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sprunth

Feedback comments for LD50

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TimestampSince previousGamesprunth's comment
Apr 5 06:08:14 Riftrunner ♥ 1 You asked about the style and animation -- I liked it! Although the controls were difficult, the actual character movement was surprisingly fluid. There's definately areas for improvement, but where you did spend effort, I think it shows. Well done!
Apr 5 06:19:45 11m 31s MOTH ♥ 1 Love the visuals!
Apr 5 18:38:27 12h 18m Dont Sleep ♥ 1 Love it. The art work is great and the gameplay was smooth. I also appreciate the build w/ Java :)
Apr 5 21:44:50 3h 06m You Will Fall ♥ 3 Love the audio work!
Apr 5 21:51:42 6m 52s Last Night at Tax fraud ♥ 3 Felt quite polished! The fear set it quite quickly as I started, which is great
Apr 5 22:25:44 34m 02s Windrop ♥ 1 Great mood setting! The audio choices work well One nitpick -- large download for a fairly simple game
Apr 6 00:49:07 2h 23m Sabotage ♥ 1 It was hard but I liked it. I was quickly humbled after thinking how dumb the robots were at the start.
Apr 6 04:45:11 3h 56m DO NOT Explode ♥ 1 That was fun! It felt pretty polished for what you did get done. I like the character model and the walking animation.
Apr 6 04:46:59 1m 48s Get your trash off my lawn! ♥ 2 The moment the objects collided with each other, I knew it was going to get hectic :) I also enjoyed the game over screen!
Apr 6 04:52:10 5m 11s Running the Clock ♥ 2 The less you have to work with, the more you need to use what you have well. I think you did a great job with the visuals. The puzzle aspect with the time loop is smart, and funny. All my dead characters lying around.
Apr 6 21:09:24 16h 17m AlchemDare ♥ 0 Same; nothing showing up on the itch.io page
Apr 6 21:14:53 5m 29s We Have to Talk ♥ 5 I love the silly walk animation :) It felt quite polished given the gamejam timeline, well done! Personally this theme created too many "sad" games but not your team's fault by any means
Apr 6 21:19:45 4m 52s Winter strikes back! ♥ 2 The opening artwork was fantastic! It took me 3-4 lives to realize I could walk through the cabin/house after burning down the wall. Also, some indication how when my "jump charge" was full would be helpful.
Apr 6 21:56:56 37m 11s Save prisoner Ryan ♥ 3 I love the concept! Also the drifting/back tire tracks were a nice touch. Crashing into cars might feel more impactful if they didn't disappear immediately and there was a pushback/bounce to the collision.
Apr 6 23:52:40 1h 55m Take a Penny... ♥ 0 The customers smiling after I entered their price was my favorite part :)
Apr 8 05:36:48 29h 44m Life of an Intern ♥ 1 I like the death messages; it was a nice touch. Overall the game play was quite smooth for a game jam, so great job on that!
Apr 8 08:20:10 2h 43m AGAIN! AGAIN! ♥ 1 The visual polish is quite good! Personally I thought the "left boundary" for where you could aim was too narrow, and so I couldn't aim the way I would have liked to.
Apr 8 08:23:43 3m 33s The Itsy Bitsy Jumper ♥ 1 Something about the graphics on the spider when you reach the top made me crack up. Love it! The audio was simple but fit really well.
Apr 12 05:33:01 93h 09m Grim Run ♥ 1 Congrats on your first game! I enjoyed the facial expression of the main character :)
Apr 12 05:36:42 3m 41s Evacuation ♥ 0 To do in your own engine is really impressive. I like the rendering/lighting/shading of the game.
Apr 12 05:41:34 4m 52s Planet Hopper ♥ 2 That felt really nice to play! I liked how enemy ships fell onto the ground after death -- almost like ragdolling in games of humanoids. And then to be able to harvest those ships -- great design! I think some sort of warp animation would have added to the experience so it doesn't feel like loading the same-ish world again after warp.
Apr 13 05:09:18 23h 27m Live Long And Prosper ♥ 1 Love it! The theme led to many games about delaying death but I think the humor in this game separated it from the rest. Love the Spanish segment and the progressively lost hair :D
Apr 13 07:20:10 2h 10m Swerve City ♥ 1 The swerve animation is really smooth, nice job! Sometimes I'd have no vision of what's around the corner until I turn it, which leads to a surprise police trap. But I guess that's part of the spirit of the game.