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Feedback comments for LD51
Shadowcast's games and stats for all events →
| Timestamp | Since previous | Game | Shadowcast's comment | |
|---|---|---|---|---|
| Oct 8 09:21:23 | Void Well | ♥ 1 | Packed with great design decisions. The little nuanced things like how the player can damage settled blocks but not falling ones, how they force the player to pay attention to both movement and shooting are amazing. I was hoping the that the punishment for taking damage would be a bit more impactful, but a fraction of a second without shooting is really significant in the late game. Outstanding! | |
| Oct 8 09:27:04 | 5m 41s | A Little Bit Of Everything | ♥ 1 | Very fun to tackle! Would be perfect if the "waiting" ones only take a few seconds to finish, rather than forcing the player to wait for the full 10sec. Also I apparently can walk off the platform as the flag, thus soft locking myself. Is this intentional? If it is, maybe a more specific death condition would clear things up? |
| Oct 8 10:51:02 | 1h 23m | What's the rules? | ♥ 0 | Never have I ever thought I'd get Rick rolled by a LD game lmao. Nice entry! All the puzzles are well designed and fun to tackle 😄 |
| Oct 8 11:01:58 | 10m 56s | Game 0 | ♥ 1 | Love to see a game with personal and unique perks. When I see a working mirror in a jam game, I know this game is going to be something else, and it delivered. Well done. |
| Oct 8 11:48:17 | 46m 19s | Impact-Effect | ♥ 1 | Absolutely beautiful graphics design. Core gameplay is the best I've seen so far, mad fun, albeit not the most creative spin on the 10 second theme. Add some more inpactful/interesting upgrades and you got yourself a great iphone timekiller. |
| Oct 8 12:04:03 | 15m 46s | It Comes At Midnight | ♥ 1 | The death animation is so well done! Gathering info through different runs give off Death Loop vibes. Good job! |
| Oct 9 12:27:57 | 24h 23m | Rain Systems | ♥ 1 | It booted! Then the game shut itself down :( Instructions I used: (SPOILERS) !> turbo 2 !> sys 1 1 !> sys 2 1 !> sys 3 2 !> sys 5 3 !> sys 7 1 2 !> sys 7 1 3 !> sys 8 1 |
| Oct 9 13:40:54 | 1h 12m | DODGE! CATCH! DESTROY! | ♥ 1 | I'm on top 3 lets goooooo! I love how each minigame requires different spaceing, movement and action. You really have to pay attention to the timer to nail the transition. Took me a while to figure out dodging actually gives score. Great game! |
| Oct 9 14:43:13 | 1h 02m | BUN-hop | ♥ 1 | How is this game so polished? The mechanics are thought through, the animations are cute and smooth, and the lore? Is it weird for me to see lore in this game? I'm imagining a barren, hazadous world just from a few lines of dialogue! Amazing job on this entry! |
| Oct 9 15:18:44 | 35m 31s | EVERY TIME YOU BLINK | ♥ 1 | Games like this are what I mean when I say the word "narrative indie games". Absolutely amazing. The way these puzzles break up the story while adding to the emotions at the same time? Top notch. |
| Oct 10 10:55:11 | 19h 36m | ALYOEP | ♥ 2 | Love the sound design. I'm almost hesitant to kill the yellow orb because it drops such a slapping beat 😆 |
| Oct 11 00:13:57 | 13h 18m | ITTTNOALTSFATWWAMPTJBANCKSUE10S! | ♥ 1 | I learned all the recipies by heart and didn't remember a single date from the lecture. True remote lecture experience. |
| Oct 11 08:52:56 | 8h 38m | TheCameraman | ♥ 1 | You really nailed the audio and atmosphere! The monster makes no noise when walking so I got camped around the corner a few times haha. The 10s picture mechanic is really creative, would've been better if the doors are color coded or have signs on them so that the player can easily identify where the monster is. Another solution I can think of is to make the match residues glow faintly even after expiring so that the player can spend matches to make markings themselves? Amazing game! |
| Oct 11 08:58:46 | 5m 50s | The Well | ♥ 0 | Gotta appreciate the stencil shader. |
| Oct 11 12:51:32 | 3h 52m | Arena Run | ♥ 1 | An FPS in 48h is quite impressive of itself! Though the weapon balance are not quite there. I'm guessing that the rifle should be the worst and the minigun the best? But the recoil on the minigun is barely manageable! I'm guessing the recoil added per bullet is the same as the rifle, though with a much greater fire rate? |
| Oct 11 13:12:25 | 20m 53s | Best LD Game Ever! | ♥ 1 | Impressive for a solo jam project! A bit short on the theme side, but a working boss fight is of itself hard enough to make! (tip for unity platformer: if your character stuck on walls when in air and pressing the movement button on the side of the wall, apply a smooth physics material on either the wall or the player collider) Also :) |
| Oct 15 07:23:59 | 90h 11m | Tiny Tiny Orbit | ♥ 1 | I kept auto crafting things I don't want when I try to group resources together. But other than that, this entry is literally perfect. |
| Oct 15 07:34:26 | 10m 27s | Simple Geometry | ♥ 0 | The environmental art is quite on point. Not sure how the "every" in "every 10s" is stressed, but the gameplay is solid, the idea is cool, and everything is super polished. Well done. |