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Feedback comments for LD51
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| Timestamp | Since previous | Game | macaroni.dev's comment | |
|---|---|---|---|---|
| Oct 13 05:02:53 | Demon King Wizard's Hat Escape | ♥ 1 | Congrats on your first jam! It was funny how overwhelming each wave of enemies could be. Liked the idea of the hat too. | |
| Oct 13 05:23:07 | 20m 14s | THE_MACHINE_KNOWS_HATE | ♥ 2 | I quite enjoyed the game. When I read the description I thought the lighting scheme wouldn't be too exciting, but I actually really enjoyed every level and how the game progressed. Really loved the story-telling that went along with the game! |
| Oct 13 05:55:05 | 31m 58s | Lay low | ♥ 2 | I absolutely loved this game. Great narrative, incredibly fun to have all the different endings and possibilities wrt what you choose. Great interpretation of the theme as well! |
| Oct 14 01:52:02 | 19h 56m | MAGICAE CATUS | ♥ 1 | I love a shmup. I liked the constant of the sword. It had a great "heavy" feel to it, so I preferred to use it just because of how fun it was. For weapons, I felt like the gun was a bit weak. Maybe that was the point. But maybe some sort of progression as you play (each time you "roll" a weapon, it "levels" up?) would help balance the weapons more. Instadeath made it tough, which has its appeal. But some HP would've made the game last longer and given me a resource to manage, which I would've also liked. Also, the game had style ✌️ well done |
| Oct 14 21:44:56 | 19h 52m | Robbie Robot | ♥ 1 | This was a fun platformer. I really like platformers that allow me to go fast, and this game definitely rewarded speed :) The seamless tutorial was very nice. I had no trouble getting playing. Good job. |
| Oct 15 20:03:37 | 22h 18m | Shabadoo | ♥ 1 | This was a great billiards game. The physics felt great, it looked great, and it sounded great. My only suggestion would be to make the cue ball slow down slightly faster. I felt like I was waiting for it creeping on when it was _almost_ stopped. Also cool that you did it in pure C++. You can definitely tell it was made that way instead of with Unity in the best way. Low-level tuned games always feel so much tighter to me. |
| Oct 15 20:06:50 | 3m 13s | Fungi Forager | ♥ 1 | Felt good. I liked how the mushrooms got increasingly more rare valuable (irl) and you had to collect fewer. I definitely felt the time pressure too! And ofc I loved the PICO8. |
| Oct 15 20:21:59 | 15m 09s | WeaponSwitcher | ♥ 1 | I loved the visual "language" of this game. The way your HP was show as cracks, the way enemies' HP was different sprites, the way the different sprites showed which gun,the way overheating looked. I had a great time playing - thanks for jamming! |
| Oct 15 20:36:57 | 14m 58s | Stop the Eye | ♥ 0 | This game was compelling enough that I gave it many tries and started to understand the different strategies. Healing when you hit the eye makes for a fun "tug of war" dynamic! I think it's a bit too easy to run out of ammo - I ended up just hunting blue pillars. But maybe I have more to learn! Good work! |
| Oct 19 21:20:59 | 96h 44m | Temporal Escape | ♥ 2 | I quite liked the feel of the game. Although I wish dash had a lower cooldown since it was so cool to use! Lots of fun and a good use of the theme. |
| Oct 20 20:39:03 | 23h 18m | Rain Systems | ♥ 1 | I have no rated the game yet since I haven't finished it - I want to give it proper time. But already, I wanted to say I love this idea and the execution. This is already the closest I've ever felt to debugging foreign/alien technology. There's a lot of potential to this idea and genre in general. Can't wait to complete this game! |
| Oct 20 20:44:45 | 5m 42s | Motor Dime | ♥ 1 | I loved the ragdoll animation. The way to torso rolled was hilarious. A lot of humor packed into a low poly model! |
| Oct 20 20:51:10 | 6m 25s | Nuclear Pulse | ♥ 0 | I love the premise & the title screen flavor text. I felt immersed right away. And the game had a great sense of speed. It wouldn't feel out of place in an arcade! |
| Oct 20 21:21:15 | 30m 05s | Baseball Kid & The Nightmare Dimension | ♥ 1 | I loved the feel of the bat. It reminded me of playing a pinball game in the best way. The stretch to the ball to show it was going fast also looked great. Overall, it was fun to play. The nuggets route was also a super fun touch. Replaying levels but with different mechanics was a great idea. Thanks for making this fun game! |
| Oct 21 01:46:49 | 4h 25m | phase | ♥ 0 | Windows seems very sure that `phase.exe` is a Trojan and won't let me play it. |
| Oct 21 01:57:47 | 10m 58s | Adventures of a Lonely Pixel | ♥ 1 | I loved the graphics and lighting effects. It all looked really good. |
| Oct 21 02:07:05 | 9m 18s | Darkstar Sailor | ♥ 1 | I liked the core idea of loading cannons. Even with the minimal graphics, I felt like I was on a ship. Also super cool that you made your own engine! It definitely felt very good on my Dell G5 5587 (from 2019). Good luck! |
| Oct 21 02:15:05 | 8m 00s | Cheat or Lose | ♥ 0 | This was such a good idea. I'm excited to come back to it and play more! |
| Oct 21 02:25:00 | 9m 55s | Watch the cat | ♥ 1 | Really enjoyed the game - a simple concept that's perfectly executed and funny to boot. |
| Oct 21 02:53:17 | 28m 17s | Keeper Of The Worlds | ♥ 1 | I really liked the looks of all the different worlds. Especially the corrupt world. I may have hit a bug at first - I hit Q before grabbing the item and it never did the world switching. I restarted and got the item and it all worked fine and I was able to finish :) |
| Oct 21 20:44:49 | 17h 51m | EPOCH | ♥ 1 | I really like the graphics and sound. This game had a great look and feel. And the combination of a maze + quick math puzzles made for a fun time :) |
| Oct 21 20:52:06 | 7m 17s | Clocking Hell | ♥ 0 | A fun puzzle-platformer - always a great genre for a jam. I liked how you taught me how to play with the levels. As others mentioned, the camera was sometimes a little all over the place. But I got used to it and in some ways it did add to the sense of speed and rushing! |