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fizzbark

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TimestampSince previousGamefizzbark's comment
Jan 11 02:00:47 Boba ♥ 1 I've played games that try to emulate a Feghoot before, but never one that manages to cram so much interesting detail and draw it out for so long. Great comedy, great execution.
Jan 11 08:54:04 6h 53m Arnold the Reaper ♥ 1 Fun intro, the computer generated voice let down the comedic timing a bit. I like the concept of having to find an exact npc but the attacking and waiting on the animations felt quite clunky - I personally would've let the substitute reaper use his gun 😛
Jan 11 09:18:54 24m 50s Macrogreens ♥ 1 wow, really well polished game with an impressive voice cast and score! I feel like you need some more screenshots on here as I wasn't expecting the game to look that good. My only real critique is that the pacing was little slow. Days felt quite long and there was never really a tension to get stuff done in time. having said that, the script and performances got to really shine because of this, so 🤷
Jan 11 09:36:01 17m 07s Children of the Combine ♥ 3 Oddly heartwarming little trip of a game with great art and some genuinely funny dialog. The harvester itself seemed to have a delay controlling the steering - if you were to improve one thing making the harvester feel more responsive would go along way to improving the game. The comics didn't load, but I was able to piece things together retrospectively.
Jan 11 10:06:08 30m 07s The Onion Quest ♥ 1 The art is good and charming, but I think even a small amount of sound would have gone a long way to improve the experience. In terms of balance I felt like it was lacking in things to spend money on - I had 5 vegetables I wanted at lvl 2 by about the3/4 mark - even after losing 6 coins to the random events 3 times. Not sure if it's intentional that you can only upgrade units to lvl2?
Jan 12 09:24:16 23h 18m Fields Of Gold ♥ 0 Peaceful and very pretty to look at! It would've been a bit more relaxing if the crop stayed selected once planted - going back and forth clicking to select then clicking to plant constantly got a bit old.
Jan 12 09:46:45 22m 29s Reap What You Sow ♥ 2 Very interesting puzzle, atmosphere is charming and the AI voice is just a tiny bit infuriating. An alternate way to rotate the plants would've been good as I kept scrolling down the page on accident. It was a bit frustrating to not draw a rock or weeds for 4 turns in a row and just get bullied by your opponent too. And the game crashed to a black seed when I tried to harvest. But really good and polished otherwise. It seems very well scoped, were there any extra features that got cut?
Jan 13 08:06:33 22h 19m Wheat ♥ 3 This is almost a rage game, I found it almost impossible to land back on the nest twice in a row but still had some fun. Of all the farming games in this jam, yours has the best looking wheatfield, very peaceful and satisfying to just watch it sway.
Jan 13 08:31:58 25m 25s KICK ♥ 0 An interesting theme and setting, and a good bit of potential for a solid puzzle. I was a bit confused that kicking always seems to provide the same amount of grain no matter how long it's held down, it seems like you should be able to do big and little kicks.
Jan 13 09:14:32 42m 34s Goba Day ♥ 1 Great balance of risk and reward made this a good satisfying game. A tiny bit more individuality would've gone a long way to make me more attached to the people, there were quite a few repeated names in my villages. Now I just want to know what a Gobafruit tastes like?
Jan 14 22:10:14 36h 55m N.O.A.S. ♥ 3 Great art, humour, and an original take on the theme. As a few other folk have mentioned there's some frustration with movement and knowing what inputs are required. It also took me a while to figure out when it was safe to walk through a midair pineapple. a shadow or some visual indication of height other than the size might convey this a little better - or some kind of splash on impact so you can see and get a feel for the danger zone. A Pac-man style 'leave one side of the screen and re-enter in the other side' mechanic could be nice here too - it often felt a bit hopeless to get to anything but the closest few pots before they monsterize which limited tactics. Overall a pretty solid entry that feels just a few tweaks away from being addictive. Well done!
Jan 14 22:32:44 22m 30s When The Wheat Grows ♥ 1 Did not quite expect the ending to be so grim! Great art and fantastic music, only a few minor issues stopping this from being a really strong entry. At one point the map background got stuck as the blacksmiths and there was no way to read the letter or get anymore details from items in my bag which made things a little confusing. The what filling up mechanic wasn't fully explained and this meant most of my early conversations were spent experimenting and trying to figure this out, rather than picking the best dialog option. I know there was a hint to how this works with the leader's conversation at the start, but I think this should be explicitly spelled out, perhaps up above on the game page? The art was also a little inconsistent in style, sometimes very pixelated, sometimes less so. Consistent scaling of assets would bring this up to a 5. Characters were well-written and interesting, although I did manage to offend almost everyone 🤷 Great job!
Jan 14 22:59:56 27m 12s Fall Faybound Festival ♥ 1 Impressively complex system you've managed to build, I can see potential for some quite deep strategies. A decent variety of creatures and cards too. Piltheon is my favourite design. My biggest complaint is the UI is a bit small and hard to read, sacling up the text and icons under the creatures would remove a lot of frustration. I read your devlog on itch and it seems like you have a pretty good handle on what makes the system tick - I'll be following and interested to see how this develops 🕵 .
Jan 14 23:12:49 12m 53s Eden Harvest ♥ 2 Incredible atmosphere and the particle effects look fantastic. It took me a while to figure out that there was more than one line of text for each character, I'm not sure why 🤷 . All roses being white while you carry them makes things pretty confusing and the individual colors were hard to tell apart on my monitor. Would've played longer if there was more, nice job.
Jan 15 00:07:14 54m 25s Chop Crop & Drop ♥ 2 fantastic job and extremely polished for a jam game, well done to the whole team! If I'm going to nitpick I feel that the grid-based movement and positioning didn't really come into play too much. The pierce was almost impossible to pull off due to enemies moving towards you and in the final boss battle a safer option was to just stand on the corner where you take less damage. I think it's a sign of a really good jam game that I wish it'd been a bit harder, really great stuff here.
Jan 15 00:33:10 25m 56s Harvest Week ♥ 2 Good spooky atmosphere, writing, art, and music all worked well and were up to a good standard. The fate of the mum was very unsettling, more stuff along those lines could have been a bit more interesting than just people disappearing. great noises on the last night!
Jan 15 01:18:05 44m 55s Galactic Garden ♥ 4 Nice game, the tension between having to fly out to asteroids to grow/harvest vs sticking around the station to defend works really well. The biggest issue I had was the upgrade icons, it was pretty hard to tell what was going on. Having your money be your healthbar was an interesting risk/reward that was a hard ride to line, I was reluctant to get upgrades if I'd be left too poor. Overall very solid, gameplay, art, audio, and writing all very polished.
Jan 15 01:38:37 20m 32s Farming Rush ♥ 1 Fun game, I only managed 233. The control system felt a bit odd, having to move my cursor to follow the where I was already directing the character with the keyboard was a bit of pain. A button to interact with the closest object instead would have felt a bit more intuitive maybe. The music was neat at first, good choice of instruments for the theme, however the loop was a bit short and it didn't fully match the pace of the game so it got a lottle bit ear-wormy late into the run. Plants were beautifully modelled, the strawberry in particular looks delicious 🍓 🍓 🍓
Jan 15 01:50:29 11m 52s Brain Crops ♥ 1 Nice game, solid graphics, sound, and writing. The player character felt a little flat to control with WASD, not sure if it needed some momentum tweaking or if this was just tuned for a thumbstick.
Jan 15 02:18:01 27m 32s 'Arr-vest ♥ 1 Fun and pretty slick! I think the water could've done with a bit more love but a truly impressive job modelling the ships, they look fantastic. Gameplay and music both very solid, and I appreciated the little pirate jokes in the UI. All around a very solid entry.
Jan 15 02:38:03 20m 02s Aggro-Culture ♥ 3 Incredibly well polished from the scene transitions to the soundtrack. However the upgrades locked out of this version meant that a lot of core concepts don't work - there's no reason too plant wheat! What's here is fun but it felt like half a game. Heaps of potential here
Jan 15 03:10:36 32m 33s When It's Harvest Time ♥ 1 IT'S HARVEST TIME. Good fun, funny. As a couple of other people have said, hard to pick up the cash and get back to the vending machine, although that's hardly the point, is it?