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Feedback comments for LD51
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| Timestamp | Since previous | Game | Ninjavitis's comment | |
|---|---|---|---|---|
| Oct 8 00:51:12 | Prom Pandemonium | ♥ 0 | Wish there was an indication at the end of the game if you accused the right person. Neat art! | |
| Oct 8 00:58:04 | 6m 52s | The 10 Second Foot | ♥ 1 | The control scheme made it very difficult to play as a non-qwerty keyboard user. |
| Oct 8 01:02:52 | 4m 48s | Paddle Swap Arcanoid | ♥ 1 | Wish I had more control over the ball's direction after hitting the paddle - for example, hitting the left side of the paddle could impart a leftward velocity, vice versa for the right side of the paddle. Felt a bit strange when I lost control of all three paddles. Part of me expected a 4th paddle at the top. |
| Oct 13 02:14:16 | 121h 11m | Flying Out Of Time | ♥ 1 | Impressive game for the compo! Graphics were slick, but the sound design is what really stood out to me. Struggled a bit to gauge distance to enemies (small and near, or big and far?) though I had some of a grasp of that toward the end of my time with the game. Would have enjoyed drops from the enemies of some kind. Also appreciate that the controls worked on a Dvorak keyboard! |
| Oct 13 02:27:12 | 12m 56s | Power source | ♥ 3 | Physics were a bit wonky (I fell through the floor), but you already called that out. Cute art, especially liked the snails flying toward the screen. Having to recharge every 10 seconds felt like too much. Maybe it should only affect spells, but not sword swings? Alternatively you could have some sort of stamina gauge that depletes more for magic than sword swings so you don't have to grab _every_ recharge, but still have the recharge change places every 10 seconds. |
| Oct 13 02:34:52 | 7m 40s | Overheated Laser | ♥ 1 | Neat puzzles! I know the laser refresh was in adhering to the theme, but I frequently wanted to fire before it was charged. Felt a bit strange to have to wait after I had solved the puzzle. Also, the game took longer to load than I would have expected, though that might have been the result of the engine. |
| Oct 13 02:50:34 | 15m 42s | Pendulum | ♥ 0 | Played the web version, but sadly got stuck. Figured that the numbers probably had something to do with the order I had to push the 4 buttons on the chest, but wasn't able to find them all (or make sense of the ones that I did find.) |
| Oct 13 02:59:23 | 8m 49s | My Rotten Soldier | ♥ 0 | Very atmospheric, and really enjoyed the interactions with the cat (even if you had to wait for it a few times.) Didn't fully understand the ending, though I made it to it! |
| Oct 13 03:08:06 | 8m 43s | 10 sec to witch pain | ♥ 2 | Got stuck on the level with the ghost to the right and the spikes to the left. |
| Oct 13 03:14:04 | 5m 58s | Pizza Ninja | ♥ 2 | Beat it, though the dog messed me up the first time I encountered it. Fun game, though it feels like there's no reason to not slow time constantly. |
| Oct 13 03:17:53 | 3m 49s | How much can you do in 10 Seconds | ♥ 1 | Simple but complete! |
| Oct 13 03:22:42 | 4m 49s | The Well | ♥ 0 | A roguelike with built-in teleportitis? Rough, man. :) The game stuttered whenever the player teleported, and given how core a mechanic it is, it ended up being disruptive. I'd encourage you to optimize the teleport code so the game can progress smoothly. |
| Oct 15 03:56:09 | 48h 33m | BRUTALPLAGUE | ♥ 0 | Wasn't clear to me why I was getting immobilized. Would have been nice to have a visual/audio indicator when I took damage. Sometimes it seemed like the machine gun wasn't doing damage. The grapple seemed to act inconsistently, one time throwing me with such force I went past the level's edge and died. Ambitious to try a 3d game during a jam! |
| Oct 15 04:05:20 | 9m 11s | The Cult of the Ancient One | ♥ 1 | Interesting, ambitious premise. I couldn't manage to beat it; was playing the embedded game in Chrome. F1 opened Chrome's help menu, so that keyboard binding didn't work. The ability to restart the game after losing would be helpful. Might have been simpler to, instead of having 3 locations you fast-travel across, simply make a single play area with all three features. |
| Oct 15 04:10:41 | 5m 21s | Timed Turn Based Strategy Game | ♥ 0 | Cool premise! Mixed feelings about having per-actor 10-second timers - might be simpler and more intuitive to have a global 10-second timer during which you needed to give every unit a command or forfeit its turn. Also, given that the movement was hexagon (the bestagon) based, using hexagon graphics would have been nice. Figure that might have been due to time limits, though. |
| Oct 15 04:21:08 | 10m 27s | Cypon | ♥ 1 | Fun game! Triple shot felt overpowered, especially when fully leveled. It also overshadowed the regular shot ability (or at least it would if you didn't have to use it on rotation.) Didn't feel like "shield" should be an ability, since it basically just pauses the game for 10 seconds. |
| Oct 15 04:30:30 | 9m 22s | 10 Seconds Cycles | ♥ 1 | Real slick game, with terrific graphics. Particularly liked the filter effect during the "enrage" time. Also like the fact that you were forced to decide between searching for health or just killing everything during the same time period. I ended up suiciding at 6500 since the difficulty didn't seem to be ramping and I was still at nearly full health. Perhaps increase the spawn rate of enemies as time goes on (or increase the curve if this is already done?) |
| Oct 15 04:40:13 | 9m 43s | Interspersed | ♥ 0 | Neat game! Took me a while to figure out that I could combine items - was about ready to give up in fact right as I made that discovery. Not all of the combinations were intuitive to me, like the "acid heart" for example. |
| Oct 15 04:51:28 | 11m 15s | Operation: Time-Strike | ♥ 1 | Very nice blend of action and puzzle games. First time one of my ghosts was shot to death, my mind was blown. Was particularly impressed you had time for tutorial levels to introduce the game. All in all, a really solid game. |
| Oct 19 04:32:48 | 95h 41m | Night of the Spook | ♥ 2 | Spooky! Fun game, and very impressive that it was finished within a jam. Graphics and sound were top notch, and it ran at a smooth framerate. The enemies didn't feel distinct enough to me - I dealt with all of them the same way: run in a line until they're all lined up, then spookblast em. Speaking of the spookblaster, it felt like any level-up that affected it was clearly the choice to take. The other upgrades didn't feel as impactful, partially because they all depended on deployable equipment you didn't always have. I never made much use of the sticky grenades or force fields (whose behavior surprised me a bit - was expecting something that helped with my health.) I made some use of the turrets, which I fully upgraded after the spookblaster, but their use seemed anti-syntergistic with that of the spookblaster, which required you to move in a single direction for a while to line up enemies, whereas the towers required you to stay in a single area for a period of time (which was dangerous.) Very nice work! |