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benskca

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TimestampSince previousGamebenskca's comment
Jan 9 21:36:35 Cave Flowers ♥ 1 This game is HARD it was really satisfying when I finally finished it πŸ˜„ It took me a little bit to get used to the jump adding speed, but once I got the hang of it it was very satisfying using my jumps and shots really quickly and building up a tonne of speed. The level design is really good too, it's cool how you make the player re-use the jump pad on the last level.
Jan 9 21:51:25 14m 50s Arrrrrvest! ♥ 3 This is such a cool concept, it's really fun planning how you want to use your time and resources. It's also really satisfying upgrading the ship and seeing yourself get stronger. My only complaint is that it took me a little bit to realise which parts of the ship were interactable, the railing upgrade for example I didn't realise I could select until after the first couple battles. (The sound effects are amazing btw)
Jan 9 22:01:56 10m 31s Propaganda ♥ 1 Incredible atmosphere, and the art style and sound effects match together perfectly. The minigames to give water/put up the posters are really satisfying, and they're the perfect level of difficulty to get challenging when the game gets frantic.
Jan 9 22:11:20 9m 24s Lil Death ♥ 2 This is super fun, it feels really great when you get a combo going. I don't have a controller with me right now so I played on keyboard, and honestly it felt fine after I got used to it - though I can see how being able to enter directions with a stick instead of multiple arrow keys would be a bit easier. Stringing together combos by slashing down in the air reminded me a lot of hollow knight πŸ˜„ The art is really lovely and the sound effects add a lot to how satisfying the combat feels - I had a great time playing!
Jan 19 20:40:22 238h 29m Nocturnal Enrichment ♥ 1 Great atmosphere and art! The stealing mechanic builds a tonne of tension and its fun having to split your attention between that and the conversation. I think there's lots of cool ways you could build on this in the future too, with more elaborate stealing minigames.
Jan 19 20:47:25 7m 03s Harvest Roll ♥ 2 Very cool idea, I think an in game tutorial would go a long way just so you can highlight different buttons and give a bit more direction. Having to balance what dice you keep, discard and plant is a great mechanic which made for some tough decisions.
Jan 19 21:00:33 13m 08s Potato Farming Simulator ♥ 1 I found a hidden box :) Fun game! Feels a lot like the gameplay loop of stardew valley when you're busy trying to grow things, which is not a bad thing at all. There's tonnes you could do to build on this after the jam if you want, like adding more tools, plants, upgrades, and things to do during the day.
Jan 19 21:06:04 5m 31s Corny Heist ♥ 2 Really fun game! Great stealth mechanics - especially for a game made for a jam. I love the way the music changes when you're in a chase. If you want to build on the stealth it would be interesting if the farmer's behaviour was different immediately after losing the player, maybe they could try investigate the last place they saw the player while they're still suspicious.
Jan 19 21:12:01 5m 57s Veggies store ♥ 1 Super cute art and animations! The controls feel very responsive and the feedback you give the player with the particle effects and sounds make the game really satisfying. The difficulty ramps up fast, just when I got into a rhythm I'd always start to get overwhelmed a second later.
Jan 19 21:26:20 14m 19s An Apple a Day ♥ 0 Really beautiful game and its a fun concept to have to manipulate a bunch of physics objects around the level into goals πŸ˜„ The controls feel a little clunky so they took some time to get used to but once I got the hang of them it didn't impact my enjoyment too much and I had a lot of fun! In a reply above you said "My jam aim was to practice and learn Unity’s physics", does that mean you hadn't used unity's physics systems much before this? If so it's super impressive you got a platformer working correctly in just 72 hours!
Jan 21 15:06:24 41h 40m None of your beesness! ♥ 1 Really cool use of minesweeper mechanics that made for some fun puzzles πŸ˜„ Some of the levels didn't seem solvable just off of the minesweeper logic (which does also happen all the time in the original minesweeper to be fair), but using the amount of honey I had and how far I was from the end let me solve almost all of the puzzle without having to guess too much - and if a guess was necessary the game resets to fast it wasn't really frustrating. I had a tonne of fun playing this, great job 😁
Jan 21 15:19:27 13m 03s Reaper ♥ 1 This was really fun and feels super complete, if you hadn't put "I ran out of time" at the end I wouldn't have thought you had πŸ˜„ The platforming feels good, the jumping has a good sense of momentum to it without feeling too unresponsive which can happen pretty easily when you let the player hold the button for higher jumps like you've done here. If you want to keep working on this post-jam I think with just some music and a bit more graphical variety this would already start looking super polished 😁
Jan 21 15:29:25 9m 58s Apple Harvester ♥ 1 I got 1152 😎 This was fun and the game feels super polished, the art looks lovely and the animation on stuff like the rotten apples is great. If you want to keep working on this post jam I think there's great scope here to make the game more complicated, with maybe more obstacles on the ground or more player mechanics.
Jan 21 15:38:45 9m 20s Down to Earth ♥ 0 Great concept and this plays really well, my high score was 2525 πŸ˜„. Balancing the combat with managing your resources is fun, and if you built on this with more plants and enemies it would only get even better. It would be really cool if you added some interactions between plants and enemies, you could have a plant that acts as a land-mine for instance, or maybe an enemy that digs up your plants if you don't stop it - there's so many cool ways you could build on this post-jam if you want to!
Jan 22 17:28:19 25h 49m Harester ♥ 1 Lovely game with really cute art and sound effects! It's really fun planning out your route from the level based on the positions of the dogs πŸ˜„ I agree with what some other people have said that the view cones suddenly moving when the enemies turn makes the game quite hard, I think making them turn gradually would avoid some frustrating deaths.
Jan 22 17:43:44 15m 25s Pitchforks & Produce ♥ 0 Loved this, keeping your combo up introduces great risk vs reward that makes for some super satisfying moments when you finally cash in on your combo and do a tonne of damage. It's a great idea to have the game loop but get progressively harder too, it lets you build on the content you've already made and add new challenges which is super smart when there's limited time to make the game.
Jan 22 18:03:45 20m 01s Carrot Season ♥ 1 Really fun idle game! I made it to 5000 carrots and the win screen was a masterpiece πŸ˜„ It's cool having the player upgrade the enemies to progress faster, I went a bit overboard on the upgrades initially and had a while where my farmers kept on dying and I had to rely on the tractor to bail me out (which is entirely my own fault 😁)