Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → Honest Dan

Honest Dan

Feedback comments for LD51

← LD50   LD52 →

Honest Dan's games and stats for all events →

TimestampSince previousGameHonest Dan's comment
Oct 4 11:23:28 Life Passes You By ♥ 3 So many missed opportunity - I feel attacked :D A nice game, good reflective piece. I know you had your hands tied because of the theme, but I found the decisions far toon fast. It meant I couldn't really read most of them. I think maybe that's intentional because you want people to feel like there's so much to do but you can't do it all. Just was a little frustrating when I'm trying to read stuff and another one pops up on top of it. So I ended up pressing choices without reading them. Always nice to have a game that you can reflect on.
Oct 4 11:31:14 7m 46s 10 Second Traffic ♥ 3 Hey this was a neat little game. Once I started to see the modifiers I felt it made it a lot more interesting. Jumping seemed the most safe way to get points, but I did like that any form of near miss was rewarded. Makes it not just about surviving, but also about living life on the edge. Adds replayability.
Oct 4 11:37:52 6m 38s What's Under The Teapot? ♥ 2 great solo effort in 48, the assets were good!! main feedback was that the camera was too slow to turn, and I found the objective a little confusing to begin with. Felt I needed to be doing more due to the time limit, but appreciate that was the theme!
Oct 4 11:46:00 8m 08s Decrypt ♥ 2 Nice game! Great mood and the audio and visuals worked well together. I expected letters to switch when dragging, if you wanted to keep this control scheme I feel having the other letters part when hovering to help indicate where you're going to place the key could help. I'd also have liked to see the answers for the words I didn't get on game over - as I'm still not sure what some of them were! The stacking mechanic is great, lets you get overwhelmed but means you don't lose time invested on a word (for example, if word was removed when you ran out of time, it'd had felt more punishing and less fun)
Oct 4 11:50:33 4m 33s Destroy Blocks ♥ 1 Grats on a nice compo entry! The game over screen called me a loser :( haha! As for feedback - it may have been a web build issue, but the cursor didn't match up to where the block was when dragging blocks. I would have liked to be able to rotate the blocks maybe? But I think I am too used to tetris, and tried filling the bottom first - where as in your game I could have filled from anywhere!
Oct 4 11:56:31 5m 58s Spooky Glitch ♥ 6 I liked the handheld console vibe and the transition from one type of game to another. a nice way to split up the work in a jam too, I hope to make minigame style game in the future too!
Oct 4 12:01:03 4m 32s Satellite commander ♥ 1 Loved the sound design. That game over screen music felt dramatic every time :D I was a bit bad at controlling it initially, but slowly got better - though always felt a little out of control. Wonder how it'd feel if it zoomed out when you when outside of the screens bounds?
Oct 4 12:23:11 22m 08s 10 Second Mixtape ♥ 6 as soon as a friend linked this to me, I was like "This by the same people who did the collaborate art game last time?"! It has your signature! create a clean well presented framework that allows online non-real time collaboration to be the heart of the experience. good idea! I expected when I selected a track on the final bit that they would be playing in my band, but it didn't seem to work that way. Wasn't sure why I was choosing the tapes pre show as a result.
Oct 4 12:34:12 11m 01s Cat Wave RUN ♥ 2 Meow! I am a dance dance revolution cat! It was fun to resolve combat that way, and got more intense as time went on. Lots of mini elements that I like individually, rolled into one. Be great to have the DDR stuff sync to music, but I know that'd be a lot to do in a jam!
Oct 4 18:39:34 6h 05m Smash Hit! ♥ 1 Hey, just letting you know the HTML / Web version doesn't seem to display on your itch page. It's downloadable but doesn't show in browser!
Oct 4 19:05:16 25m 42s Cat.exe ♥ 2 Really nice atmosphere and mood. Loved the desktop feel and the way you integrated help and credits into a desktop environment! Nice art and character too I must admit I almost gave up. The most frustrating issues were the jumping (couldn't jump unless centre of your body was on the platform - seemed a bit unresponsive) and that you'd get stuck on edges of platforms. The spike timer on the platforms that switches spikes from top to bottom seemed too short - ended up jumping and dashing over them instead which felt a bit like I was cheesing it! I stuck with it, but didn't make your scoreboard!
Oct 5 12:38:01 17h 32m the doze off ♥ 1 You did great to set up all those experiences, and definitely aroused a sense of curiosity in those environments. Could have easily missed the objective, but the room with the items points player in the right direction at least. I liked how the scenes changed. Maybe not the most "fun" experience, but definitely a good experience that I'm glad I found.
Oct 6 08:56:59 20h 18m Carddown! ♥ 1 I did enjoy this! I thought initially it was just Slay the Spire clone, but I found the 10 seconds to play as much as you can really made this game start to feel a bit different. The art was cool too, and a clean card game implementation.
Oct 7 22:23:13 37h 26m The Candy Corn to Mars ♥ 1 Hey Krass! great to see you taking part, a pleasure to play your game! I like that despite me claiming "its not too complex, I just need to focus..." - I still kept dying and wanted to try again and prove to myself I could do better.
Oct 7 22:31:10 7m 57s Battlestacks ♥ 1 Hey James! I was glad to have Elysia at hand to rope into a few rounds of local co-op! We did have a bit of a giggle! It would come from no where that all of a sudden her goal location was accessible. Was fun to try block her off then in those frantic moments. The reset button didn't seem to work for us, so we got stuck some games which was a shame! Great to see you take part <3
Oct 7 22:35:26 4m 16s Fun Time Games ♥ 2 absolutely great entry Lucky! you both did great, demonstrating how to take a simple mechanic and deliver it in style and enhance a players enjoyment.
Oct 7 22:43:32 8m 06s Busy Tracks ♥ 1 Hey outfrost, loved the concept and the atmosphere of this chill train management sim! I was glad to have you in chat to help me understand how to interact with it. With a nice UI and hand holding to learn the mechanics, could be real nice experience to hang out in
Oct 7 22:48:23 4m 51s Shutter Chaos ♥ 3 really unique idea, delivered with amazing presentation, mood and most importantly - SASS! You guys are great at creating really original ideas and delivering them well. Grats my loves
Oct 7 22:50:20 1m 57s Getting Farted On ♥ 1 2 hours down, still need to go. I will soon need a doctor... Grats, you have a great ability to design relatively simple ideas that translate to great community experiences.
Oct 7 22:57:27 7m 07s Trashpunk ♥ 2 Really solid game - a nice straight forward mechanic thats challenge yet addictive. The main thing for me was making it accessible / easier to track. I think if you made a larger crosshair cursor, and gave your character a bright outline, so you never lose your character, it'd allow players to focus on the main games challenges and strategies more.
Oct 7 23:06:24 8m 57s Ten Out ♥ 1 lovely visuals and mood in this. I enjoyed the narration to ensure the rules of the game were understood. It was satisfying when you finally got it right - though I'm sad I couldn't walk out of the door that opened!! I think the 10s mechanic made it a little frustrating - as it just added the need to run back to activate and try again. if the mirrors were free rotation, it probably would have been better to try line them up without the light on - but as it was 15 degrees increments - it was harder to guess the right way (for me at least!). The only other negative as I felt a bit motion sick due to high sensitivity and field of view!.
Oct 7 23:10:00 3m 36s Lucky Lefty Lost In A Labyrinth ♥ 1 solid game! the combo of picross with the falling tile fallguys puzzle was a great mash up and worked really well together. the ten second timer made it too - as you couldn't just sit and plan, there was always a sense of urgency. A lot of accessibility actions too, which is a nice touch.
Oct 17 18:19:10 235h 09m Tempo Timer! ♥ 0 I was not so good at this game :( I found I didn't get better the more tried, I am just an unreliable human clock :( Glad to see you take part instafuff!
Oct 17 18:31:18 12m 08s Speed Dating for Misfits ♥ 1 I was especially pleased to see FRIEND in there. What a lovely cameo, it took me a few seconds and then it clicked... this was the beautiful creature from Honest Jam! :D A silly game, well written, and I love the character you give with your art style.
Oct 17 19:11:44 40m 26s To Catch a Wizard ♥ 1 7 minutes 10 seconds and I'm proud... after my first time of 28 mins :D I liked how you married together the puzzle side of the game and then the old-school platformer boss - they felt different but not disjointed! Satisfying mechanics, the only annoyance was some of the jumping puzzles / collision!
Oct 17 19:32:51 21m 07s Tense Conds ♥ 1 Enjoyed this! for a simple mechanic, it starts to build in a good way and made for an entertaining session! It was cool to used other peoples seeds so I could try and blame my failures on the seed.. only to see - nope, I was just not very good at it! The delay mechanic didn't feel overly useful, but I can see maybe it coming in handy later in the game with things like the teleporter. I would have liked more positive conditions, the sword was nice but felt the only good thing that ever happened to me!
Oct 17 19:59:55 27m 04s #1 Button Presser ♥ 2 This made me sad. I tried very hard to get anywhere near the leaderboard, but alas, I failed. My slow rocket ship was destroyed repeatedly by the space cookies :( A fun multitasking game, with a lot of "RNG react fast" moments. I think because the game was so difficult, I was mainly struggling with the asteroid game - before even considering the distractions. I may have enjoyed a little bit more if the game was a little easier to begin with!
Oct 17 20:14:27 14m 32s Supply & Command ♥ 3 Hey @langotriel - really glad I got to check your game! A neat tank mechanic, that felt fun to control and was pretty original experience. I like that it felt like an arcade game, yet there was still a sense of narrative and finishing the game. Despite not really having a story, the setting and voice acting helped set an environment for the player to exist in!
Oct 22 16:15:32 116h 01m Dark Points ♥ 1 Grats on first place!