Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → subcreation
Feedback comments for LD50
subcreation's games and stats for all events →
| Timestamp | Since previous | Game | subcreation's comment | |
|---|---|---|---|---|
| Apr 8 00:23:26 | Sundown | ♥ 1 | Really nice game! I liked the art and tone of the game and the movement felt really good. My only criticism is that at times it felt like I was playing against my own impatience, since I didn't find it challenging to beat the enemies one at a time, but would often die trying to rush through the game. I loved the Garlic Knight, though, the setting and artwork really holds together and makes it enjoyable! | |
| Apr 8 00:31:56 | 8m 30s | Hold The Line | ♥ 2 | I liked it! I agree with some others who mention problems with the legibility of the unit types and the looseness of the spawn controls, but overall I loved the graphics and core gameplay and enjoyed it a lot! |
| Apr 8 01:34:31 | 1h 02m | Shotgun King: the Final Checkmate | ♥ 1 | AMAZING GAME!!! This is the best entry I've played in this or any Ludum Dare event! I really appreciated the logical way the level progression is managed, and the way you get to choose your next challenge. Once I figured out the rules, they were very intuitive. My only criticism is with the occasional RNG frustration, where I'll accidentally kill a Pawn, revealing a Queen's attack on my King, or something similar. That said, I really loved the core gameplay mechanics and the way they were presented. I was reminded of Warhammer 40K: Regicide, but in a lighter, punchier package! Really polished and stylish--everything comes together in this game. Great job to the whole team! |
| Apr 8 13:39:05 | 12h 04m | Star Keeper | ♥ 1 | This game has a lot of really cool things going for it! I really liked the music and assets, the tone was meditative and calm and very creative. I had some trouble understanding the controls and what I was supposed to be doing. I couldn't figure out how to interact with the pipe, or possibly the interaction was not working correctly. I think clearer communication with the player could help this game feel more polished and accessible (a timer in the pipe section, for example). But most of all, I was struck by the overall mood of the game, which managed to shine through. Nice entry! |
| Apr 10 22:21:54 | 56h 42m | Lords of the Deck: 50 cards to WAR | ♥ 0 | Nice, I got 34! Really tight ruleset, very elegant in its simplicity, with the fun added flavor of the special abilities. Impressive entry! |
| Apr 10 22:47:57 | 26m 03s | 22h38 | ♥ 2 | Really lovely game! Very chill and cozy, the low-poly style and light acoustic soundtrack contribute to a very pleasant mood that makes you want to spend some time here. I felt at times that keeping the world state and inventory persistent from day to day detracted from the game's core concept, but the alternative would have just been repetition, so I was grateful that the game was forgiving in this way. I liked the light and happy tone of the writing, too. Overall a comfy experience! |
| Apr 11 01:36:08 | 2h 48m | 1 Man 6 Bullets | ♥ 3 | The focused design, soundtrack, and art assets come together for a really fun experience! My only criticism is that it needs more chromatic aberration. |
| Apr 11 14:40:39 | 13h 04m | Battery Low | ♥ 6 | This game is adorable! The voice lines and the little "ouch" from the WALL-E robot is impossibly cute, and the ending had me feeling like "you did it little buddy 😢" What stood out the most about this game's design and execution was the perfect pacing. Each run teaches you something new and makes you create a new plan until, finally, you win. Great entry! |
| Apr 11 21:49:25 | 7h 08m | Different Strokes | ♥ 4 | This game has it all: style, mood, design, ghosts... You were playing with fire with this concept, but the end result and overall tone came out perfectly, and it seems that most of the players are on board. There is a lot of polish applied to this minimal design, and I even loved all the ghosts! Saving and loading persistent artwork on the fly in procedurally generated gallery rooms is also an extraordinary technical feat given the time constraints. Amazing and rich entry! |
| Apr 12 16:48:41 | 18h 59m | Stranded Trooper | ♥ 0 | Solid design and good game feel! The only audio I really missed was audio cues for reload, which would have been helpful since there were no obvious visual cues for when a reload had finished. I like the pacing of the enemy progression, and I like that there is a variety of player and weapon types to choose from. Solid entry! |
| Apr 12 16:58:07 | 9m 26s | Shakhmaty | ♥ 1 | I like the tone and art style, though it was a bit noisy to look at for an extended period of time. I enjoyed playing, but I also felt like I didn't have a lot of agency—by the time the bishops had covered all the dark squares, I didn't have much recourse to defend against the light-squared bishops, so I didn't feel too invested in the quality of the moves I was making and found that moving between two squares diagonally was as good a strategy as any. Still, it was a fun bishop study, and the AI is clearly intelligent enough to play well. Nice entry! |
| Apr 13 16:44:43 | 23h 46m | Shades of Deception | ♥ 5 | Really great entry! I really like the graphical style and writing—the names are hilarious. Spirited voice acting and comically moody stylized visuals elevate this game to a place of regard. I went through the apartment door and fell out of the map at one point, but it is a testament to this game that I sped through the game again so I could finish it. Nice work all! |