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Feedback comments for LD51
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| Timestamp | Since previous | Game | monika's comment | |
|---|---|---|---|---|
| Oct 4 03:12:49 | Lights Out, Fright's Out! | ♥ 2 | Very fun! I love a timed element on a puzzle game. It was slightly too easy to push things against walls with a single misclick and have to restart a level, while a little more padding before that happens would add to the good pressure of needing to do something fast without feeling so punishing, but that's minor. Overall, fun, cute, and atmospheric. Good job! | |
| Oct 4 04:16:48 | 1h 03m | Dare to Jam | ♥ 3 | Really nice tight game loop and a lot of polish! The favorite instruments thing is a neat trick, really cool feature! |
| Oct 5 05:00:26 | 24h 43m | THE WORLD NEEDS BISCUITS! | ♥ 1 | Fun! I REALLY like the detail that humans who want the cookie you are holding will start to bounce up and down. Cute AND functional. I thought I had a bug at first because I was only getting four humans, but it was because I wasn't panning the camera, in case anyone is reading the comments wondering the same thing. (Could be a thing to fix up, make that more obvious, but "making sure everyone understands the controls" is always a hard thing in game jam games so it's understandable.) |
| Oct 5 06:32:55 | 1h 32m | UMBRELLA REVENGE | ♥ 3 | Absolutely beautiful. The vertical spiked columns were brutal so I admit I gave up and watched @100th_Coin to see the ending. Not sure if it was an issue with controls or if it's just been too long since I've done a lot of platforming. Amazing work though. Cute story, great art, good fit for the theme. |
| Oct 5 07:29:48 | 56m 53s | It's a Sliding Puzzle | ♥ 1 | Really cool! I threw it in a lightweight javascript emulator and it worked great, but I'm realizing as I'm scoring it that it wasn't playing sound. Does the game have sound? (Anyone have a video to save me downloading a better emulator and playing again to rate sound?) Correctly placed tiles disappearing was frustrating in a way that would get me to play faster, which would make things even worse, but that's not a bad thing, and helped with the "this is a gameboy game" feel a bit. I'd also mess up the controls because I'm mentally moving the tiles into the space, not the space itself, so it would be nice to have reverse controls as an option. Anyway, good work! |
| Oct 7 03:46:51 | 44h 17m | Ezekiel | ♥ 1 | Any update on releasing this as a .iso file? I have VMware Workstation 16 Player with vanilla TempleOS running fine on it, but I couldn't get it to work with your .vdi file, and I've seen it mentioned that that was phased out a few VMware releases ago. |
| Oct 7 04:28:21 | 41m 30s | The Night Owl Murder | ♥ 2 | Beautiful! A lot of my feedback has been covered by other people already, so the one new comment I have is that it would have been nice to have explicitly marked "leave" buttons on the screen, both to make them easier to find early on and also to assure players that they're not missing anything. I spent a bit of time in the hallway trying to figure out if there was another direction to face or something like that to talk to more people. You absolutely nailed the mood here, super cool. |
| Oct 7 05:06:17 | 37m 56s | just got mutiny'd (so I'm making sick jumps and posting about it) | ♥ 1 | Pretty fun! And yeah, suddenly coming up with a story premise to go with a mechanic is always such a huge boost to motivation for me. |
| Oct 9 10:07:26 | 53h 01m | Scratching By | ♥ 2 | Very cute! Got the "wrong ingredient order means you can't see some of the ingredients right away" bug that other people mentioned, but it did get me in the habit of playing in the correct order. Also saw weird behavior after going back to the main menu and trying again. This got my cravings going; gonna hit up a boba shop in the morning. |
| Oct 9 21:25:49 | 11h 18m | The Point of Power | ♥ 1 | Fun! Takes me back to goofing around on school computers in the 90s. |
| Oct 10 02:40:35 | 5h 14m | BORDERLINE | ♥ 1 | I was looking online for emulators, and found this, if you are looking for a way to make an html5 port: https://www.emulatorjs.com/snes.html has instructions for how to embed an SNES rom and emulator in a simple webpage. Could probably host that on Itchio, but I haven't verified. I thought it was weird that all the online SNES emulators have the games loaded in them already when other online emulators let you load roms, but it's because they're all using this method. (I'll get it played on a downloaded emulator and rated in just a bit, but thought you might find this helpful.) |
| Oct 10 03:41:55 | 1h 01m | Every 10 Seconds I Find New And Exciting Ways To Hate Myself | ♥ 1 | Nice! Kind of gave me Milk inside a bag of milk inside a bag of milk vibes at some points, with all the trying to do every day tasks while dealing with intrusive thoughts. |
| Oct 10 04:43:55 | 1h 02m | The Last Minute Gallery | ♥ 1 | I don't know about anyone else, but I formed a strong attachment to my paintings, almost all of which were just frowny faces and maybe a stick figure in the background. Surprisingly effective emotional manipulation for a fun little humor game. Good job! |
| Oct 11 02:29:59 | 21h 46m | Make Haste, Detective! | ♥ 2 | Fun idea and an absolutely brilliant execution! I love everything about this. I made my cat watch it. Others have mentioned that the third case seems too easy compared to the second one, but if you changed the order, then fewer people might decide to play the fantastic museum one. I don't have any real solution for this except completely reworking the third puzzle to be harder or have more gimmicks, but that's obviously not a useful suggestion. |
| Oct 11 04:03:19 | 1h 33m | Silvi | ♥ 2 | Love it! Reminds me of some of my own mixed-success plant attempts. I too have to be very careful with making sure plants are cat-safe; my cat will chew on any plant I get, with the exception of my catnip plant, of all things. (She's actually had more success propagating my string of hearts by ripping it up than I have by intentionally dividing it.) I'm currently stuck on "lots of different colors". I can't seem to get more than three. Am I missing a trick there? (I was also having trouble getting lower flowers until I started taking out my frustration on the top ones and the game was like "Good enough!") |
| Oct 11 06:10:10 | 2h 06m | Poda Wants a Statue | ♥ 2 | Perfect! I've gotten to ~130 with mouse, but I need to come back to it on touch screen later. |
| Oct 11 07:12:04 | 1h 01m | RunCubungus | ♥ 0 | Great first game! I agree with the other comments that the map is too big and that it's unclear what kind of danger the enemies pose. Might be a good idea to have one in a cage you can observe on the way in like a little tutorial. (There might have been something like this, and if I missed it, it's because the map is too big 🙂 ) |
| Oct 11 07:28:25 | 16m 21s | ETERNARC | ♥ 1 | This is absolutely charming! You packed a lot of personality into the little sprites and blurbs of text. Really good job! |
| Oct 12 04:11:00 | 20h 42m | Spacemine Defense | ♥ 1 | Saw your post and my first reaction was "That looks like... what was it called?" "Heavily inspired by an old Flash game I remember fondly, called The Space Game." Thank you so much, that would have been bothering me all night. Good use of the theme, and a good game in general. My leaderboard score doesn't seem to update with additional plays though, don't know if I'm missing something or if that's a bug. Didn't get to 100% but also did way better than my first 10% on the third level. |
| Oct 12 04:24:04 | 13m 04s | Rabbit Simulator | ♥ 1 | Nice! I've always wondered what an unfiction / arg kind of thing would look like at a game jam scale, and you nailed it. |
| Oct 12 05:54:47 | 1h 30m | Game Name | ♥ 2 | Fun! But please let me type through my typos. I'm already hitting backspace before I hear the ding, and now I'm getting two annoying dings and my brain is going "just delete more." (This is a common thing in many typing games, but it's frustrating every time.) Very cute and polished, good job! |
| Oct 13 02:15:43 | 20h 20m | Just a Minute | ♥ 1 | Nice way to deal with the theme! I agree with previous commenters that it would be nice if crewmembers remembered where they were going and didn't need to be told to keep going there every turn, and would add that an indication over them of what they think they are doing and if they've moved this turn would also be nice, but game jam games have game jam scopes. The soundtrack is great. Good work! |
| Oct 13 02:24:57 | 9m 14s | Höpelö the Frenzy Cat | ♥ 1 | Nice idea! It was sometimes hard to tell where collision in a level was, like I would bump into a cabinet's side far away from the actual cabinet art, and as other people have mentioned, it was also hard to tell what was dangerous to touch in a level. I also wasn't sure what frenzy was supposed to do. There was a level where I couldn't advance at first, and I figured I was supposed to let the cat get frenzied first and then move, which I thought was a really cool idea, but then when I hit the frenzied state, I just kind of slowly drifted backwards into a spike. |
| Oct 13 16:47:51 | 14h 22m | Pizza Boy | ♥ 1 | Pretty good implementation! My biggest complaint was that many of the trees had bigger hitboxes than they looked like they should have (or perhaps my hitbox was too tall?) so I kept bumping into them when I thought I was clear. The steering took a little getting used to, but was fine (up until I hit a tree I wasn't expecting to hit). The location indicators worked pretty well but a little bit more indication of how far things were might have prevented a few early turns, and maybe a constant reminder of what you have picked up already would be nice. There seemed to be something, but it would flash quickly under circumstances I couldn't pinpoint. The low poly tree models were fantastic. |
| Oct 16 23:42:25 | 78h 54m | Neon CGTD | ♥ 1 | Nice solid tower defense! I don't think I've seen that tower that replicates itself in other games. Is that a completely original idea? One moment that had me confused was that after my first loss, when I started a new game, I had lost my additional cards and was put back in the same level. It became clear later that the levels were not in any order, but at the time, it felt like they might have been, so it felt more punishing than it was. Also would have liked a pause button because games went kind of long. There were a few times when a wave would be suddenly a lot stronger than the one before, but in general, it felt nicely balanced and polished. Good work! |
| Oct 17 00:22:08 | 39m 43s | That Time My Dog Got Space Hiccups | ♥ 1 | I got all the bones! Wasn't sure if there was going to be an end screen, because I got the last one right after a switch, and it waited several seconds to show me it. (Not sure if it was tied to the warping or not.) Very cute collection of little puzzles. Took a while to get my head around how to remember where things were, because the jumps were so fast, and it might have been nice to have bone markers on the map for bones we've seen but not collected, and maybe even one for bones we have collected to help with that, but it wasn't too bad once I finished one of the maps and only had to remember things in the other two. |
| Oct 17 01:31:27 | 1h 09m | Sleepcheckers | ♥ 1 | Beautiful game! My main complaint is the same one I have with so many games with typing prompts. Please let me type through typos and go back and correct it, instead of halting everything until I get the next character you want. I lost so many runs to being confused about why the game appeared frozen when what had actually happened was I had capitalized "I" and the game wanted me to immediately redo it and I'd already typed the rest of the prompt before it registered. Also, and this might make the game *too* easy, a keyboard shortcut for getting in bed would help a lot, like, as an accessibility feature. I loved the creature design and was not expecting it at all. Great work! |
| Oct 17 03:45:39 | 2h 14m | To Catch a Wizard | ♥ 1 | Oh man, it took me way too long to get that first key, and then I IMMEDIATELY glitched through the floor and had to restart the game. For the key issues, it was totally the fault of my coordination, but I do have an explanation - I was having to hit jump way earlier than I thought I would need to and dash way later than that. For the floor glitch, I think the game gets confused if you are dashing when the rewind happens? (I watched the reaction compilation afterwards and it looks like some people were trying to use that to glitch through doors, but I didn't see any successes.) Rewinding exactly 10 seconds every 10 seconds is beautifully frustrating in the best way. The path through the puzzles is also really well done. Some of the mechanical preciseness was a bit too difficult, and I agree with other commenters that head bonks on low ceiling corners were really frustrating, but along with, like, jumps feeling a little slow (at least in part because of the coyote time thing you mentioned you had heard already), that's all just little tweaks for polish, and it's already got a lot of polish for a jam game. Good work! |
| Oct 17 16:23:22 | 12h 37m | Babbage's Cabbages | ♥ 1 | [Weird, a few of my reviews from yesterday seem to have disappeared, including this one, so I'm writing it again. Hope my old one doesn't appear again later...] This was fun and well designed. I *love* the foot wiggle and the turn toward the camera, really effective animation for how simple it is. The puzzle designs are good, and the quick restarts after a fall are great, since you can get right back into it after messing up, and even use dangerous jumps as part of your strategy. The one exception to this, my biggest problem with the game, was how easy it was in some later levels to fall through the screen and accidentally land on a starter platform in an earlier screen, making that your new reset point. This felt way more punishing than other types of falls, but it did help me realize I was missing some earlier cabbages, and that I had to look for them harder. (Perhaps the sparkle effect could be turned up on them?) |
| Oct 18 03:51:39 | 11h 28m | AntsAntsAnts | ♥ 1 | Cool idea, and very ambitious for a jam game! Is it possible to attack your own queen by accident? If so, that explains what happened to my run. (oops!) |
| Oct 18 04:01:44 | 10m 05s | Helloween Survivors | ♥ 0 | Fun! One thing that seemed a little weak was the variety in the upgrades. In my first run, it was a while before I saw anything other than damage boost, movement boost, and gun rate. I eventually saw the second weapon, the spinny one, and then died shortly after that. On my second run, I got a lot of spinny weapon upgrades near the beginning, before I got the weapon, so I don't know if that was a bug (where the spinny weapon unlocks the upgrades but that doesn't reset on a death) or if I just got really unlucky with draws two games in a row. |
| Oct 19 05:46:44 | 25h 45m | For Greater Good | ♥ 0 | Pretty fun and great art! Movement while near objects seemed a little wonky, but apart from that, no major issues. Good work! |