:18 5m 18s DrunkFest ♥ 1 Finally I learn what it's like to be german. I like this one. It's simple, kept me entertained until the end.
Oct 17 12:03:15 4m 57s Dust and Death ♥ 1 I had less success with the driving than others. I like the idea though, it's satisfying when I'm not bumping a wall to a complete stop.
Oct 17 19:56:22 7h 53m Avoid Asteroid ♥ 0 What a unique control scheme!
Oct 17 21:28:46 1h 32m Optimum Tasks ♥ 1 This game tickled my programmer brain