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Feedback comments for LD51
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| Timestamp | Since previous | Game | benskca's comment | |
|---|---|---|---|---|
| Oct 3 12:25:25 | Blobbbert: 10 Second Navigator | ♥ 1 | Love the concept and the level design was fun! The last level took me a WHILE to beat, I was so relieved when I finally saw the goal 😄. I think there's lots of cool ideas for level elements you could add to expand on the game, like moving enemies or doors that are only open every set number of moves etc. (Blobbert is adorable btw) | |
| Oct 3 12:35:18 | 9m 53s | You and Floor | ♥ 1 | I like how there are branching paths through the level, and it's fun to have to try and adapt to the changes in the level when it switched over! The controls are a bit floaty imo, but it did feel really satisfying going fast once I got the hang of the jump. This was fun, good entry! |
| Oct 3 12:44:25 | 9m 07s | Betrayed | ♥ 1 | Really interesting to have the triangles switching from friendly to enemies, and I like how you have to dodge the bullets even when they're friendly. My best score was 55, it starts to get really hectic after a while! Only issue I had was I was losing all momentum when I touched the walls, instead of just the momentum into the wall, but I just kept away from the walls and it didn't affect me much. Great entry! |
| Oct 3 15:45:37 | 3h 01m | Lights Out, Fright's Out! | ♥ 2 | I had a really good time with this, the difficulty curve is perfect and all of the puzzles have interesting solutions which really make you think. Really really great level design! |
| Oct 3 15:58:38 | 13m 01s | The Cursed Tart | ♥ 4 | This was really fun! I like how the different enemies are much easier to kill when you're specifically one of human/chicken, it made the larger rooms with both enemy types interesting puzzles where you try escape the enemies its too hard to kill in your current form. The sprites all fit together very nicely to give the game a good aesthetic overall as well. If you want to keep up development I think some music/sound effects would add a lot 😄 |
| Oct 3 16:12:26 | 13m 48s | What Do You Know? | ♥ 1 | Fun questions! I got 64% 😅 Like others have said the sounds design is really nice, I like the slowly changing colours in the background and how the screen is generally pretty busy to grab your attention. |
| Oct 3 16:19:54 | 7m 28s | My Memory?! | ♥ 2 | This was really fun! Spicing up memory with the extra effects changes the game in a really interesting way, I had to play as quick as I could to get as many pairs as possible before something interfered and I lost track of the cards. The game looks good and the sprites have a nice consistent design, and the sound design was really great - the card sounds add a lot to how satisfying it is matching the pairs. Great job! |
| Oct 3 16:32:58 | 13m 04s | Cats | ♥ 2 | I love the cat sprites, they're so cute! Fun stressful management game, it was pretty tough to stay on top of everything. When I won the park was pretty close to being overrun so I think I got pretty lucky. Nice entry! |
| Oct 4 07:16:47 | 14h 43m | ULTRA INSTINCT NINJA MASTER of the Dark Forest | ♥ 1 | Really great entry, the controls feel intuitive and manage to feel nice and fluid while still being responsive. The aesthetic and the music match perfectly, and it's really great to hear fully produced music in a compo entry. |
| Oct 4 07:26:54 | 10m 07s | Faster Food | ♥ 1 | The art, music, and tone of the game all match perfectly. Jokey games with horns playing in the background are just a perfect match 😆 It's good that the difficulty goes up when you miss orders due to the area getting cluttered with ingredients, I think the game was at its most fun when I was flinging lots of stuff around the screen at once. I like the gameplay as it is, but I think there's also room to build on it with more recipes and more physics objects interfering with the player if you want to keep up development on the game 😄 |
| Oct 5 17:38:03 | 34h 11m | Lab Slime | ♥ 2 | I loved this! Super satisfiying movement and the sounds effects add a lot to how responsive it feels. I got sucked into "one more run" for quite a while, my high score was ~200 in normal mode. I really liked the visuals as well, very clear which helps a lot for a game where you're taking in so much info as fast as you can. Great job! |
| Oct 6 19:38:17 | 26h 00m | Void Well | ♥ 1 | Nice entry, feels very put together and the visuals and sound design pair perfectly. I think the concepts great and there's a tonne of room for expansion if you want to keep up development. Great job! |
| Oct 6 19:42:44 | 4m 27s | Swamp Dojo | ♥ 0 | The art is amazing, the animations are so cute 😃 I found the blocking really fun but the attacking a bit less so, reacting to the opponents attacks felt really satisfying. |
| Oct 6 19:51:33 | 8m 49s | Pocko | ♥ 2 | Love the design of Pocko, they are adorable ❤️. The music is fun and matches the fast pace of the game perfectly, it makes you feel frantic at all times. I think the levels of the eggs could be written a bit bigger, I found it hard to see them properly sometimes without stopping moving (and if I stop I run out of time!), but this didn't affect me too badly and I managed to beat the game on my second try. Great job! |
| Oct 20 17:49:02 | 333h 57m | DIMENSION LOOP 2 | ♥ 1 | Best game I've played this jam! It's beautifully polished and feels great to play, tonnes of great details that add a lot - I love how the music changes with the different boxes. The minimalist art style is done perfectly, its very clear while still being interesting to look at thanks to the flairs you've added. Great job! |
| Oct 20 18:00:47 | 11m 45s | Escape From Paradox Place | ♥ 2 | frog (I love the central mechanic here, it's really fun planning out the different routes through the level and all of them being just barely doable in 10 seconds keeps the tension up really well. The music fits the disorientating mood of the game perfectly too and the frogs are rlly adorable! 🐸) |
| Oct 20 19:45:38 | 1h 44m | Perihelion | ♥ 2 | Really really beautiful, the extra visual effects blend with the drawn sprites perfectly. I like how stylised the game is while still keeping so much visual clarity, you immediately understand what you're working with. For me the controls felt great, I found there was a good amount of weight to the movement without feeling like I lacked control. I'd love to see more if you expanded on this! |
| Oct 20 19:53:05 | 7m 27s | Jumpy Fellow | ♥ 2 | Made it to 298 also (I guess I died on the same jump as other people did 😆) Having the player wrap around to the other side of the screen made for some really fun platforming, I kept on forgetting i could do it at the start but it felt really satisfying taking the shortest route up using it once I got used to it. For me the controls felt really good, I like platformers with some weight to them so the momentum felt perfect. Great job, I had a lot of fun! |
| Oct 20 19:59:49 | 6m 44s | Black Zen White | ♥ 1 | I beat the secret level 😎 I like the level switching mechanic and you did a lot with it! The puzzles increased in difficulty a good amount each time which kept it interesting and fun. I love the snoring box, the snoring sound is a great touch. |
| Oct 20 20:10:03 | 10m 14s | Drum Dance Showdown | ♥ 1 | Absolutely love this, really unique idea and you've integrated the gameplay with the music beautifully. I like how you took the time limit suggested by the theme and used it to make the player perform a normally slow and precise task in a short amount of time. Having such clear visual and audio cues makes the game feel completely fair even once it starts to get hard. Great job! |
| Oct 20 20:16:14 | 6m 11s | DODGE! CATCH! DESTROY! | ♥ 1 | Great entry and super polished! The minigames you have implemented right now are fun, and I like how drastically the pace of the game changes in the different modes. The music in each mode fits perfectly and really adds to the feel of each one. The visuals are in a great style overall and there's so much character in all the faces 😄 I think if you wanted to keep working on this after the jam it would only get better with more minigames! |
| Oct 20 20:23:55 | 7m 41s | Bug Zapper | ♥ 1 | Really polished, I especially like the mini-tutorial where you can't progress until you've shown you understand the game. I think I agree with some of the comments that it starts off a little slow, but once it ramps up its really fun! I guess this would be breaking from the theme slightly, but it would be good if the level auto progressed if you successfully removed all the bee targets. I had a lot of fun playing, great job! 😄 |
| Oct 20 20:28:39 | 4m 44s | GLUB? | ♥ 1 | This is hilarious and SO HARD in a fun way. Really great take on the theme where you're truly dreading the 10 seconds running out. The movement is perfectly frustrating, it always feels like if you could just get which button does what sorted in your head it would be easy but that's a lot harder than it sounds. Great job! |