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Outfrost

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TimestampSince previousGameOutfrost's comment
Oct 7 01:12:30 Drunk Hill ♥ 2 Funny take on the theme 😄 The soundtrack, as well as having to repeat a whole level of drunk movement after each failure, got a little bit repetitive for my liking. Perhaps it could all have been helped by some indication which way the drunkard was currently leaning, to help navigate tight obstacles. Well done though!
Oct 7 01:45:24 32m 54s SheepWorm ♥ 1 It was really hard for me to figure out how to play the game, or do anything, because performance on my system was pretty bad. Even besides the framerate, I had trouble figuring out what my objective was gameplay-wise. I guess I needed to shoot all the sheep, but with the way everything moved around, it seemed like a largely impossible task. Still, a cool entry, very cool graphics (even if a tad slow 😅 ) and an intriguing take on the theme.
Oct 7 02:42:57 57m 33s Unstable Tricky Table ♥ 1 I had a strat, and I failed. 5/7
Oct 7 03:13:42 30m 45s Snake Using Windows ♥ 1 The game thought (0, 0) is the top-left corner of the main screen, so on my system, it plopped itself half-and-half on a secondary screen and completely outside any screens. Nonetheless, a very interesting concept and a fun little bodge. Well done :D
Oct 7 03:31:33 17m 51s Improbability Fighter ♥ 1 A fun little thing! Bullet hells are definitely not my type of game, but I did enjoy the different mechanics and the challenge. Minimal yet compelling.
Oct 7 04:18:21 46m 48s AFTER SUN ♥ 1 I loved the depth of this game. So many little things that either influence how you play, or just happen in the background, and so intuitively and with no explanation needed. Super neat. The game had issues playing in Firefox, so I didn't quite experience the sound the way it was meant to, and the fullscreen-on-click was a little annoying, but these are generally excusable technical difficulties with the Web :) Great fun overall, I really enjoyed it.
Oct 7 21:05:24 16h 47m Manicat ♥ 1 I struggled to tell what I was suppoed to do in the game. After destroying 30+ enemies, the game appeared to implode on itself and take the browser along with it. It was... interesting? 😂
Oct 7 21:37:43 32m 19s Oh, Hello? ♥ 2 I like the concept! I wish the physics interactions were a bit less sudden and jerky, maybe it would help if you set the pivot point of an item you pick up to where you clicked it, as opposed to always snapping the centre to the player's hand. I didn't have time to play all the levels, but the game looked like it was going places. Great work!
Oct 7 21:58:52 21m 09s Climb Mountain ♥ 1 Very challenging little Icy Tower-style jumper. I found that the spinning mechanic only really mattered initially, on the starting platform, which sometimes made it unfairly easy to roll off that platform and lose the game instantly. Other than that, with some tweaks to the mechanics, the speed, and the spawning of rocks, this could be a very enjoyable arcade game. I also wish I could see my score at the end of a run. Congrats on your first jam! 🎉
Oct 7 22:29:21 30m 29s The Door of Illusions ♥ 1 I wasn't really sure what to expect behind each door, and the game surprised me every time. I didn't arrive at any particular conclusion as to what was going on, but it was a cool experience! Very nice non-distracting soundtrack and nice effects as well. One issue I found was that I couldn't tweak the game's volume externally, because as soon as I tabbed away to adjust it, the game killed its audio stream. This could be solved with an ingame volume slider (and please, set to 50% or lower by default!). Well done! Congrats on your first game jam, very cool entry! ✨️
Oct 7 23:30:57 1h 01m Edge of Entropy ♥ 3 I enjoyed the vibe of the game. Initially, the RNG punished me several times before I really understood how I could make a difference to the outcome of each run, but then things went better, I got more upgrade money, and it gave me a much better chance at fighting off the Chaos Cat. Could probably use a few tweaks to the RNG here and there, or to the game's feedback, so that there are more opportunities for the player to make meaningful choices, but overall a fun experience!
Oct 8 00:19:40 48m 43s Lapis Vitae (Point&Click Adventure) ♥ 3 Really nice feel of the environment. I loved the game's self-aware humour and humorously blunt interactions. The controls and mechanics felt on point, and you did a really good job putting everything together. Can't say much about the assets, since they were pre-made, but I can see a lot of care went into making this a playable game.
Oct 8 00:54:50 35m 10s Hazmat Magic ♥ 1 First and foremost a very satisfying experience! Snappy controls and thoughtful but relaxing puzzles, coupled with just the right amount of juice. Lovely put together. One distraction was that the bass kicks in the soundtrack were a lot louder and stronger than the rest of the music, so they felt really harsh on the ears when listening through headphones. Neat overall!
Oct 8 01:23:44 28m 54s Falling Tower ♥ 1 An interesting take on the tower building type of game. Initially I wasn't sure what my end goal was going to be, but turns out I just hadn't read the itch.io description to see the highscore goal 😅 Not too challenging, the game leaves you room for some strategy and experimentation which is very welcome. Simple but enjoyable. Nice moodsetting, too.
Oct 8 01:46:45 23m 01s The Penguins Below ♥ 2 Super cool idea with the controls in this game. It's less about tight timings and narrow targets and more forces you to think about your moves and exactly how much water should be in your ballast reservoirs. I fumbled with the controls a bit, cause my instinct was telling me [Q] and [P] were "up", but they weren't "up" in terms of submarine movement, so it tripped me up a few times. Very neatly put together, awesome vibe.
Oct 9 22:47:18 45h 00m Boat History ♥ 1 Very cool and nicely laid out, even if it's a simple puzzle platformer. I like the water mechanic and the toilet flush noise that comes with it 😄 I wish some of the terrain collisions were a bit smoother, and that I could try it out as a desktop (Linux) build to prevent some web browser hiccups.
Oct 9 23:32:19 45m 01s The Last Light ♥ 2 I loved your take on the theme! Very fresh-feeling mechanics, too, generally quite an enjoyable experience. The main criticism I'd have for the game is that jumping to invisible tiles could use something like a wider FoV or other form of enhancing the player's frame of reference, to be able to tell how far we're jumping (especially since there is no inertia to keep you going when you let go of [W] in the air). Also, the music and SFX could _definitely_ use some normalising, and the white tiles would look much better if they were a bit dimmer and had visible shading.
Oct 10 00:21:05 48m 46s Destructo ♥ 1 Flashing the blocks that are about to fall 1 turn earlier is a nice and thoughtful mechanic. I liked the simplicity of the game, and the console makes it extra clear what just happened. What I'd improve upon is a bit of balance (healing seemed expensive but also not really essential), as well as the tile finding algorithm for movement. Great and enjoyable entry!
Oct 10 00:51:02 29m 57s Mr Plutonium ♥ 1 An interesting set of mechanics. I would have liked if the next key to use for jumping was displayed immediately upon jump, instead of waiting to land, so that double jumps would be more doable.
Oct 10 01:22:41 31m 39s Neon Tower ♥ 1 Really liked the physics in this one. They're pretty smooth and predictable. Dropping a block into a tight opening isn't going to disturb and collapse the whole tower, which is very welcome. I would recommend making desktop builds, because they can help with things like input lag, which is very important for the kind of controls you've gone for. Simple but pretty graphics, overall excellent entry :)
Oct 10 01:46:58 24m 17s Ghosting the Party ♥ 3 Very cool idea, amazing art, great writing and choice of music. Regrettably, the minigame segment could use a lot of work, from making sure it's not so terribly unforgiving, to making it a bit more interactive, to implementing some form of recovery for the player when things don't quite go according to plan. Great work nonetheless!
Oct 10 02:14:51 27m 53s U-49 Meltdown ♥ 2 I had some trouble collecting the audio logs in the web version (at some point they stopped reacting to my presence) and the performance made the scenery a bit hard to keep track of, but it was a cool little thing nonetheless.
Oct 10 02:39:09 24m 18s Feed Me Pizza! ♥ 1 Not a big fan of the gore, but I do appreciate the work that went into the art! The pizza box physics were quite satisfying too. Great job! Of course, I didn't rate Audio since you have 3rd party soundtrack.
Oct 10 03:11:43 32m 34s Wonky Brew ♥ 2 Very neat! It took me a bit to realise the distinction between ingredient preparation and rituals, and which one I had to pay attention to the icons for, but once I got over that, the gameplay became quite enjoyable. Loved the art, enjoyed the challenge and the variety in the game.