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Feedback comments for LD51
fizzbark's games and stats for all events →
| Timestamp | Since previous | Game | fizzbark's comment | |
|---|---|---|---|---|
| Oct 9 04:19:21 | Tower of Kraduul | ♥ 3 | Nice game, also found Ancient Relics a bit op. Visible healthbars or some other indicator would've helped me understand when units are taking damage. Artstyle does a lot with a little - love the blob enemy animations. Music great too. What does the name Kraduul come from? | |
| Oct 9 04:33:19 | 13m 58s | Pendulum | ♥ 1 | Great art style. Sound design was great in some places(gramophone, unlocking noises when triggering an unlock), but the ticking really got annoying after a while. Unfortunately I couldn't complete the game as clickable items like the photo inside the pillow diapered and the teacup stood itself backup. Pretty minor stuff but it unfortunately made it impossible to tell what's going on - let me know if you fix it and I'll play again. |
| Oct 9 05:03:43 | 30m 24s | ITTTNOALTSFATWWAMPTJBANCKSUE10S! | ♥ 1 | Solid game, LD embed didn't run but no issues with the Itch version. Well scoped and polished, pretty rare to see a tutorial in a jam game but the effort is appreciated. I only realized the notebook was meant to be typed in halfway through - still got 8/12. If you wanted to be really mean you could get customers to make noises over the lecture. |
| Oct 9 05:18:11 | 14m 28s | Swamp Wizard and the Fight for Wizard Swamp | ♥ 1 | There's lots that I really like about this. The tide effect is impressive! The music is fantastic! Great font choices! Excellent name! However... The gameplay is a bit frustrating, there's no real strategy beyond 'jump into range and hope you kill them first'. Less cooldown on the teleport I think would've helped feel more dynamic and fun. I read the comments and went back and played it again and although I got further I jus found the limited movement frustrating |
| Oct 9 06:05:21 | 47m 10s | BackToSchool | ♥ 2 | Good audio and everything worked well, but pretty hard to navigate as most halls look similar (although that was maybe intentional?). I only realised there was a run button mid-game. he game over could have lingered for a moment or so, I was flashed back to the start before I could realise what had happened. Teddy's 'Heehee' was very good and funny but also unsettling, well excuted. |
| Oct 9 06:14:32 | 9m 11s | Sun's out Buns out | ♥ 2 | Excellent artwork, even minimal sound FX would've helped communicate gameplay. I wish the water + rocks = wall mechanic was explained earlier, otherwise it was pretty clear. The hand drawn title font and name were the highpoint for me, although I enjoyed my time with the rest of it. |
| Oct 10 07:58:39 | 25h 44m | Nua | ♥ 1 | Nice little game, as other people have mentioned it's a quite coherent little puzzle. I think my biggest frustrations were the powerups not really being distinctive - it took me a while to remember what did what and some more relevant icons could have communicated this better than the colors. The minimal vibe is really neat and I love the the font choice on the title page, but it was a bit hard to read on longer bits of copy like the how to play text. |
| Oct 10 08:11:18 | 12m 39s | Rush Hourk | ♥ 1 | The art and audio are impressively dystopian. I thought the game wasn't working at first; took me a minute to realise you were meant to click on the speech bubble. Good work making the boss so aggravating - I was hoping for a boss fight! |
| Oct 10 08:24:39 | 13m 21s | Wyrmweaver | ♥ 2 | There's potential here, the art is simple but coherent and the infinite turrets idea is pretty fun once it gets cranking. It did feel a little flat to play, even a little bit of game juice(particles, impacts, screenshake, etc) would really bring out the fun. |
| Oct 10 08:45:20 | 20m 41s | Toot-al Darkness | ♥ 1 | Nice concept and pretty impressive to pull together in the jam time. The mix of horror and levity was good at first but I'm not 100% convinced it came together. I found the level just a touch too disorienting, it crossed the fine line between feeling thematically oppressive and just feeling frustrating. I ended up wandering around for several minutes without seeing the monster or finding any more batteries. Played it because of the excellent name, no regrets. |
| Oct 10 08:58:33 | 13m 13s | Speed Barber | ♥ 2 | My girlfriend played this on ketamine, she thought it was incredible. I'm going to go hide the clippers now. |
| Oct 14 10:03:14 | 97h 04m | Would You Care For Seconds? | ♥ 2 | A great little QWOP-like! The Pretention level has got me wondering what a pinball game with this mechanic would play like. My only criticism is the 3rd level lagged like crazy(hot & heavy I think?), it took maybe 2 minutes to play out. Other than that a very fun, creative and funny game! |
| Oct 14 10:08:59 | 5m 45s | Slayer Beats | ♥ 1 | The little bit of music I heard was great! I tried several times and couldn't get the beat hits to line up - as others have said there needs to be more refinement done on player feedback here, I can't tell when I'm supposed to be pressing? |
| Oct 14 10:26:09 | 17m 10s | 10 second switch (aka help my pain) | ♥ 1 | A good basis for a puzzle platformer. I enjoyed it, but a bit of refinement to the level design would've made the mechanics shine. The difficulty of levels was a bit all over the place, introducing new twist and mechanics to build on throughout may have helped give a more satisfying difficulty curve and better variety. My only other issue was the hitboxes of the spikes - kept hitting the invisible square corners and dying which was frustrating. I think a more creative mane would've improved my experience too; in my experience players will latch onto even a tiny bit of storytelling and create a narrative that you don't have to put much effort into. |
| Oct 14 10:45:09 | 19m 00s | Cyblade: The Tale of Mark Wan | ♥ 1 | Lots of potential here and i mostly enjoyed my 2 playthroughs. Lots of little refinements to be made here; sfx were inaudible behind music, bullet physics unpredictable, aiming sometimes didn't go where I was clicking, enemies were unthreatening and slow. However the music was great and the two hand gun mechanic worked well - lots of potential here. |