Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → Shadowcast
Feedback comments for LD50
Shadowcast's games and stats for all events →
| Timestamp | Since previous | Game | Shadowcast's comment | |
|---|---|---|---|---|
| Apr 5 02:10:50 | Pyre | ♥ 1 | Yooo my man did wonders again + Great music as always + Cool twist in gameplay + Good cutscene sequence at the end - Guide is a bit confusing, when you need to, you know, Dark Souls 3 Over all great experience! Love it. | |
| Apr 5 02:38:37 | 27m 47s | Procrabstination | ♥ 3 | Crab go brrr + Millions (a lot) of crab puns + Has built-in clicker game with correct number model + Crabiroth destroyed my mouse - Unskippable crabwars cutscene - (jk) Clicker game won't generate income after leaving the game, which is a bad business model Funni game, me like |
| Apr 5 02:51:40 | 13m 03s | OBRUTA | ♥ 2 | Fun concept! Good graphics and tiled terrain destruction. The slow turning is a bit janky. Perhaps don't limit player control and only slow turn the mesh? The roll feels pretty good tho. Overall nice game! |
| Apr 5 03:07:07 | 15m 27s | Winter Blossom | ♥ 0 | My best is a little bit over 1 min. Good game! The core gameplay is really fun, the music is stylized. Though the ice wall does feel a bit sudden to appear, with only a sfx warning that can be easily missed. The platform generation sometimes doesn't feel fair, but I'm just nit picking at this point. Overall a really nice game! |
| Apr 5 03:37:43 | 30m 36s | Alloy Song | ♥ 2 | Top notch writing. Beautiful logo design. Funny wheelies. Good experience. Nothing wrong with the core gameplay. The fun is to fail your choices. However a skip button is essential for retrying when failing is part of the design. Again, really impressive writing. |
| Apr 5 03:54:33 | 16m 50s | Block or Bust | ♥ 3 | A complete Netflix office wreaking experience made in 48h. Great vfx and animation. I wish my jokes were this funny. Fantastic job. |
| Apr 5 04:11:07 | 16m 34s | MOTH | ♥ 2 | All the horror game tricks done right. Audio design was on point. The moth particle on the street light was so unnecessarily detailed and I love it. A little confused how the fog works, cuz I can see far lights at the corner of the screen so its an FOV thing? Also I was expecting wing fluttering sounds at the end but got slushing. Equally unnerving. Man I hate insects. |
| Apr 5 07:02:59 | 2h 51m | The Last Savior | ♥ 2 | Good design choices. The combat is really polished, feels snappy and on point. The fact that there are different knock back forces really showed the detail you put into the game. Well done. 不同击退确实是点睛之笔 |
| Apr 5 07:56:20 | 53m 21s | On Company Time | ♥ 4 | Solid. Rich in content. The lines after you finish a minigame are actually in context. All in all quite polished. Certainly had a lot of fun 😆 |
| Apr 5 08:06:08 | 9m 48s | Never High Noon | ♥ 0 | Concept is great. Love the dithered sprite light. The clocks are a bit too unmanageable imo. An indicator would really help, as mentioned above. |
| Apr 5 08:31:58 | 25m 50s | Flooded Caves | ♥ 1 | This would make an excellent iphone time-killer, well done! Great concept, great execution, really addictive. The water physics is just good enough to be intuitive. Also what is this wizardry? How did you manage to implement this in pico-8? That's next level. 2022-04-05 163140.png |
| Apr 5 08:40:44 | 8m 46s | Venting Machine | ♥ 1 | After destroying my beloved spacebar I finally got a 1000+. Very addicting. Love it. |
| Apr 5 08:51:27 | 10m 43s | Balloon Panic! | ♥ 1 | Great art and mood. Score is timed by birds hit so it's less punishing. Nice. Controls could be a bit more responsive. Maybe higher acceleration when falling and lower when rising? Also there is no reason for me to stop smashing backspace except for the weird out of bound error. All in all well done! Solid entry. |
| Apr 5 09:19:43 | 28m 16s | Drama Crusade | ♥ 2 | Okay, definitly disturbing. The 3D meshes breaks on my end tho. Or is it intentional? I can't really tell. Guess this is how art works. |
| Apr 5 09:36:20 | 16m 37s | Don't Fall Asleep! | ♥ 4 | This is sooo polished. Fun minigames, great visual, great sound design. Impressive work. Always call mom when you are doing a game jam 😆 |
| Apr 5 09:53:28 | 17m 08s | The British Are Coming! | ♥ 3 | Yes, my favorite T posing skeletons are featured! Ok, the navmesh is pretty impressive. Amazing AAA voice acting. There's even walking/running animation! Gud game me lik 4/5 |
| Apr 5 16:32:57 | 6h 39m | Wonderlife | ♥ 2 | I feel like this could be a 4.5 for me since it is sooo polished. My only complaint is that I want MORE of this game! Sometimes the saving events are triggered quite generously that it gets exploitable, but I guess that's just how Jam games are! Fantastic work. Also 100% complete 2022-04-06 002956.png |
| Apr 7 03:11:30 | 34h 38m | Corgi, Protecc! | ♥ 4 | Got to wave 8, high score 12600. Man this game is hard. The meta is probably save for a gun upgrade first. Also look at the minimap and try to snipe the cats ot of your sight. Would really love some indicators for cats not in your screen. Maybe flash the indicator only when they are attacking for balance? Or perhaps the bullets' speed can be increased? The art style is cute and coherent. Music is great. Really put your hearts into the old man quotes 😆 All in all simple idea, solid execution. Good job! |
| Apr 7 03:34:51 | 23m 21s | Overwhelmed | ♥ 1 | Good art, good concept. Only small issue is that the skeleton AI isn't quite transparent for a strategy game, where you win mainly by manipulating enemy AI. A simple indicator of where the skeletons strikes next turn could be an easy fix (thining about Into the Breach). All in all, really interesting concept, has a lot of potential with different kinds of enemy and different environment tiles. Good job! |
| Apr 7 04:30:00 | 55m 09s | Void Prison | ♥ 2 | 2022-04-07 122439.png Ah shoot, game is hard. I'm an Enter The Gungeon veteran and I had to grind a bit to get over 2 min. Great art and music. Great enemy design and spawn sets. My only complaint is the lack of reason for me to release the fire button. It doesn't slow me down, there is no ammo limit, I can even shoot while rolling. If I'm gonna be holding LMB for the whole time, might as well make shooting a default behavior. (also bullet being faster usually wont convey the idea that they hit harder. Make them bigger perhaps? :D) Solid 4.5/5. Amazing. |
| Apr 8 08:34:08 | 28h 04m | RISR | ♥ 1 | Ok, this is epic. The core gameplay feels like Twister but played on your keyboard, with your fingers. I do have a good mechanical keyboard so the experience was smooth. The messages are fun to read, really gives you the context of what you are typing. The joke in the end could've been delivered more dramatically, but non the less is a good twist. Other aspects are pretty polished, many interesting variations. Good job! |
| Apr 8 08:49:56 | 15m 48s | Holding On | ♥ 1 | I mean I make narrative game because I can't make "actual" games but you make them because you are good at it! Well done! True ludonarrative harmony! |
| Apr 8 09:36:29 | 46m 33s | Gnomon | ♥ 1 | It is super impressive that you pull all this together alone in 72 hours. The visuals, the sounds, the mood, are all very much at the top. That's why this is probably the most frustrating experience I've had in LD50. ***Un-dodgeable attacks are almost always a bad idea***, unless you are going for the whole "it can't be defeated" narrative. The lighting attack is practically undodgeable, and I don't see a reason for that. You can make it only hits you for 2 ticks if you run, but that's the best you are gonna get. If you stay out of the outer ring, the boss seems to just give up on the more reliable lighting and start spamming fire, which is easily dodgeable. If the lighting is a close range deter, it would probably make more sense to just do an AOE around the boss rather than auto aim hit scan. What I'm saying here is, if you want the player to stay away from the boss (which IS the meta btw), convey the idea clearly. I was trying to make the orb easier to connect by standing just far enough from the boss to not get burned alive, and whether the boss decide to do the lighting attack or the fire attack seems to be random. So I assumed that you have to simply just out damage him by avoiding the avoidable fire and tanking the lighting, and leave the rest to chance, which is clearly not the intended gameplay here. This is frustrating not because the combat is mediocre, but because the other aspects are splendidly done that it really throws you off. I'm still giving it a high score for the work put into the visual and level design and actually programming a working boss, but I saw potential in it I don't see in some other games and it is so unfortunate the boss fight lacks proper polish. |
| Apr 8 09:55:46 | 19m 17s | Inevitable | ♥ 3 | Impressive hand drawn animations. Maybe keep the text readable by not rotating them upside down? Or is this part of the experience? |
| Apr 8 10:28:30 | 32m 44s | Keep Up | ♥ 1 | 388 baby lets gooo Who needs aim trainers when you can just pretend you are popping heads in an LD game 5/5 |
| Apr 8 10:56:59 | 28m 29s | Shades of Deception | ♥ 5 | 5/5, no more words needed. Noir rules em all. |
| Apr 8 17:43:55 | 6h 46m | Exit | ♥ 2 | 屏幕截图 2022-04-09 014049.png Guys my companion cube is made of wood and it has numbers on it |
| Apr 9 05:04:29 | 11h 20m | DOWN the DUNGEON | ♥ 4 | Amazing game! I found that its best to stay around Dracula's hands to avoid his projectiles than running around, then he punched me right back into fleeing. Well done! A minor critique, It doesn't seem that there's any reason to stop shooting. Reload, recoil or slow would be great penalties to continuous shooting. Or you can default the player into firing, since there isn't a decision to make? Just my opinion tho. Great work! |
| Apr 9 05:31:07 | 26m 38s | Hairless Soon | ♥ 1 | Really well done. Music is great, the village feels alive, and I love how the crops bend when you walk through them, nice touch! It's a bit hard to see whether crops are fully grown or not. A little bit more distinction would be nice. Good job! |