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Feedback comments for LD51
Outfrost's games and stats for all events →
| Timestamp | Since previous | Game | Outfrost's comment | |
|---|---|---|---|---|
| Oct 6 22:46:03 | Tense Conds | ♥ 1 | Really neat retro game! I did enjoy the strategic aspect of using or disabling certain conds, and keeping track of where things are in the level. Keeps tension quite well! Screenshot from 2022-10-07 00-40-50.png | |
| Oct 7 02:57:46 | 4h 11m | Room Again | ♥ 2 | Very good puzzle design, I quite enjoyed it! The art looks really nice together and really sets the mood. [Stream vod here!](https://www.twitch.tv/videos/1611166734?t=01h01m21s) |
| Oct 7 03:09:52 | 12m 06s | Lab Slime | ♥ 1 | I like the simple idea and clear visuals. I instantly knew what was going on and what I needed to do, at least in the early levels. Quite fun, though I personally feel it would be a lot more fun if the slime animation ran faster, providing snappier feedback, so I could better judge if I'm about to overshoot a tile (and fall) or not. I played at a somewhat fast pace, so I felt the slime was visually lagging behind a bit. Also, text in the menu was a little bit hard to read due to low contrast and cut-off font glyphs. Nicely done overall tho! [Stream vod here!](https://www.twitch.tv/videos/1611166734?t=00h20m20s) |
| Oct 7 03:28:11 | 18m 19s | Trashpunk | ♥ 1 | Cool idea, but by the gods, did the controls absolutely dismantle the mood 😂 99% of the time I had zero clue what the trash_o_bots were doing, where they were going, or where I myself was going. Having to keep track of three separate things, in different spots on screen and moving at different speeds, at the same time, in order to execute a single attack, was a lot. The bots behaved super unpredictably, I could almost never catch them to do the primary attack in time. Because all of that was going on, I never really noticed when my lives went down (or that I had two lives) and when the inspection guys came by. Pedestrians getting killed by the bots didn't seem to worsen my ratings, only made the bots fly more chaotically. I'd be curious to see a post-jam build of the game with the chaos toned down, and with more intuitive action mechanics. The audio slaps, and I could see this being a fun take on the theme! PS. Dear Unity, fix ur goddamn shader transpiler :) |
| Oct 7 03:48:00 | 19m 49s | Sweet Seconds | ♥ 1 | I can't believe I only now got your pun on "10 seconds", hours after playing the game 😄 Really neat and fun. Clean and aesthetically pleasing pixel art. Nice sounds and super comfy music (cool idea to do all the sfx on the guitar!). Good balance too. I really enjoyed serving donuts and yelling at customers ordering _all the drinks and none of the heckin donuts_. An improvement I'd suggest is hiding the machines which I'm not supposed to use yet in a particular level (e.g. when I'm replaying a level). [Stream vod here!](https://www.twitch.tv/videos/1611166734?t=02h23m20s) |
| Oct 7 05:10:37 | 1h 22m | Garden Slime | ♥ 1 | Looks cute, though there didn't seem to be much to do. The ball zoomin about provided most of the entertainment :) [Stream vod here!](https://www.twitch.tv/videos/1611166734?t=03h06m34s) |
| Oct 7 05:17:54 | 7m 17s | Fall Girl | ♥ 2 | Nicely done on the visual style and sound effects. Goofy and fun. Jumping onto birbs was probably the most entertaining thing to do. I just wish jumping was more responsive, especially while I'm pressing (or just about letting go) of other keys. [Stream vod here!](https://www.twitch.tv/videos/1611166734?t=03h28m20s) |
| Oct 9 02:58:52 | 45h 40m | Downpour | ♥ 3 | What a lovely game. I really enjoyed how it's put together, the vibe is easily a 5/5. Nice style, really cute graphics, and the music, sfx and vfx are on point. Congrats on scoping the game well 😄 I liked having to think for a moment about how to get past some puzzles. I also liked how the game frictionlessly guided me towards what I needed to do. I just wanted there to be more of the world to explore ✨️ Perhaps the changes in weather hazards (e.g. lightning to wind) could've been accentuated a little bit more, so I don't miss them while timing a jump. [Stream vod here!](https://www.twitch.tv/videos/1618950720?t=00h09m15s) |
| Oct 9 03:06:53 | 8m 01s | Tumbletris | ♥ 0 | Cool idea, and another game that suffers rather than benefits from the theme 😄 I enjoyed smacking and exploding zombies with barrels, I liked the audio and visuals, and I excuse the bugs :) Zombies throwing barrels was a nice touch. Nice work, especially solo! Oh and, I would've forgotten; my high score! Screenshot from 2022-10-09 00-24-55 small.png [Stream vod here!](https://www.twitch.tv/videos/1618950720?t=00h42m01s) |
| Oct 9 03:14:17 | 7m 24s | Dr. Word's Machine | ♥ 3 | A nicely unusual puzzle/escape room type game, with some clever mechanics. I think the jam theme kinda hurt the playability in this one, as it did in probably most other games 😄 I'd spoiled myself a few of the puzzles by watching the game on another stream, but I did enjoy it nonetheless! [Stream vod here!](https://www.twitch.tv/videos/1618950720?t=01h07m25s) |
| Oct 9 03:19:59 | 5m 42s | Ten Out | ♥ 2 | The 10-second timer really did not serve you well, huh. The light puzzle is cool, the running back to the lamp all the time not as much 😅 Some interactions where a bit finicky to do. Nice idea though, and really nice art and lighting! Vfx were maybe a little bit too "loud". I would've also made the camera FoV a bit wider. [Stream vod here!](https://www.twitch.tv/videos/1618950720?t=01h44m20s) |
| Oct 9 03:26:23 | 6m 24s | Blades of Doom | ♥ 1 | The game is quite difficult, but it shows you quite clearly what's happening, what you're doing, and why you're not doing well. It's very punishing, but I could see even a tournament (👀) featuring this game, and being quite fun! I shared some suggestions on stream on what could help some of the output for the player be a little bit more obvious, and pull attention to the right spots. Simple idea and visuals, but very well executed, and I loved the soundtrack. Nice vfx as well. This is as long as I could survive: Screenshot from 2022-10-09 01-45-11 small.png [Stream vod here!](https://www.twitch.tv/videos/1618950720?t=02h03m00s) |
| Oct 9 03:43:32 | 17m 09s | Battle of Nephthys | ♥ 1 | Nice throwback to oldschool RTSes. The gameplay was immediately familiar, and the graphics really fit. Props for the strategic depth of the long-term gameplay goal of gathering 100k ore. Congrats on making this happen in compo! I wish the audio was properly attenuable; unfortunately I had to play it muted as the sfx were painfully loud. I also would've liked some kind of collision on the units, or perhaps a number overlay, so I could tell at a glance how many units are in one spot. [Stream vod here!](https://www.twitch.tv/videos/1618950720?t=02h51m45s) |
| Oct 17 13:16:10 | 201h 32m | Supply & Command | ♥ 1 | The driver urging me to immediately take out anti-tank blockades discouraged me from doing what it turns out I was actually supposed to do, which was to take out enemy personnel first, and _then_ blow up the blockades. Based on the flurry of instructions being thrown at me by the game it was difficult to figure out the right things to do, and I felt I was being punished for not acting quickly enough. It didn't help that the autocannon and mortar rotated slowly, so when I was looking at the enemies (instead of at the vehicle), I couldn't really tell if I was aimed in the right direction yet or not - particularly annoying with the mortar, given its reload time. I also felt like the action vs downtime could've been paced a bit better, and the camera motion could use a little bit of smoothing. That said, cool idea, and well put together! The audio is amazing, the visuals are very nice and satisfying, and the controls, despite the chaos, are intuitive and responsive enough. Well done! [Stream vod here!](https://www.twitch.tv/videos/1623146465?t=00h04m50s) |
| Oct 17 13:36:32 | 20m 22s | server.vasm | ♥ 1 | It's not every LD that one gets to check out a programming game. It was kind of like an "intro to programming", except I've been coding for 13 years 😄 The game didn't hold my hand too insistently, so I was able to run through the assignments pretty quickly, but I definitely hate it for having me do fizzbuzz again. It's good that it visualises the steps of the program as it's executed, though I would recommend putting a bit more emphasis on when, why and which register values change, so that it's easier for those without programming experience to get feedback and understand the outcome of each instruction. Adding a bit more contrast and accent to the visual theme of the game would also go a long way I feel. [Stream vod here!](https://www.twitch.tv/videos/1623146465?t=00h45m05s) |
| Oct 17 19:35:29 | 5h 58m | To Catch a Wizard | ♥ 1 | this game is very annoying just like the jam theme, humorous tho, well done [Stream vod here!](https://www.twitch.tv/videos/1623146465?t=01h18m44s) |
| Oct 17 19:54:17 | 18m 48s | Groceries Please! | ♥ 1 | Working within the limitations of PICO-8, you've created a very enjoyable and relatable little shop game, with nice visuals, audio, and story elements. Props for the polish and managing to balance the gameplay loop within the silly 10-second timer of the theme! I think I only wish some inputs felt a litte bit more responsive, and everything was a bit less 'retro' (which would necessarily mean ditching PICO-8 for something else, a choice I can't make for anyone!), because I believe you could have made it shine that much brighter if it wasn't for the limitations 😄 Screenshot from 2022-10-13 20-39-19.png [Stream vod here!](https://www.twitch.tv/videos/1623146465?t=02h02m04s) |
| Oct 17 20:18:52 | 24m 35s | Last Pawn Standing - Chess Battle Royale | ♥ 1 | Novel concept and well done too! It's difficult to keep track of all the different types of your own and opponents' pieces, so I think I might've preferred a simultaneous turn-based variety of this, tho real-time hecticness is fun too. Slightly more responsive controls, a better camera angle, and I could see this being a popular stream game! [Stream vod here!](https://www.twitch.tv/videos/1623146465?t=02h30m05s) |
| Oct 17 20:27:08 | 8m 16s | FF:10 | ♥ 1 | The camera field of view could be a bit larger in order to be able to plan your moves ahead of time, and properly avoid getting the "core" hit by enemies. The game is quite unforgiving, and doesn't tell the player how to play; even though the mechanics and inputs are quite simple, it does take a bit of figuring out, and is difficult to play well - not necessarily a bad thing! Great work getting this done during Compo! Nice visual effects and soundtrack, and the orbiting blocks idea is quite fun. [Stream vod here!](https://www.twitch.tv/videos/1623146465?t=03h00m48s) |