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Outfrost

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TimestampSince previousGameOutfrost's comment
Apr 12 12:17:39 plant. ♥ 1 My plant grew into a beautiful, colourful bush, vibing softly in the wind. But, inevitably, colourful leaves started turning into a grey mess, and... `The plant died` I love the visuals of dead leaves flying off in the wind :)
Apr 12 12:57:23 39m 44s Night Frights ♥ 1 I thought I knew what to do, but alas, it's been a long time since I was a small child scared of monsters in the bedroom, so I did not survive the night :( Really well done visuals and audio. I appreciate the stylised tutorial (although some text disappeared before I finished reading). The limited ability to look around really sells the atmosphere! Even in a brightly lit room, playing on speakers and a small screen, the jumpscare got me good. Played the Web build on Steam Deck, using trackpad, and it worked perfectly.
Apr 13 03:21:16 14h 23m Afwas ♥ 2 Tried the Web version on Steam Deck and it worked! I got to a score of 66.
Apr 13 13:46:36 10h 25m The Snooze ♥ 4 photo_2022-04-13_15-40-46.jpg I managed to play it on Steam Deck via Proton, though on the 1280x800 display, the bottom portion of the frame was cut off. I suspect this has to do with 2D world scaling settings in the Godot project. I like the idea, and the novel approach to controls. I'm very much a snooze person, though I'm also a night owl and would never set my alarms to 05:00 😂 The snoring sounds at the start were a little obnoxious ;) Lovely visuals!
Apr 13 14:29:05 42m 29s Doomed Spacequest ♥ 1 I managed to run it on Steam Deck via Proton, though for some reason I couldn't navigate the menus with mouse, so I couldn't use the settings to turn down the music, which was really loud :( Once I understood what I'm supposed to do, the game was kinda fun to try and figure out, though I didn't feel like I had a lot of influence on the outcome - enemy ships came from random directions, and it was pretty much impossible to predict whether me turning right will run away from the bunch, or fly directly into fresh reinforcements.
Apr 13 14:55:42 26m 37s Dancing With Death ♥ 0 Managed to play it on Steam Deck via Proton. Couldn't figure out a button to restart/try again. Movement worked out of the box with left stick, but I found I couldn't move diagonally - I had to push the stick pretty much exactly up/down/left/right in order to move at any reasonable speed. Music was rather loud. The mechanic of pushing boxes to block entrances seemed interesting, but I didn't have nearly enough time to actually do it before the reapers caught up to me. The amount of doors to unblock in order to get to the fountain also seemed impossible. I liked the mood though!
Apr 14 16:09:13 25h 13m Train Crash ♥ 3 Interesting take on a 'bridge builder' game. I found the need to click the "slow down" button to be more annoying than fun (especially on a trackpad), but gathering resources by crashing some of the trains is a cool tradeoff mechanic. The music, while nice, got very repetitive very quickly. Cool visuals though, and I certainly appreciate the settings menu, where volume is low by default!
Apr 21 16:12:55 168h 03m Crushed ♥ 1 Humorous take on the theme, I like it. I enjoyed lobbing The Great Inevitable back up the mountain - until I misplaced a peep and ended up fast-tracking Delaney's destruction.
Apr 21 16:38:31 25m 36s Seed Of Time ♥ 1 I love the adorable main character (and I know @666savior can't get over her). All of the sprites, animations and audio feel super polished and juicy. Excellent styling with the colour pallette, as well. Game feels responsive, and it's satisfying when you pull something off. My main issue is that some of the timings and movement combos required are really tight, so as a relative noob in this genre on games, I had trouble getting past certain parts. Still quite enjoyable though!
Apr 21 19:30:13 2h 51m Abandon Ship ♥ 1 I enjoyed how straightforward the gameplay was to get into. The minimap was really useful and easy to understand, too - I only wish the colour of the enemy spawns was a little bit easier to see. I also felt like the doors could've had a little bit more impact - I think there was only one time when I left a door shut on an enemy spawner in order to focus on a hull breach first. Great entry!
Apr 21 19:47:26 17m 13s Carpe Diem ♥ 1 Mayhaps could use slightly different inertia for going forward/backward and side to side, so that rotating doesn't feel so unpredictably slidey, especially at lower speeds. Also I would like a slightly better chance to save a fall into the void if I have enough jetpack to stop the dive and go back up on a platform.
Apr 21 19:49:03 1m 37s You Are A Bomb ♥ 1 Such a simple game and yet surprisingly enjoyable. Very good use of juice, and a nice balance of easy to get into but challenging to master.
Apr 21 19:56:43 7m 40s Detour ♥ 0 Neat idea, I liked the puzzle element very much. One potential improvement I could see being helpful would be a better way to tell which way the cube will go if I place a block in a particular spot. Very cool game!