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dxk2294

Feedback comments for LD51

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TimestampSince previousGamedxk2294's comment
Oct 4 05:45:24 Swamp Wizard and the Fight for Wizard Swamp ♥ 2 Home again! Lovely artstyle and music, would have like to see more enemy variety though.
Oct 4 05:55:55 10m 31s 9 To 5 ♥ 1 Wow, there was a surprising amount of depth to the card mechanics! I appreciate that you can build your deck and really tweak things to your playstyle. Nice job!
Oct 4 06:22:42 26m 47s 7 in 1 in 10 ♥ 2 You were really ambitious going for minigames, but you pulled it off! I enjoyed the wacky theming for each minigame, taking existing concepts and making them your own. Nice job!
Oct 4 06:32:05 9m 23s Groceries Please! ♥ 2 This had a really charming artstyle and sound design, juxtaposed with an emotional storyline. The minute to minute gameplay was satisfying without feeling overwhelmingly hectic. It's a really great entry
Oct 5 04:43:01 22h 10m Spell Survivors ♥ 1 Looks like we had the same idea for our submissions πŸ˜‰ I really enjoyed it!
Oct 5 05:36:31 53m 30s A Quick Bunny Affair πŸ₯• ♥ 4 Wow, this game has some of the best visuals of any submission I've ever seen, it's absolutely gorgeous and adorable! I feel the moment to moment gameplay could have used some more variety, I eventually reached the pointed where my children overflowed and I couldn't see how many carrots they needed, and was getting tired from mashing my a and d keys. Still, great job! πŸ˜„
Oct 5 05:41:43 5m 12s Suicidal Minions ♥ 1 Interesting take on the lemmings formula, I had a lot of fun in the early levels but felt difficult ramped up too quickly lately. Could maybe reduce the minion requirement in later stages? Nice job!
Oct 5 05:50:16 8m 33s Call It A Day ♥ 4 Wow, what a stunning artstyle, great sound, and charming gameplay! The character design was also adorable. Phenomenal job getting all of this done in such a short period of time. I had some issues with the WebGL version, but it ran fine as a standalone app.
Oct 5 06:25:40 35m 24s Exp10sion ♥ 2 Nice submission! Creative use of the ghosting mechanic to incorporate the theme. I agree with other commenters that the gameplay started to get repetitive after a few stages, would have liked to see more variety to the puzzles. Still, great job!
Oct 5 08:22:09 1h 56m Before the Tide ♥ 1 Really clever interpretation of the theme! I was initially confused when my drawing wasn't washed away - it took a while to realize that the drawing only faded with time.
Oct 6 01:56:38 17h 34m Dragua ♥ 1 Love the game's mood, you really nailed it! My only real complainr is that I found myself bumping into things more than I felt I should have. I think it was a combination of colliders being a touch too large and the chest colliders not disappearing quickly enough after opening them. Still, great job! πŸ˜ƒ
Oct 6 02:12:30 15m 52s Timeslime ♥ 0 I _really_ liked this mechanic. I agree with other commenters that it can be pretty difficult, you have to think pretty far into the future (and remember pretty far into the past) to have a chance, but I had a blast playing. Awesome work!
Oct 6 02:20:27 7m 57s Untitled Cat Game ♥ 0 Cute ending! Business cat had very important business to attend to 🐈
Oct 6 02:37:02 16m 35s Speed Dating Fantasy ♥ 1 Clever use of AI-generated art to produce enough content to fill a speed-dating sim. Nice job!
Oct 6 02:42:00 4m 58s The Curse of Household Chaos ♥ 1 Really loved the sound affects and general vibe of the game. I would have liked to see a bit more interactivity (animations, ability to sprint, etc...) but I had a great time. Made it to 9 spells left - great job!
Oct 6 07:56:35 5h 14m Gagaku ♥ 2 Wow, you did something really phenomenal with the theme here, I think this is the most creative interpretation I've seen so far! It does take a bit to wrap your head around the different structures, but I really like how you spend the 10 seconds prepping your one shot. Really great job πŸ˜„
Oct 6 08:30:19 33m 44s Gelato Drift ♥ 2 Great stuff! The game felt polished to the nth degree, with the look and feel of a released game. I think I would have enjoyed this even more with a game controller. My only complaint is that it took me a while to figure out what to do - I thought I had to pick up icecream from the start and deliver it, but I couldn't pick it up. I spent a while wandering and looking for icecream since driving by your first customer doesn't trigger anything (eventually I realized I had to _stop_ by them). Awesome work!
Oct 6 08:40:15 9m 56s Rocket Madness ♥ 2 Enjoyable, relaxing game! I really liked the backgrounds. I agree with @cobrajs that a large collider for the rockets would have been helpful. Also would have been nice to see an extra mechanic thrown in there to mix up the gameplay - perhaps a city that would shoot down rockets if they got too close? Still, good job!
Oct 7 01:45:53 17h 05m Bots, Bots, Bots ♥ 5 What a phenomenal entry! This really felt like a complete (albeit short) product. I love how you integrated every game mechanic into theme. The graphics were lovely and polished, there was a great amount of building variety, and it felt like all the pieces here fit together perfectly. My only complaints are that the tutorial dragged on a bit too long and I feel like there could be more sound effects - ambient robot noises maybe? Awesome job!
Oct 8 04:09:26 26h 23m The End Position ♥ 1 Surprising amount of content here! Reminds me of some of those god/element games, but I loved how relaxing this is. Nice job!
Oct 8 05:23:15 1h 13m That Time My Dog Got Space Hiccups ♥ 1 I got 8 bones, I didn't really understand how to solve the two key puzzles. I must have missed something staring me right in the face! Still, I had a great time, nice job packing all of these little puzzles in!
Oct 8 05:57:35 34m 20s Internal Business Struggle ♥ 2 I laughed, I cried, I grew to be a stronger person. A surprising amount of business was done.
Oct 8 16:07:15 10h 09m Weirdo Words ♥ 1 Loved the sound effects, it was surprisingly satisfying to guess a word correctly. Well executed, nice job!
Oct 8 16:19:59 12m 44s lΓ₯ndskein ♥ 2 winner.png I did it! I admit I didn't full understand how some pieces connected at times, and my controls occasionally got messed up (dragging the camera instead of dragging a tile), but I still had a fun time. Nice job!
Oct 8 16:25:45 5m 46s EPOCH ♥ 1 I really dig the artstyle, especially the transition animation every ten seconds. You nailed the aesthetic! I also feel the theme was integrated really well. There were a couple times I got completely stuck in a small corridor that led nowhere, and I felt the "puzzles" to fix a bug where a bit too simple. Still I think the core of a really solid game is there, awesome job!
Oct 8 16:36:11 10m 26s A "Ding" In The Dark ♥ 1 Haha I was waiting for the ball to drop and something horrifying to happen in the second half. You did a great job setting the atmosphere πŸ™‚
Oct 8 16:47:05 10m 54s Justin Time: Man of the Hour ♥ 2 Wow, I really love how you integrated the theme entirely into the gameplay, this is one of my favorite applications of the theme so far. Your decision to break up the battlefield into sectors and rings was really clever, I'd love to see this idea expanded further in a complete product. Awesome work!
Oct 8 17:00:28 13m 23s Ten Secs To Pack! ♥ 2 Great artstyle, I was surprised by how much unique content there was to pack! And some items had nice unique behavior, like the laser-beam eye and the rope physics-enabled skeleton. Not sure if it was intentional, but many of the items spun like _wild_ when I picked them up. I think that added to the experience. πŸ˜„ Great job!
Oct 8 17:12:34 12m 06s Ticktock Tactics ♥ 2 I _really_ loved this game! Clever use of the theme to force players to make difficult choices during their turn, I'm not sure I've ever seen this mechanic used in tactics RPGs. Would love to see it expanded further in a full game! Great art and music too πŸ˜„ Some polish feedback: - It was difficult to click buttons above units sometimes, I think they collided with rocks and debris on the map? - Some forest/battlefield ambiance could go a long way - Sound effects when clicking units - Movement sound effects beyond the clock tick