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Feedback comments for LD50
fizzbark's games and stats for all events →
| Timestamp | Since previous | Game | fizzbark's comment | |
|---|---|---|---|---|
| Apr 7 09:34:51 | Silentio | ♥ 4 | I feel like I needed a third hand to control a mouse and two sets of arrow keys at once. I couldn't really figure out what was expected of me as a player. The visuals and sound were impressive though and I feel like with a bit more time this would've been a great experience. If you make an updated version post jam I'd love to give it another look. | |
| Apr 7 10:38:02 | 1h 03m | Cosmic Castaway | ♥ 1 | Typically I find games made for jams have this predictable little emotional journey. They start of as a curiosity, filled with potential and sparkle. As the minutes slide by the game reveals its nature with each reveal removing a lot of potential until by the end where they typically outstay their welcome. This game was the complete opposite of that. From the start I was pretty sure I knew what I was in for, staring down some generic game retro gameplay and a daunting 20 minute timer. That did not turn out to be the 20 minutes I expected, well done on a fantastic experience that went out on a high. That password is terrifying given the action you have to do with it, I hope you know that. |
| Apr 7 10:54:18 | 16m 16s | Forest | ♥ 0 | Unfortunately I couldn't launch it - got an 'Incompatible Vulkan driver version' alert. I tried updating GPU driver, it's up to date as far as windows is concerned |
| Apr 8 07:49:00 | 20h 54m | Dino Village | ♥ 1 | I had fun, all the systems seems to work pretty well. I did have a bit of trouble seeing my cursor when I went full screen but other than that the game was very readable. |
| Apr 8 07:59:02 | 10m 02s | Culmination | ♥ 1 | Neat little puzzle and the art was impressive given the timeframe. The monsters hitboxes were a bit confusing, an animation or even just a sound when you bump into them or lose health would go a long way to improving the feel. Some kind of fog or darkness in rooms and areas you aren't in would help it seem a bit more maze-like and up the horror. |
| Apr 8 08:27:58 | 28m 56s | [Don't] Prune the Money Tree | ♥ 2 | Great presentation, audio and graphics were great! I had a little trouble understanding the pruning mechanism - is there a difference between cutting lots of small branches off vs one big one? Overall a very authentic plant-keep-alive simulator; I don't know what they want so I guess until the die from overwatering. Good fun! |
| Apr 8 09:01:42 | 33m 44s | AMBROSIA | ♥ 2 | Neat game, good atmosphere. the boxes were a little tricky to interact with at times - a couple of times they moved in directions I wasn't facing when I pulled. Puzzle design was simple but good, great length and pacing for a jam game. |
| Apr 8 09:47:23 | 45m 41s | Shotgun King: the Final Checkmate | ♥ 4 | Incredible game. If I had to nitpick a flaw I'd say it became a lot of work to pick out danger zones on complex board states. Something like Into the Breach's highlighted danger/safe zones would've helped decrease cognitive load. |
| Apr 8 10:25:18 | 37m 55s | Click to Continue | ♥ 1 | Made me laugh out loud to myself multiple times, fantastic game. |
| Apr 8 11:31:04 | 1h 05m | The Torcher | ♥ 1 | Awesome graphics, the shaders on the distant trees is a cool effect and the hand drawn look of the wood texture works well. As a fellow 3am finisher I salute your effort. |
| Apr 9 08:08:04 | 20h 37m | A Void | ♥ 1 | Great mood, the visuals and ambience of the tunnel work well. Throwing the light feels intuitive but it still felt a little hard to see obstacles far away - I could only really tell that they were there and wasn't able to tell where in the tunnel was safe/dangerous. The death sound could've used a bit more punch. The feel and tone of the flight felt like a Remedy game - the mood really overrides any flaws in the moment and left me feeling positive on the experience overall. |
| Apr 9 08:17:59 | 9m 55s | Prestidigitaxation | ♥ 1 | Fantastic name, and the game's pretty good too. being able to see the amount of money I had in the shop would've been a nice QoL upgrade. Quite polished and well scoped - everything in the game was of a consistent quality and nothing felt unfinished. |
| Apr 9 08:36:21 | 18m 22s | Electro Rush | ♥ 1 | Nice game, the character roll/dive felt really good and versatile in a way I haven't seen before. It would've been cool to be able to combo together some wall jumps with the dive to get height like in 3d Mario games but not being able to change direction mid-jump makes that difficult. As other people have said, checkpoints and different textures would've helped make this feel a bit smoother. Also falling of the platforms sometimes felt a bit punishing especially when on low battery - death would've been kinder than the wait lol. The diegetic battery/timer/lifebar was inspired, and it felt great to use the little recharge pads |
| Apr 9 08:55:41 | 19m 20s | Vomit Mage | ♥ 2 | Great punchline and overall a really solid game. I kept running into a bug where my movespeed greatly dropped after killing an enemy, the game was a little visually dark, and the feedback when you hit an enemy wasn't enough to tell if you hurt them or not. Other than those minor things it was really well put together, and a fifth of the file size of the other unreal games I've played this jam! well done! |
| Apr 9 09:13:33 | 17m 52s | I Wanna Be Awake for This | ♥ 0 | Funny and hits close to home lol. Patting the cat seems to be bugged and makes the character disappear. I got three different endings, very impressive detail. |
| Apr 9 10:30:24 | 1h 16m | Chromosphere | ♥ 2 | Great vibes, the music and visuals were top tier. Well done for being the first game in the jam I've played that's brave enough to fully commit to the theme without just escalating the difficulty. The buttons themselves clearly had a lot of thought go into the look and feel, they stole the show. I'm at a loss as to how you actually beat the tictactoe, I drew over a dozen times :/. |
| Apr 9 10:55:57 | 25m 33s | 1 Man 6 Bullets | ♥ 3 | Hard to pick a highlight from this banger of a game, maybe the art? Has a great Mike Mignola vibe. |