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cafebeef

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TimestampSince previousGamecafebeef's comment
Oct 2 21:56:15 Paper Prison ♥ 1 I was able to get the game to run on Google Chrome on itch.io. It's quite fun! It took me a while to realize that you can navigate the tight corridors by rotating your character. That's a cool feature I haven't seen in many other games. The difficulty scales quickly in such a small space because you always have to get back to the start to evade the guards. I second the comment that WASD controls would be nice -- it's actually quite easy to add in Godot! I used that engine for my game too. You can go into Project->Project Settings->Input Map and add additional keys to whatever your up/down/left/right input mappings are.
Oct 3 01:43:02 3h 46m TBD - Time-based disaster ♥ 1 The web version is broken for me (on Google Chrome) :( tbd.png
Oct 3 02:56:53 1h 13m 10 Second Dating ♥ 1 Cool game! I like the combination of the detective-style dialogues with the action-style aspect of trying to catch the constantly moving bubbles.
Oct 3 05:25:10 2h 28m De-Pres-ING ♥ 1 The clean aesthetics of this game are really nice, especially combined with the relatively straightforward gameplay. I was a little confused by how you can hold down to repair though. It seems like it only ever took a single click to repair an item. Do the later items require you to hold down longer? Or did you just want to add a cool animation? :)
Oct 3 05:47:21 22m 11s Switcheroo ♥ 1 This is absolutely my favorite game of the jam that I've played so far! The graphics/audio are simple but very well polished. Very easy to start playing, no instructions needed. And the gameplay isn't something that I've really seen before in other games -- switching around the controls threw me for a loop (in a good way!). My only criticism is that the boss's projectiles are too easy to defend against. The player's reload speed is so much faster, and your bullets destroy the boss's bullets, so just kinda shooting anywhere will keep you from taking damage from him. (Though, in your favor, I think it's much better to have an enemy be too easy than too hard in a game jam.)
Oct 3 06:01:24 14m 03s Birdwatching ♥ 3 The birds look amazing! What software did you use to make them? The game and music are both a bit repetitive though. I wish the gameplay had a bit more complexity to it. Regardless, the bird facts at the bottom are quite cool.
Oct 3 20:43:02 14h 41m The Gemancipator ♥ 1 This was a fun game! It's pretty cool how the board effectively completely changes every ten seconds, without the graphics changing at all. Quite exciting trying to click a match before the match criteria changes! Unfortunately on something like the fourth level, the game glitched and froze :( game_frozen.png
Oct 4 05:06:15 8h 23m Chrono Extractors ♥ 1 This game was quite fun (though very difficult)! I wasn't able to get anywhere near the base in the video you posted. It gets seriously intense about 10-20 rounds in or so (considering a round to be 10 seconds). I do wish it had a "game over" screen at the end, but I understand the difficulty adding that with such a short time limit for development.
Oct 4 05:14:45 8m 30s What's Under The Teapot? ♥ 1 Cool idea! I had a bit of trouble learning how to play. At first, I thought I was supposed to be looking for one of the paintings in the background or the water glass on the table to change. I was quite shocked when I learned the teapot was the thing blocking my view. I had assumed it would go to a black screen to hide the view from the player. And I was even more shocked when I saw that the only items I was supposed to be memorizing were the ones beneath the teapot!
Oct 4 05:20:32 5m 47s Destroy Blocks ♥ 1 I really enjoyed this! Kind of like a cool alternative to Tetris. I had some trouble with dragging blocks onto the grid, though. They didn't show up exactly under the center of my mouse color, and they looked the same color as the tiles I had already placed. I wasn't always sure where the block I was holding was going to land.
Oct 4 05:24:12 3m 40s Lighthouse ♥ 1 Cool concept. Loved the graphics. I did find it a bit boring while waiting for the light to come back around, though. And not being able to move the camera (at least I couldn't find any controls for it) was frustrating and lead to some glitching inside objects.
Oct 4 05:32:46 8m 34s Satellite commander ♥ 2 I like the gameplay, feels pretty unique. Thanks for being honest that your audio was not original--but my understanding is that it's not allowed by the [rules for the Compo](https://ldjam.com/events/ludum-dare/rules). You should have submitted to the Jam instead. Anyway, I just reviewed your game as if it had no audio.
Oct 4 05:38:40 5m 54s Time To Live: 10 ♥ 1 I like the concept. It's an interesting way to implement a time loop that I haven't seen before. Unfortunately, I ran into a lot of collision glitches (or at least I assume they are glitches?). I would get stuck halfway down a wall if I was still moving to the side. I also couldn't figure out how to make a second cube like in the screenshot. It would have been helpful if there were more/better instructions explaining how to play.
Oct 4 05:42:30 3m 50s Color Copy Cats ♥ 0 The graphics and animations are so cute! Sadly, I had some issues with collision detection, where the cat wouldn't fall down properly if I was moving horizontally into a wall. I also ran into a weird glitch where it wouldn't pick up an item if I was already inside the shape when the cat's color changed.
Oct 4 06:05:49 23m 19s Tormenting Idol ♥ 2 Very spooky! I jumped when the idol got me from behind. Wish it had a bit of background music (though perhaps it is more spooky without).
Oct 4 06:14:16 8m 27s Soul of Seasons ♥ 1 I like the art and the concept! Switching up the level every 10 seconds leads to some interesting effects. But without a skip button it can get boring waiting. I missed one platform at some point, and it would have taken me ~60 seconds to get back to it because two subsequent platforms required seasons during opposite parts of the year.
Oct 4 06:23:36 9m 20s Find Ten Seconds ♥ 0 This was great! It's nice to see a game that is different from all the rest. What game engine did you use? I think the ability to get *some* points from just about any match alleviates some of the difficulty/stress that comes with traditional matching games (which I do not personally enjoy).
Oct 4 23:54:41 17h 31m The CyberZapper ♥ 1 The graphics and art really emphasize the cyber-esque setting and really do the game a favor. And the zapping feature is an interesting new way of switching between levels. Great work!
Oct 5 07:08:43 7h 14m Supply Chain ♥ 1 @oatsbarley Thanks for posting the explanation here! I didn't realize I could click and drag lines. You might want to consider adding that description to the help section above. The synchronized sound effects and clean aesthetics are great btw.
Oct 6 02:37:18 19h 28m Bobo's Happiness Factory ♥ 1 This was a great game! I thought the pace was just right. It got a bit repetitive towards the end (but I take it that's kind of the point :) ). I really liked the attention to detail with how the items get smaller when they fall off the conveyor belt.
Oct 18 04:19:57 289h 42m Alapai ♥ 1 Cool game! The core gameplay loop was pretty tight, and I liked the industrial vibe (no other humans around -- just automated turrets and drifting balloons in a concrete prison). I do wish the arrows had a bit more contrast against the background. They could be pretty hard to see.
Oct 18 17:22:08 13h 02m Trainz ♥ 1 Cool idea! Seems pretty unique. I liked the graphics; the explosion effect is quite well done. I had some issues with figuring out how to play, and it seemed a bit unpolished (the direction of the trains was unclear near switches, moving around the map is slow, and the view was very zoomed-in). Overall, though, I thought it was great! I'd really encourage you to make a web build available. The [newest release of Godot 4](https://godotengine.org/article/dev-snapshot-godot-4-0-beta-3) fixed the bug in exporting to web just three days ago! You'll just have to update to the new version of the engine, and then it should work.
Oct 19 03:00:27 9h 38m Parasite Assassin ♥ 1 Nice game! The idea of being a parasite looking for the ideal host is quite cool. The way everything else is frozen reminded me of superhot. The jumping mechanic was a bit weird (I wish I could enter the new host immediately rather than waiting to fall down), and it was a bit hard to learn how to play (I originally thought I could *only* enter the target host). But overall, great game! I can't fault a game for being a bit unpolished when it was made in 72 hours.